Update 0.8.2.5a
[h3]New Features:[/h3]
Projectile Shield Range Attack Replacer Skill got a complete rework and now works different. First of this is how the projectile shield rework looks in action:

Projectiles now orbit around you with your player position as the origin. Projectile Shield now sets the projectile speed to a much lower value which is not dependent on the type of projectiles.
Previously you would find Projectile Shield almost unusable on very slow or very fast projectiles as the radius would have been to small or too large. Also aiming was quite hard if you did not have a few projectile multiplicators set up.
This as well changes with the new projectile shield rework. All projectiles orbit with the same radius and are therefore much easier to aim. You can now even increase the radius of the orbit by increasing your Area of Effect. Skill descriptions have been adjusted accordingly.
The game now initialises in fullscreen mode. If you still getting crashes on startup please report them on our -> Official Discord or through our website at: Bugreport-Form.. Please also attach your settings.cfg and your save.json files which are located at:
%appdata%\Godot\app_userdata\StrivingForLight\
Thanks in advance!
Projectile Shield Range Attack Replacer Skill got a complete rework and now works different. First of this is how the projectile shield rework looks in action:

Projectiles now orbit around you with your player position as the origin. Projectile Shield now sets the projectile speed to a much lower value which is not dependent on the type of projectiles.
Previously you would find Projectile Shield almost unusable on very slow or very fast projectiles as the radius would have been to small or too large. Also aiming was quite hard if you did not have a few projectile multiplicators set up.
This as well changes with the new projectile shield rework. All projectiles orbit with the same radius and are therefore much easier to aim. You can now even increase the radius of the orbit by increasing your Area of Effect. Skill descriptions have been adjusted accordingly.
The game now initialises in fullscreen mode. If you still getting crashes on startup please report them on our -> Official Discord or through our website at: Bugreport-Form.. Please also attach your settings.cfg and your save.json files which are located at:
%appdata%\Godot\app_userdata\StrivingForLight\
Thanks in advance!