Hey, did you know we've got guns?
Hey everyone, Leo here! Excited to be back with another look into FEROCIOUS! This time, let's talk firepower: the guns that'll be at your fingertips, and how we decide what makes the cut.
The gun designs in FEROCIOUS are mostly based on real world weapons, but modified, since we are in a near future setting. We also have a couple of more sci-fi weapons, but they are based on real-world concepts.

The models are highly detailed with high texture resolutions, often using multiple 4k textures per weapon. Additionally, animations are up to the modern standard - with detailed movement of each weapon parts and detailed animations for each action, like changing the fire modes.
There are a couple of factors to consider when choosing the type of guns for the game - mostly what role in the gameplay the gun is supposed to fill, how iconic the gun is, and whether or not it's different (both visually and functionality wise) from the guns we already have.
Melee Weapons, Grenades, Pistols, SMGs, PDWs, Assault Rifles, Shotguns, Sniper Rifles, and Special Weapons (TBA) can all be acquired in the game. You can add attachments to the guns, paint them and even clean them. (There's also some rare weapon modifications the player can only unlock through exploration.)

Generally, ammo is a limited resource, but it depends on the situation - during combat with human enemies you will probably find enough ammunition. But in the dinosaur infested jungle, ammo is scarce.
Water, rain, dirt, mud and blood can accumulate on the guns, causing the weapons to degrade over time, but they can be fixed. As weapons degrade, they collect scratches and rust - and will eventually start to malfunction.

Sounds for all weapons have been recorded on site by a professional sound team shooting the real weapons! On top of that, I was personally there and I got a chance to fire almost all of the weapons we have in the game. (Including a 50 cal sniper, which happened to be the first gun I ever shot in my life!)

That's all for now. Keep an eye out for the next devlog!
The gun designs in FEROCIOUS are mostly based on real world weapons, but modified, since we are in a near future setting. We also have a couple of more sci-fi weapons, but they are based on real-world concepts.

The models are highly detailed with high texture resolutions, often using multiple 4k textures per weapon. Additionally, animations are up to the modern standard - with detailed movement of each weapon parts and detailed animations for each action, like changing the fire modes.
There are a couple of factors to consider when choosing the type of guns for the game - mostly what role in the gameplay the gun is supposed to fill, how iconic the gun is, and whether or not it's different (both visually and functionality wise) from the guns we already have.
Melee Weapons, Grenades, Pistols, SMGs, PDWs, Assault Rifles, Shotguns, Sniper Rifles, and Special Weapons (TBA) can all be acquired in the game. You can add attachments to the guns, paint them and even clean them. (There's also some rare weapon modifications the player can only unlock through exploration.)

Generally, ammo is a limited resource, but it depends on the situation - during combat with human enemies you will probably find enough ammunition. But in the dinosaur infested jungle, ammo is scarce.
Water, rain, dirt, mud and blood can accumulate on the guns, causing the weapons to degrade over time, but they can be fixed. As weapons degrade, they collect scratches and rust - and will eventually start to malfunction.

Sounds for all weapons have been recorded on site by a professional sound team shooting the real weapons! On top of that, I was personally there and I got a chance to fire almost all of the weapons we have in the game. (Including a 50 cal sniper, which happened to be the first gun I ever shot in my life!)

That's all for now. Keep an eye out for the next devlog!