Patch 0.3.0.5
[h3]Improvements:[/h3]
[h3]Balancing[/h3]
[h3]Bugfixes[/h3]
- Performance increase for very large skill trees: For our testing skill trees can now get insanely huge until a slow down is noticeable.
- Reworked enemy AI: Enemies now detect obstacles and walk or charge around them. This will lead to more challenging boss fights and less enemies getting stuck and beeing sniped from distance.
- Endless mode reworks: Endless mode now only picks 1 trap and destructible object type per level to make the visuals of higher levels more diverse
- Improved forest map layout to decrease enemy density and even out the difficulty spike
- Player projectiles are now destroyed on map borders to prevent shooting over map edges
- Traps on lava level now have an increased size
- Reworked burning ground visual effect
[h3]Balancing[/h3]
- Boss maximum health has been set to equal amount for all bosses in the endless mode
[h3]Bugfixes[/h3]
- Fixed a bug which caused the portal state not beeing saved correcty when leaving a run and returning it later
- Fixed item drops spawning inside the chest and beeing not lootable
- Fixed a bug which caused huge frame drops when having multiple overlapping explosions active on screen