Update 0.8.7.1
Just yesturday we have released a big update for Striving for Light and we are going full force ahead! This update 0.8.7.1 is full packed with performance improvements to make exploring the new added weapon as well as the new weapon effect / construct interactions more fun than ever! This update also fixes the portal not detecting the player after scene switch which made you require to leave and return to a pathfinder portal in order to activate it!
[h3]Improvements[/h3]
[h3]Bugfixes[/h3]
Thanks for being part of the development journey of Striving for Light. Participate in the ongoing development and join our official discord community!
[h3]Improvements[/h3]
- Massive performance improvements for all enemy hit flash effects that have multiple body parts like worms/centipedes. Previously long worm enemies like worm map boss or the bleak worm gatekeeper endboss could lead to massive frame drops when attacking with a huge amount of frequent hits. The enemy flash effect was rewritten for maximum performance at exact same functionality.
- Massive performance improvements for all companion enemy hit effects. Previously all companions triggered additional enem hit visual effects that where not intended. This could lead to massive frame drops when a big bunch of companions attacked an enemy with much HP like bosses.
[h3]Bugfixes[/h3]
- The pathfinder portal now detects the player directly after scene switch and does not require you to leave the portal area and return to activate the portal and use it.
Thanks for being part of the development journey of Striving for Light. Participate in the ongoing development and join our official discord community!