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Update 0.9.0.6

[h2]Update 0.9.0.6[/h2]
This update adds a new legendary trinket, streamlines the pathfinder experience and makes the pathfinder easier to understand for new players, reworks the awakened gatekeeper system, balances defensive trinkets and reduces difficulty of descent expedition dungeons.

[h2]New Features:[/h2]
  • New Legendary Trinket - Golden Lifecasque: Granting you life, melee, projectile damage, and movement speed. Also granting the active ability Fortify, which temporarily grants you 8 max life and 8 health that will vanish after the effect duration.
  • Improved Skill Tree Algorithm: As you unlock more skills, the likelihood of base skill nodes appearing in the skill tree increases, ensuring a balanced range of possibilities. We've implemented a new weighting system that boosts the spawn chances of rare essential nodes as your skill count grows. This enhancement means you're now more likely to encounter skill nodes for things like condition damage, companion damage, or increased melee/projectile damage within the skill tree (with a lot of skill unlocks).
  • Reworked Awakened Gatekeeper System: Map tiers now increase the chance of spawning an Awakened Gatekeeper on the current map. The higher the map tier, the higher the chance you will encounter these new and challenging uber boss versions. The Awakened Gatekeeper Chance is now directly indicated on the map tooltips.



  • Streamlined Pathfinder Experience: If you now activate a map in the pathfinder, the radial menu automatically closes, and a new bigger "enter the map" button will appear at the bottom of the screen, which should make the whole pathfinder system much easier to understand. You can now go back to the portal by pressing the "B" button on the controller or "ESC" button on the keyboard.



[h2]Improvements:[/h2]
  • Descent Expedition Device now only shows a rift instead of the full device on the minimap once the event was completed.
  • Original OST is now the default option for the first launch for new players. This was unintended, and the soundtrack option is now set to the default original OST for all players.
  • Improved trinket indicator visuals for active ability duration UI.
  • Updated skill textures for bleeding blade skill nodes and meteor skill nodes.
  • Improved meteor visuals.
  • The game now defaults to the highest zoomed-out camera setting (was a bit zoomed in before).


[h2]Balancing:[/h2]
  • Descent Expedition enemy spawns have been drastically reduced. The enemy spawn amount now also does not scale with the overall map depth but only with the descent expedition level upgrade chosen by skygems.
  • Bloodstained Chest events now grant experience for each enemy that was defeated in the circles. This XP also scales with your map XP modifiers.
  • The most lethal descent expedition traps have been decreased in size or received changed animation speed to make them easier.
  • Swift Amulet - Defensive Trinket: Now additionally grants 15% movement speed.
  • Guardian Aegis - Legendary Trinket: Ability now requires 1 offensive, 1 defensive, 1 utility trinket (was 3 defensive trinket requirement).
  • Heartwood Bulwark - Defensive Trinket: Now grants 2 additional max life (was 1 max life before).
  • Elixir - Legendary Trinket: Ability now requires 1 offensive, 1 defensive, 1 utility trinket (was 3 defensive trinket requirement). Elixir now always grants 1 max life and 5% movement speed.


[h2]Fixes:[/h2]
  • Fixed placed skill gems having inactive connections to other surrounding skills.
  • Second and enemy tags are now also added to trinket stats UI when picking them up in maps.
  • Fixed overlapping tutorial on ground of first map.
  • Fixed bug with highlighted enemy projectile setting not being saved.
  • Fixed descent defense tower being able to survive on negative HP


We want to thank you for your ongoing support! If you want to stay up to date with the ongoing development and chat with fellow players you are invited to join our discord.