Hotfix 0.9.9.3c-e
We have evaluated our recent Projectile Multiplicator -> Multishot redesign and noticed that Multishot in it's current state is not a valid skill choice anymore. This Hotfix brings Multishot up to pair with Scattering Projectile/Cast.
[h3]New Features[/h3]
[h3]Balancing:[/h3]
[h3]Bugfixes[/h3]
As always we will closely listen to player feedback on our balance changes and stick to our pillar of having as much valid build variety as possible.
[h3]New Features[/h3]
- Added a new Feedback button to the main menu. Clicking it will take you to our website, where you can share your detailed feedback. Your input helps us set the right priorities as we prepare for the upcoming 1.0 release.
[h3]Balancing:[/h3]
- Each Multishot skill now adds 2 projectiles (was 1 before), dividing the 360° angle further with each use to cover more directions. You will notice that picking up one multishot can even be beneficial for shotgun builds.
- Max distance where player projectiles can trigger AoE effects has been slightly increased (0.9.9.3c2)
[h3]Bugfixes[/h3]
- Fixed a bug that caused the seasonal challenge to defeat 6 awakened gatekeeper not trigger in softcore (0.9.9.3d)
- Fixed collected hearts with the corrupted petrified heart trinket remain persistent on the minimap (0.9.9.3d)
- Fixed wrong resource cost initialisation for echo weapons after exiting the skilltree. A weapon switch had updated the wrong resource cost initialisiation.(0.9.9.3d)
- Fixed poison ricochet specialisation skill nodes not being able to be respeced on rogue specialisation (0.9.9.3e)
As always we will closely listen to player feedback on our balance changes and stick to our pillar of having as much valid build variety as possible.