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Update #18 - Spring Update

[h2]Hi there![/h2]

Update #18 brings a few technical changes and some quality of life improvements to coincide with the Steam Spring Sale.

[h3]New Game Menu[/h3]

The New Game Menu has been reworked.



This is ready to support difficulties and different game modes, which will be a part of the 1.0 release.

[h3]Custom Game Menu[/h3]

The first version of the Custom Game Menu has been added.



The first version of the Custom Game Menu offers a basic variety of options to create modified gameplay experiences. For example, there are options available to change the survivor spawn count, the number of initial zombies, the zombie spawn frequency and so on. If you wish to customise your game further, there are more options that can be found following this guide here.

[h3]Unit Hover Menu Improvements[/h3]

The hover menu has been improved for survivors and zombies.


The changes were made especially to improve readability when zombies are close together. Thanks for the feedback in this regard - more criticisms here are encouraged.



The changes:
  • Added an option to disable health/armour sliders in the HUD unless mouse is focusing on the element.
    • This setting can be toggled in the options menu under 'Options => Accessibility => Always Show Zombie Health Bars'
    • And 'Options => Accessibility => Always Show Survivor Health Bars'
  • Tweaked the colouring and added new tooltips.
  • Survivor abilities will now show in the expanded version of the survivor hover menu.


[h3]Reload Preview[/h3]

When you mouse over the reload button, the amount that will be reloaded is now previewed on the ammo bar.



[h3]New Status: Obliteration[/h3]



Status

Description




Obliteration - If you attack a zombie with high-trauma ammunition like buckshot or slugs, there is a chance that the zombie will be obliterated, killing the zombie instantly.



[h3]Remaining Patch Notes[/h3]
  • [Bug] Fixed a bug where the damage text appeared small in some cases.
  • [Bug] Some typos fixed in menus.
  • [Bug] Fixed a bug where the hover menu for molotov mines and flare mines remained after the mines were activated.
  • [Bug] Fixed a bug where the highlight effect would remain on activated mines with fuses.


As always, be sure to drop any feedback in the Discord server or the in game feedback tool.

I appreciate your time and attention!

Thanks, ːsteamthumbsupː
Ryan

Patch 17th February 2024

Hi there

I've released a small patch to fix an issue.
  • [Bug] Fixed a bug where deploying a utility item like a mine would not work in some cases.

Thanks ːsteamthumbsupː
Ryan

Update #17 - Holiday Update

[h2]Hi there![/h2]

I'm excited to release an update that adds a new area to the map and brings several quality of life features.

[h3][Map] Outskirts[/h3]

The Outskirts District is a new area west of the Residential District.



Here you will find a burger restaurant, supermarket, ambulance and a military area. Have fun exploring and looting!



[h3][Game] Clearable Barricades[/h3]

  • These are items in the map that take time to remove.
  • Once they are cleared, you can access previously blocked off areas.
  • The salvage faster ability also increases the speed a survivor will clear objects.

[h3][Quality of Life] Automated Actions[/h3]

  • Survivors will automatically progress actions to completion when scavenging, salvaging, or clearing objects.
  • You can see that a survivor is automated as they have different action point icons.
  • You can cancel the automation by moving the survivor or by using equipment.
  • You will still see all regular camera events while automated, so for example, if a zombie gets too close, you can move away or attack it as you normally would.
  • This setting can be disabled in the options menu under 'Options => Game => Automate Survivor Actions'
  • In future updates, this will also be applied to healing in the Medical Bay and completing tasks in the Workshop.

[h3]Patch Notes[/h3]

  • [Audio] Added sound effects to looting.
  • [Audio] Added a new night-time music track 'Shadows and Dust' from Scott Buckley.
  • [Quality of Life] The inventory menu will automatically open when a survivor has finished scavenging or salvaging a container and it is still their turn.
  • [Quality of Life] Added a warning when loading saves which are potentially too old for the current version of the game.
  • [Balance] Reduced the spawn rate of putrid zombies outside of the Putrid Den. (12% => 8%)
  • [Bug] Fixed a bug where salvage faster would not apply its benefit in some cases.
  • [Bug] Fixed a bug where multiple hazards of the same type could incorrectly be added to a unit in some cases.




As always, be sure to drop any feedback in the Discord server or the in game feedback tool.

I appreciate your time and attention!

Thanks, ːsteamthumbsupː
Ryan

Update #16 - Halloween

[h2]Hi there![/h2]

I'm excited to release an update that focuses on extending the melee system by adding new status effects and new weapons.



Let's dive in!

[h3][Game] Melee Extensions[/h3]



Status

Description




Stun - Zombies that are stunned cannot move. Blunt melee weapons have a moderate chance to stun.




Decapitation - When attacking a zombie with a headshot, there is a chance the zombie will be decapitated. Bladed weapons are most suited to this task.




Kneecapping - A zombie that is kneecapped will instantly become a crawler regardless of remaining health. Some blunt melee weapons have a moderate chance to kneecap zombies.



[h3][Equipment] New Weapons[/h3]

Three new weapons have been added. Check them out!



[h3][Balance] Weapon Rebalances[/h3]

Existing melee weapons have had decapitation and kneecapping chances added where applicable. Some weapons have been tuned.



Weapon

Changes



Axe

Decapitation => 70%



Bat (wire)

Damage [80-115] to [80-105]
Stun => 40%
Kneecap => 30%



Crowbar

Stun => 30%
Kneecap => 15%



Machete

Bleed 40% => 30%
Decapitation => 25%



Spear

Stun => 20%



FAL

Headshot 60% => 62%



Mosin

Headshot 62% => 61%



M700s

Headshot 62% => 63%



[h3]Patch Notes[/h3]

  • [Game] Passive zombies will no longer open doors.
  • [Game] Added doors to the survivor base.
  • [Input] You can now drag-pan the game camera by holding the middle mouse button and moving the mouse. Link
    • You can invert the movement in the options menu under 'Options => Controls => Invert Camera Drag-Pan'
    • You can adjust the sensitivity under 'Options => Controls => Camera Drag-Pan Sensitivity'
  • [Quality of Life] Weapon information screens such as in the inventory or weapon crafter now display chances for decapitation, kneecapping and base headshot values for applicable weapons.
  • [Bug] Fixed a bug where cancelling studying would not revert the number of times studied.
  • [Bug] Fixed a bug where cancelling studying after pausing would not remove the paused session.
  • [Bug] Fixed a bug where the time dial would occasionally be stuck on the screen.
  • [Bug] Fixed a regression where grenade explosions had stopped interacting with physics objects.
  • [Bug] Fixed a bug where rebinding an input action using a controller would fail in some cases.
  • [Bug] Fixed a bug where scrolling during the rebinding operation would break the timeout.

As always, be sure to drop any feedback in the Discord server or the in game feedback tool.

I appreciate your time and attention!

Thanks, ːsteamthumbsupː
Ryan

Update #15

Hi there

I've made some fixes and improvements based on community feedback.

  • [Quality of Life] Survivors can now pause and resume study inside the library.
  • [Balance] Survivors are now equipped with mostly tier 1 items when starting a new game.
  • [Bug] Fixed a bug where cancelling a study session would not correctly restore survivor abilities in some cases.
  • [Bug] Fixed a bug where loading a study session would not correctly restore survivor abilities in some cases.
  • [Input] Updated controller support status on Steam to show that Undeadly supports DualShock and DualSense PlayStation controllers.

  • [Input] Added controller rumble when using guns, grenades and melee weapons. The option to toggle this feature can be found under 'Options => Controls => Controller Rumble'
  • [Input] Added a setting in the options menu to automatically change controller icons based on the type of controller used. This can be overridden with the existing controller icon dropdown.
  • [Input] Left and right triggers on controllers now cycle tabs alongside left and right bumpers.
  • [Input] Increased the max speed of the controller cursor.
  • [Input] Prevented the mouse from highlighting items when navigating using directional buttons. This previously caused navigation issues in some menus.

Thanks ːsteamthumbsupː
Ryan