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Striving for Light News

1.0 Release Reveal Marathon #6

[p]Welcome back Wanderers to the 1.0 Release Reveal Marathon #6, where we will unveil a major part of the extensive 1.0 content update. [/p][p]Last week we reveiled all the Steam Features including Steam achievements and trading cards coming to Striving for Light with the upcoming 1.0 release. You can check out the new announcement trailer here in case you missed it:

[/p][p][dynamiclink][/dynamiclink][/p][p]

This week we want to cover some of the new content coming with this massive 1.0 update. You might have spottet some new skills, weapons and trinkets in the announcement trailer. So lets take a closer look what the 1.0 update will add to the already very expansive set of skills, weapons and trinkets.

Note that everything which is presented here is still in development and testing and might change until release.

New Weapons


1.0 will add 4 new weapons to the core weapon pool. These weapons feature complete new mechanics never before seen on any item in Striving for Light. These weapons will feature not only the bouncing molten orbs that allow for a flexible melee range hybrid builds but also introduce brand new enemy weakening effects that utilise the with 1.0 new introduced enemy debuff system. But lets take a look at the weapons first:

  • Moltenedge - Melee Weapon: Every attack creates 3 molten orbs that bounce in attack direction piercing through all enemies. Damage scales with melee damage. Orb can trigger all your projectile on hit effects.

  • Shardpiercer - Melee Weapon: Every weapon hit weakens enemies and makes them receive +20 % increased damage from projectiles.

  • Nightgrape - Range Weapon: Every hit weakens enemies and makes them receive +10 % increased damage from companions.

  • Sunderbow - Range Weapon: Each projectile hit weakens enemies and makes them receive +5% more projectile damage.

  • Shatterspire - Melee Weapon: Every weapon hit weakens enemies and makes them receive +10% increased damage from melee weapons.



New Enemy Weakening/ Debuff System

The new weapons will utilise a new enemy weakening/ debuff system which will increase the damage enemies will receive for:
  • Direct Projectile Damage
  • Direct Melee Weapon Damage
  • Direct Companion Damage

Weakening Effects will be displayed above enemy HP bars to indicate your current damage bonus on the targeted enemy.



New Skill & Legendary Weapon Ability
  • Cinderfall - Melee Ability Skill Node: Every melee attack creates a molten orb that bounces in attack direction piercing through all enemies. Damage scales with melee damage. Orb can trigger all your projectile on hit effects.



  • Cinderfall - Legendary Weapon Ability: Every attack creates a molten orb that bounces in attack direction piercing through all enemies. Damage scales with melee damage. Orb can trigger all your projectile on hit effects.




New Trinket
  • Emberclast - Offensive Trinket: Orbs of molten fury leap from every strike.
    Every attack creates a molten orb that bounces in attack direction piercing through all enemies. Damage scales with melee damage. Orb can trigger all your projectile on hit effects.

    And yes you guessed right, since this is no legendary trinket ability you will be able to equip this trinket 4 times. For the full molten orb mayhem :)




We hope that this preview excites you for the upcoming 1.0 release! We are looking forward to hear your thoughts on all the new features and content.

But behold, this is only a fraction of what will come with the 1.0 Release, we will continue the reveal marathon on next Wednesday 18th of June.

You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.[/p]

1.0 Release Reveal Marathon #5

Welcome back Wanderers to the 1.0 Release Reveal Marathon #5, where we will unveil a major part of the extensive 1.0 content update.

Last week we reveiled the Release Date for the 1.0 Release of Striving for Light including the Release Announcement Trailer.

Striving for Light will have its full 1.0 Release on July 11th 2025. You can check out the new announcement trailer here in case you missed it:

https://store.steampowered.com/news/app/1646790/view/543358846952800641?l=english

This week we want to cover some of the new Steam Features coming to Striving for Light with the 1.0 Release Content Update. There have been some highly requested features and we are looking forward to share more details on these in this post.

Steam Achievements & Stats

With the 1.0 Release we are bringing Steam Achievements to Striving for Light. Currently we are at a total of 196 Achievements and counting. These achievements will be shared accross all your leagues, game modes and save files and synced with steam.

Therefore we have reworked the existing achievement system to clearly separate and structure:
  1. Steam Achievements - Global across all leagues and save files
  2. Seasonal Challenges - League and game mode dependent
  3. Unlocks - League and game mode dependent
  4. Stats - Global across all leagues and save files


Furthermore we are adding stats to Striving for Light. Stats allow for some more long term achievements like defeating a certain amount of enemies, bosses, or collecting things like light fragments or ... deaths...



Some achievements are tied to these stats but they also give you a nice long term overview on what you have achieved playing Striving for Light.

Previously unlocks have been mixed into the general achievements those are now completely separate. We also added a hardcore / softcore toggle button that allows you from the main menu to view your current achievement progress without needing to enter the game and access it from the pause menu.

Steam Rich Presence

The 1.0 content update will also utilise steam rich presence, that will display your current in game activity across steam.



Steam Trading Cards, Badges, Profile Backgrounds and Emotes

With the release of Striving for Light you will also be able to collect steam trading cards for the game and craft badges.



On crafting badges you can get rewarded by Striving for Light steam emotes and profile backgrounds.

In case you feel like you need some extra spice to hype you up until release. We decided to share a new desktop wallpaper concept art.



We hope that this preview excites you for the upcoming 1.0 release! We are looking forward to hear your thoughts on all the new features and content.

But behold, this is only a fraction of what will come with the 1.0 Release, we will continue the reveal marathon on next Wednesday 11th of June.

You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Update 0.9.13

This update mainly brings a compatability layer for the new save file system coming with 1.0 and the new character slots. We also added some improvements to the zoom level and translations.

[h3]Major Changes and Improvements[/h3]
Increase max zoom out level slightly, and max zoomed out is now the default when loading the game. Also the nearest zoom level has been slightly reduced.
Improved Translations
Compatability layer for new save file system with character slots for 1.0 added

The 1.0 Release is coming July 11th. Here is our announcement post:
https://store.steampowered.com/news/app/1646790/view/543358846952800641?l=english

If you encounter any issues please report them so that we can make sure to fix all of them before 1.0 releases.

Striving for Light 1.0 is coming July 11th!

Welcome back Wanderers to the 1.0 Release Reveal Marathon #4, this time with some big news!

We have been working extensively on the upcoming 1.0 patch for Striving for Light and can't wait to share it with you!

[h3]The 1.0 Release of Striving for Light will be on:[/h3]

July 11th 2025


[h3]1.0 Announcement Trailer[/h3]
We are happy to share the Striving for Light 1.0 Announcement Trailer. Showcasing the previously announced content in action and even moaaar. Fear not we will share further details about the teasers in the next reveal episodes.

[previewyoutube][/previewyoutube]

[h3]Release Event[/h3]
We are planing a Release Event where we will share more information in upcoming reveal episodes.

[h3]Updated Website + Presskit[/h3]
We also have updated the Striving for Light Website and Presskit including new game art for weapons, skills and trinkets.

Official Striving for Light Website

The 1.0 release is a major milestone for our studio, and we’re excited to share it with you! We can’t wait to hear your thoughts on the new features and content.

But behold, this is only a fraction of what will come with the 1.0 Release, we will continue the reveal marathon on next Wednesday 4th of June.

In case you missed 1.0 content update reveal #3 covering new pinnacle bosses, Ankerath redesign and no more default contact damage, you can read get up to date here:

https://store.steampowered.com/news/app/1646790/view/543358212361945269?l=english

You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

1.0 Release Reveal Marathon #3

Welcome back Wanderers to the 1.0 Release Reveal Marathon #3, where we will unveil a major part of the extensive 1.0 content update.

Note that everything which is presented here is still in development and testing and might change until release.

New Pinnacle Bosses

It has been a while since we implemented the Awakened Gatekeeper bossfights with 2 Aeodra to face off in epic pinnacle bossfights. So we felt that having more variety in pinnacle bossfights would be a welcome addition. With the massive 1.0 update we are introducting 2 new bosses.

[h2]Lyxara, the Dawnbreaker[/h2]
Lyxara, the Dawnbreaker, channels the searing wrath of the sun itself, scorching all who dare oppose her.


[h2]Vareth, the Suncleaver[/h2]
Vareth, the Suncleaver, wields a colossal blade infused with solar fury, cleaving through foes with blinding, sunlit strikes.


We think these new challenges will not only bring more much needed bossfight variety into the endgame but infuse the game with new challenges.

Redesigned Town Ankerath

Continuing our redesign streak from last weeks post, we can finally share that the buildings in Ankerath will receive a much needed overhaul with the upcoming 1.0 update.
https://store.steampowered.com/news/app/1646790/view/516335980136890830?l=english

Many town objects have been completely redesigned to make Ankerath feel like a true sanctuary — a cozy hideout and shining beacon of light amidst the darkness that engulfs the land.






No More Default Enemy Contact Damage

We have heard your feedback regarding enemy contact damage and we are happy to share that plenty of enemies will receive new attack pattern to remove default enemy contact damage entirely. With update 1.0 there will be no enemies dealing contact damage by default.

Some old enemies like the dragonflies in the basement map did not have any attack animations and therefore only dealt contact damage. Those enemies now got distinct attack patterns so that you will not have to fear to loose your run by walking into a fly during endgame ending your run :).


Release Date - Announcement soonTM

We are happy to announce that we will be announcing the release date of Striving for Light 1.0 very soonTM.


We hope that this preview excites you for the upcoming 1.0 release! We are looking forward to hear your thoughts on all the new features and content.

But behold, this is only a fraction of what will come with the 1.0 Release, we will continue the reveal marathon on next Wednesday 28st of May.

You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.