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Izamuth & Gride Update

[previewyoutube][/previewyoutube]

This is what the content update 0.3.1 will bring to you:

[h3]New Features[/h3]
  • Key rebinding is now available in the options menu
  • You can now hover over the active modifier skills in the stats menu to highlight the location of the skills in your skill tree
  • 4 new skills have been added
  • 2 new weapons have been added
  • 4 new super boss rooms with 2 super bosses have been added
  • 4 new enemies have been added


[h3]New Skills[/h3]
  • Swirl [Range Attack Modifier] : Your projectiles swirl around you
  • Reverting Shot [Range Attack Modifier] : Your projectiles return to you
  • Bursting Wield [Melee Modifier] : Your melee hits cause enemies to explode on death
  • Bursting Shot [Range Modifier] : Your projectiles cause enemies to explode on death


[h3]New Weapons[/h3]
  • Scythe [Melee Weapon]
  • Focus [Range Weapon]


[h3]New Enemies:[/h3]
  • Izamuth [super boss]
  • Gride [super boss]
  • Added 4 new enemies with new fighting patterns


[h3]Soundtrack[/h3]
  • Added new soundtrack for Gride
  • Added new soundtrack for Izamuth


[h3]Improved[/h3]
  • Enemy hit vfx has been updated
  • Blade traps now only deal damage after 2 seconds, in case you have entered the skill tree on a trap to prevent double dealt damage
  • Enemys are now randomly choosen for each level
  • Endurance and Energy skill nodes now have different textures for regeneration and max stats


[h3]Bugfixes[/h3]
  • Fixed a bug which caused skill points not beeing saved when leaving a game with saved run and returning the run
  • Fixed a bug which caused player character to flicker on very high fps (>144 hz)
  • Weapon trails are now not dependent on your refresh rates, this caused trails to be very short on very high fps (> 144 hz)
  • Fixed some light occluder issues for some enemy models


Thanks for being part of the Striving for Light journey. We wish you a lot of fun and merry christmas and a blessed holiday season!