1. Striving for Light
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  3. Patch 0.3.2.2

Patch 0.3.2.2


[h3]      Improvements[/h3]
  • [Skills] Revert Shot is now depending on projectile range instead of projectile speed, which now always keeps the projectiles in your range independent from the current projectile speed
  • [Skilltree] You will now get a notification that you can disable skills with right click as soon as one of your skill cost exceed your maximum resources.
  • [Skilltree] Reworked some of the skill tree UI
  • [Tutorial] Added unlock weapon and skills tutorial when first talking to NPCs to introduce new players to the light fragment system
  • [Visuals] Reworked light and darkness projectiles
  • [Visuals] Improved visibility of enemy projectiles


[h3]         Balancing[/h3]
  • [Superbosses] Superbosses now additionally drop hearts
  • [Superbosses] Superboss Gride now has increased cooldown between attacks to increase melee viability
  • [Superbosses] Increased drop rates for superboss chests to make fighting superbosses more rewarding
  • [Enemies] Cellar Spiders now have increased cooldown between attacks to increase melee viability
  • [World Events] Increased darkness world event spawn possibility to 100%
  • [World Events] Increased the radius of the darkness world event slightly to grant more space to move in endgame scenarios

[h3]         Bugfixes[/h3]
  • [Controls] Skill gem menu is now opened on Button B with the gamepad



We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.