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  3. Void Content Update

Void Content Update

With the void content update (version 0.4) we are adding a complete new map, new enemy types and new bosses to Striving for Light. A search & filter option for the skill tree along some other highly requested quality of live features have made it into this update, like resuming the old view position hen entering the skill tree.

[previewyoutube][/previewyoutube]

  • The "void" has  been added as a complete new map with new destructible objects, new traps and obstacles.
  • Along the new map a new soundtrack "the void" has been added to the game. This is now pushing the total play time of the game soundtrack to over 30 minutes, with even a lot more to come.
  • Added two new enemy types (centipede and corrupted light).
  • Added two new map bosses.
  • Added lantern as obstacle objects for the endgame maps.
  • Added a new skill tree search function where you can now search through all skills and skill descriptions to highlight matching nodes. You can even search by trigger type or skill type or the applied condition. This should make it easier to navigate through big skill trees.



Lets get into some details how the search & filter function can be used to find the desired skills in huge skill trees. Lets say you want to search for the skill "Cutting Shot". You can either search for the skill name directly but you could also search for any keyword in the description like "Projectiles", "Melee Damage" or "AoE". You can even search for the skill type: "Range" or "Melee" or the type of skill effekt like "On Hit", "On Attack" or "On Dodge".



  • The skill tree can now be used in the town for active runs.
  • When opening the skill tree the last view where you left the skill tree is restored.
  • Big performance improvements.
  • Enemies now not switch to the wander state when out of sight, improving performance and keeping enemies in place.
  • The available time for escaping super boss arenas has been increased to 12 seconds (was 6 seconds). The remaining time is now saved so that re-entering does not reset the remaining time.
  • [Skill] Glaring Light: Has now improved VFX with effect culling to improve screen readability when multiple active effects.
  • Increased trap distance from player spawn location in super boss arenas.
  • Removed the city map from the endgame map pool.


  • Fixed a bug which made it possible to escape from the super boss areas when entering the skill tree.


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

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