Modify Skill Chances
With update 0.9.4.6 we are adding a new long awaited feature that lets you modify the skill spawn chance of skills in the skilltree by 4 new legacy skill nodes available at the tree of light.
[h3]New Features:[/h3]
[h3]Improvements[/h3]
[h3]Bugfixes:[/h3]
Let us know what you think about this new feature on our official discord.
[h3]New Features:[/h3]
- Modify Skill Spawn Chances: 4 new legacy skill nodes have been added to the tree of light that can be used to modify the skill spawn chances of certain skill types like melee, ranged, companions or condition damage skill nodes.
This should make it possible to target specific builds even when you fully unlocked all the available skills and have more control over the skill tree randomness. Note that there are as well plenty of skill tree shards that can be used strategically to shape your skilltree.
[h3]Improvements[/h3]
- Improved range construct aim: Ranged constructs have received an improved aim algorithm to better target enemies.
- Improved hitboxes: Plenty of enemy and destroyable map objects have received improved hitboxes
[h3]Bugfixes:[/h3]
- Fixed active abilities not being re-activated when switching the map (fixing also not running out effects of trinkets like Lifecasque)
- Fixed melee weapon damage not being updated directly when activating increased melee damage skill nodes
- Fixed a recently introduced but that caused the first dungeon level scale as if it was already floor 2, this is now fixed and should result in smoother leveling progression
Let us know what you think about this new feature on our official discord.