1. Striving for Light
  2. News
  3. Patch 0.3.1.3

Patch 0.3.1.3

Patch 0.3.1.3 is centred all around improving the overall game experience of Striving for Light. 

[h2]Improvements[/h2]

[h3]General[/h3]
  • Experimental voice acting is now an opt-in option, you can turn voice acting on in the options menu
  • The starting amount of unlocked weapons is now 5 (was 4) to give new players more weapon diversity on chest drops
  • The starting amount of unlocked skills is now 10 (was 8) to give new players more build options directly from the start on
  • The possibilities for base skill nodes (max. HP, Energy/ Endurance Regeneration, Attack Speed) is now being increased on each unlocked skill. This keeps the base skill node spawn possibility constant even with more unlocked skills.


[h3]Enemies[/h3]
  • The cellar spider enemy/ boss charge is now much more predictable
  • Added additional movement animation to cellar spiders


[h3]Visuals[/h3]
  • New player hit vfx to make player hits more visible
  • Improved flash effects on player hit to make combat feel more impactful
  • Improved flash effects on enemy hit to make combat feel more impactful


[h3]Audio[/h3]
  • Added new sfx for player hit to make combat more impactful
  • Added new sfx for enemy hit to make combat more impactful
  • Improved bow sfx
  • Improved jar destroy sfx
  • Improved sfx mixdown


[h2]Balancing[/h2]
  • Increased player invincibility duration after hit to 1.5s (was 1s)
  • Increased super boss arenas size to 3x3 size (was 3x2)
  • Decreased enemy ice crab hp to 12 (was 15)
  • Decreased enemy ice crab hit collider
  • Decreased projectile amount of ice crow to 3 (was 6)
  • Decreased cellar spider charge range


[h2]Bugfixes[/h2]
  • Fixed a bug which caused the flash effect not being activated on the latest added cellar ghost enemy
  • Fixed cellar spider charging from off screen
  • Fixed a bug which caused cellar spider to immediately charge multiple times


We wish you a lot of fun trying out the changes. You can participate in the ongoing development of Striving for Light by joining our Discord and sharing your thoughts!