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  3. Update 0.9.3.1

Update 0.9.3.1

🌟New Features:


[h3]Improved Defensive Layers for Bossfights[/h3]
The recently introduced defensive layer system for boss encounters got improved.



We have added shield charges that allow players to shatter the defensive shield of bosses before reaching the health threshold that would have triggered the shield. One shield charge can be removed per second by simply attacking. If you manage to reach the health threshold faster, then this will trigger the defensive shield but only the remaining shield charges will determine how long the remaining shield duration is lasting.

Taking the example of tier 1 maps: If you perform one attack each second and need longer than 3 seconds to reach the first threshold you will not trigger the defensive shield at all. If you are a bit faster and reach the threshold after 2 seconds with one remaining shield charge the shield duration will only be 1 second (3-2).

Thanks for sharing your thoughts and opinions on this new system, we have closely listened to your feedback. We hope that this reworked system boosts the enjoyment of bossfights and keeps them challenging even on high map tiers with powerful builds.

[h3]Improved fragment of light visuals:[/h3]


⚙️Major Changes and Improvements:
  • The new weapon slash effects are now a bit more transparent to cover less screen space and improve visibility.
  • You can now zoom out more (v.0.9.3.1b)


⚖️Balancing:
  • Improved hitboxes of Noctelle's dark ray attacks


🔧Fixes:
  • Fixed a crash on awakened gatekeeper spawn
  • Fixed infrequent a crash on player death (v.0.9.3.1b)


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