1. Striving for Light
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  3. Update 1.0.4.1

Update 1.0.4.1

Hello Wanderers,
with update 1.0.4.1 we are continuing to roll in new tech from the upcoming Season 2 content update that we feel can't wait until its release!

You might have noticed that we rolled back 1.0.4.0 the last few days as there was one bug occuring that has lead to some projetile on hit effects to not trigger properly. Update 1.0.4.1 fixes this issue and brings some further fundamental improvements to the game:

[h2]Major Features[/h2]
  • Grid Based Culling System: Our player effect culling system that had visually hidden player AoE effects that overlapped to keep the screen readable and to improve performance got completely rewritten and upgraded. Culling now uses a grid based system to speed it up immensly.
  • Effect Merging System: A new player area effect merging system was implemented that now allows for areas when spawned on top of each other to transfer their their damage and applied conditions to the already present area below, instead of spawning duplicated effects. Providing drastic performance improvements.


[h3]Further improvements[/h3]
  • Convert items to light darokin dialog has been renamed to "Convert items in city to light" to clarify what this option does.


[h3]Bugfixes:[/h3]
  • Fixed a bug in 1.0.4.0 update that has lead to some projectile on hit effects not being triggered
  • Lyxara voice is now routed to voice channel instead of SFX
  • Fixed unlocked achievements not being saved in rare cases
  • Fixed not unlocking achievements for sun orb and sunfire sceptre (v.1.0.4.1b)
  • Fixed not unlocking achievements for skillgem hoarder II & III (v.1.0.4.1b)



You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.