Update 0.8.7
With update 0.8.7 we are added a new weapon designed in cooperation with latest streamer race winner Sin. We are also adding a slider to adjust the minimap overlay transparency. We are reworking how weapon effect triggers work in combination with constructs and more.
[h2]New Features:[/h2]
[h3]New Melee Weapon - Frozen Vessel[/h3]

A new melee weapon designed in cooperation with latest Streamer Race winner Sin has been added to the game.
Frozen Vessel is a mid range melee weapon triggering a frost splash on each enemy hit freezing all enemies in reach. Area scales with AoE size.

[h3]Minimap Overlay Transparency[/h3]
Added new transparency slider for minimap-overlay. You can now seamlessly adjust the minimap overlay transparency by a new slider in the options menu.

[h3]Improved Weapon Effect Triggers[/h3]
Previously the weapon own trigger effects have not carried over to constructs. So for example if you had a bear caller equiped only your attack would have spawned a bear. This was a bit inconsitent as range constructs with emerald staff (spawning spiders) did work. Equiping a hammer also did not grant melee constructs the slam AoE of the hammer. To increase build diversity and to make those weapon/ construct interactions consitent the whole weapon effect trigger system got reworked.
Now all melee/range weapon effects are triggered from constructs. However, if you have the construct attack replacer on performing an attack no more weapon effects will be triggered from your own attack (which previously was the case). Now the constructs solely trigger the weapon effects as well as all the other skill triggers. We felt that this was the most immersive and logical way on how constructs should interact with your weapon attacks. This should open up a big variety of new playstyles.
[h2]Improvements:[/h2]
[h2]Balancing Changes:[/h2]
[h2]Bugfixes[/h2]
[h2]New Features:[/h2]
[h3]New Melee Weapon - Frozen Vessel[/h3]

A new melee weapon designed in cooperation with latest Streamer Race winner Sin has been added to the game.
Frozen Vessel is a mid range melee weapon triggering a frost splash on each enemy hit freezing all enemies in reach. Area scales with AoE size.

[h3]Minimap Overlay Transparency[/h3]
Added new transparency slider for minimap-overlay. You can now seamlessly adjust the minimap overlay transparency by a new slider in the options menu.

[h3]Improved Weapon Effect Triggers[/h3]
Previously the weapon own trigger effects have not carried over to constructs. So for example if you had a bear caller equiped only your attack would have spawned a bear. This was a bit inconsitent as range constructs with emerald staff (spawning spiders) did work. Equiping a hammer also did not grant melee constructs the slam AoE of the hammer. To increase build diversity and to make those weapon/ construct interactions consitent the whole weapon effect trigger system got reworked.
Now all melee/range weapon effects are triggered from constructs. However, if you have the construct attack replacer on performing an attack no more weapon effects will be triggered from your own attack (which previously was the case). Now the constructs solely trigger the weapon effects as well as all the other skill triggers. We felt that this was the most immersive and logical way on how constructs should interact with your weapon attacks. This should open up a big variety of new playstyles.
[h2]Improvements:[/h2]
- Improved melee attack targeting. Melee attacks are now remaining in the started attack angle also when switching walking directions. This should especially be noticeable when using stabbing weapons like a spear.
- Improved boomerang weapon animations and prevented attack direction switch when attack was not yet finished.
- Softcore Mode required exp for level ups has been further reduced.
[h2]Balancing Changes:[/h2]
- Freeze condition now freezes enemies for 2 seconds (was 1 second)
[h2]Bugfixes[/h2]
- Fixed player spawning outside of the gatekeeper arena. Player is now moved inside the area when this occurs.
- Fixed crash due to issues loading sound file.
- Fixed missing description on charge skill node tooltips.
- Fixed layering of swamp and mountain trap damage fields to prevent them being invisible/ covered by other map elements.
- Fixed potential crash on flail weapon with boomerang attack replacer due to wrong animation paths.
- Fixed crash on new secret due to wrong sfx path.