1. Striving for Light
  2. News
  3. Hotfix 0.9.11.0a-l

Hotfix 0.9.11.0a-l

[h3]Major Changes and Improvements[/h3]
  • Adjustments to auto transparency scaling
  • Legendary and ascended weapon effects are now displayed in character selection screen (v.0.9.11.0c3)
  • Moving the player effect transparency slider will automatically deactivate the auto effect adjustment (v.0.9.11.0d)
  • You can now close stats and crafting window by pressing the esc button on keys and controller (v.0.9.11.0k)


[h3]Balancing[/h3]
  • Slightly increased awakened gatekeeper spawn chance scaling
  • Slightly increased spawn chance of Echoes Of Fate world event
  • Dodge regeneration skill nodes now grant +10 % dodge reg (was +40 before). (v.0.9.11.0g)
  • Slightly reduced grace time after dodge trigger, as with the new added dodge cancelation possibilities would allow for permanent invincibility (v.0.9.11.0g)
  • Heleja blink specialisation now has +1 dodge cost and as compensation grants +1 max dodge (v.0.9.11.0i)
  • Gloomtide has reduced resource cost 6 endurnce (was 10) and 6 energy (was 10) (v.0.9.11.0g)
  • Reduced movement speed of epic map mod enemy effect (0.9.11.0h)
  • Reduced boss spawn rate (v.0.9.11.0k)


[h3]Bugfixes[/h3]
  • Fixed crashes for World Event that spawn specific enemies and bosses
  • Fixed not able to attack after closing crafting window from in game
  • Fixed wrong updated map info
  • Fixed echo weapons showing icons on minimap
  • Fixed multiple generated maps after unlocking the pathfinder for the first time
  • Fixed long idle time for companions after respawn
  • Fixed a bug that caused shapeshift trinket attacks to consume more resources as indicated
  • Fixed lost focus for controller on eacho weapon crafting
  • Fixed auto effect transparency setting not being correctly saved and applied (v.0.9.11.0c2)
  • Fixed legendary and ascened weapon effects not being displayed directly after loading save file (v.0.9.11.0c3)
  • Fix of a performance regression in latest hotfix for companions (v.0.9.11.0d)
  • Fixed normal map bosses take over a shield from last boss fight (v.0.9.11.0d)
  • Fixed a but that caused Echoes of Fate to be removed from maps (v.0.9.11.0f)
  • Fixed shooting traps not shooting consistant (v.0.9.11.0h)
  • Fixed a bug that caused emerald staff not having weapon resource cost applied (v.0.9.11.0j)
  • Fixed condition damage not being updated directly after changing your skills (v.0.9.11.0l)
  • Fixed map reset after completing a rift (v.0.9.11.0l)