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  3. Update 0.9.5.1

Update 0.9.5.1

[h3]Improvements and Major Changes[/h3]
  • All enemies and traps now have deactivated animations when out of sight, which should lead to performance improvements. Please let us know if you encoutner weird enemy behaviour.
  • Deactivated trial effects for improved performance (shader compilation)


[h3]Bugfixes[/h3]
  • Fixed a bug that caused a crash when unlocking weapons
  • Fixed wrong calculated enemy melee damage on higher map tiers
  • Fixed range projectiles colliding with upper walls when standing close
  • Fixed map damage applied on rifts
  • Fixed rift progress UI being active after completing rift
  • Fixed persistant rift scaling on the current active map after completing a rift
  • Fixed decimal values on tooltips
  • Fixed corrupted trinket not displaying +1 received damage stat information