Update 0.8.2.1
[h3]New Features:[/h3]
[h3]Improvements:[/h3]
[h3]Balancing:[/h3]
[h3]Bugfixes:[/h3]
If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:
Join our official discord!
- New Legendary Weapon Skill
Call BearYour weapon attacks call a bear that attacks for your. Bear attacks count as your melee attacks. Bear lives for 6s. This can appear as a legendary skill on melee and range weapons.
- New Legendary Weapon Skill
Light RayYour attacks have a 50% chance to trigger a light ray on enemy hit. This light ray scales with your melee damage and size scales with your AoE size. This can appear as a legendary skill on melee and range weapons.
- New item pickup sound effect
[h3]Improvements:[/h3]
- Performance improvements for all projectiles, this should help improve stuttering issues on mass projectile builds (v.0.8.2.1a)
- Darokin is now more intelligent and stays in town so that you only have to rescue him once per run
- Added unlock description to game difficulty tiers
- Added unlock description to characters in character selection
- Added new images to toggle skill tutorial
- Enemy projectiles are now always layered above enemies to make them better visible
- Ice crystal projectiles have more intense glow
- Performance improvements for range constructs
[h3]Balancing:[/h3]
- Slightly reduced enemy & boss hp scaling for easier progress in mid game and to make transition into endgame more fluid
- Shadow Farmer Chickens have less hp scaling in endgame
[h3]Bugfixes:[/h3]
- Fixed a bug that could prevent you from entering the gatekeeper arena after reloading your run
- Fixed dropped legendary weapons converting to non legendary weapons when switching maps
- Fixed text overflow in weapon stats UI
- Fixed map swap when leaving aeodra arena, secret basement bosses and the hideout bosses
- Fixed melee weapon in crafting weapon not being able to be selected on first clicks (v.0.8.2.1a)
- Fixed removed light fragments when a second "unlock character" dialog is chosen at an NPC (v.0.8.2.1a)
- Corrupt save file uploads now display a corrupt upload info instead of crashing the game (v.0.8.2.1b)
If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:
Join our official discord!