Patch 0.3.2.2

[h3] Improvements[/h3]

- [Skills] Revert Shot is now depending on projectile range instead of projectile speed, which now always keeps the projectiles in your range independent from the current projectile speed
- [Skilltree] You will now get a notification that you can disable skills with right click as soon as one of your skill cost exceed your maximum resources.
- [Skilltree] Reworked some of the skill tree UI
- [Tutorial] Added unlock weapon and skills tutorial when first talking to NPCs to introduce new players to the light fragment system
- [Visuals] Reworked light and darkness projectiles
- [Visuals] Improved visibility of enemy projectiles

[h3] Balancing[/h3]

- [Superbosses] Superbosses now additionally drop hearts
- [Superbosses] Superboss Gride now has increased cooldown between attacks to increase melee viability
- [Superbosses] Increased drop rates for superboss chests to make fighting superbosses more rewarding
- [Enemies] Cellar Spiders now have increased cooldown between attacks to increase melee viability
- [World Events] Increased darkness world event spawn possibility to 100%
- [World Events] Increased the radius of the darkness world event slightly to grant more space to move in endgame scenarios

[h3] Bugfixes[/h3]

- [Controls] Skill gem menu is now opened on Button B with the gamepad
We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.

