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Striving for Light News

Update 0.9.8.6

[h2]Happy new year everyone![/h2]

[h3]New Features[/h3]
  • Added a new tutorial hint that reminds new players to spend your skill points if multiple of skill points have been accumulated


[h3]Improvements[/h3]
  • Redesigned Melee Scattering Hit projectiles and skill node design to align it with visual standard of other skills and effects
  • The toggle skills tutorial is now displayed when you first encounter the situation that you do not have enough resources for your attacks instead of directly when opening the skilltree for the first time
  • Improved layering of endbosses to not cover up player


[h3]Bugfixes[/h3]
  • Fixed a bug that could lead to a crash when triggering the delete save file window
  • Removing a save file with the delete button in the save file manager now also removes the hardcore save file of that league as expected
  • Fixed pathfinder crash on first time accessing pathfinder on a fresh run
  • Fixed light occluder for ancient tree endboss

Hotfix 0.9.8.5b

[h3]Bugfixes[/h3]
  • Fixed Poison Ricochet rogue specialisation not triggering on range hits.
  • Fixed on hit skills only triggered by melee and not range hits.
  • Fixed no exit portal spawned when completing rift not in time limit
  • Fixed multiple rift forges spawned when completing rift not in time limit

Update 0.9.8.5

[h3]New Features[/h3]
  • New Weapon Stat: Melee Range. You can now increase the melee range for all melee weapons with this new introduced weapon stat.
  • Weapon Stat Ranges: You can now see the range of what each weapon stat can roll.

  • Isolated Weapon Stats: Each Weapon stat roll is now displayed by itself and is not accumulated with other stat rolls of the same attribute. Previously rolling two times melee damage on a weapon would display it as a single high melee damage increase of like +53% instead of displaying 2 or 3 attribute roles (i.e. +20 +10 +3). This should now make it easier to understand weapon rarities and the amount of stats your weapon has and if it is beneficial to further craft and re-roll your weapon stats.


[h3]Improvements[/h3]
  • Shard of Power when applying to a weapon with max power value now does not remove further crafting potential.
  • Player character Heleja now has increased weapon scale.
  • Increased size of cycling hammer effects for goladir player character and the starting weapon ember forge
  • Moved melee range stat to first page of stats window (life leech is now on the misc page)


[h3]Bugfixes[/h3]
  • Fixed weapon offset on some idle animation for Heleja player character.
  • Fixed wrong weapon damage scaling for all echo weapons.
  • Fixed animations for dark wanderer in main menu and character selection.
  • Fixed a crash when opening build viewer on the leaderboards for players that had emerald staff equipped.
  • Fixed unlock cost being added to all dialogs, instead of only the dialogs that are unlock themed

Update 0.9.8.4

[h3]Improvements[/h3]
  • Improved description of shard of renewal to clearer explain what this shard does
  • Improved description of shard of refund to clearer explain when skill can not be refunded
  • Improved the pathfinder tutorial to now point to the next map node instead of an already completed map
  • All tooltips are now hidden when UI containser change visibility states to prevent tooltips staying active
  • The tutorial boss event now updates faster so that you can faster exit the tutorial area


[h3]Bugfixes[/h3]
  • Fixed a bug that caused map delve count to increase when going from gatekeeper arena to city and back. This caused the next level to be more difficult than intended.
  • Fixed a crash on interacting with town portal after your first runs
  • Fixed active trinket ability being applied multiple times when loading a save file that had an active trinket ability running
  • Fixed a bug that caused the pathfinder to unlock too early
  • Fixed a bug that caused the pathfinder tutorial to point to wrong map nodes
  • Fixed weapon stats tooltips remaining active after weapon was picked up or you have moved away from the weapon

Update 0.9.8.3

[h3]New Features[/h3]
  • A new tutorial for spending the first specialisation skill point has been implemented to guide new players on where to open the specialisation skill tree


[h3]Bugfixes[/h3]
  • The not enough "resource notification" is now properly displayed for all localisations
  • Boss room HP bar is now properly localised
  • Fixed rogue character UI weapon layering