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Rift Race Event - 0.9.5



RIFT RACE EVENT

[h3]We are hosting a 48h Rift Race Event which will take place at the 25th-27th October 2024 starting and ending at 7pm CEST.[/h3]

[h3]Unique Twist[/h3]
Plenty of new challenges from the new Rift Content Update await to be conquered!


[h3]Participate with Demo Version[/h3]
For this race we again decided to update our Striving for Light Demo, to make it possible for all players to fully participate in this event with the Demo Version without any restrictions. This is a unique possibility to invite all your friends & content creators to join the event and experience Striving for Light.

[h3]Dynamic Price Pool[/h3]
This race has a dynamic price pool. The price pool will depend on the amount of participating players and increase by 1€ / each participating player that reaches at least 50 challenge points in the leaderboards and has registered for joining the event on the Igniting Spark Games Discord.

[h3]Price Pool[/h3]
  • 1. Place: 50% of price pool + Design Weapon/Skill/Trinket together with the devs which will be implemented into the game.
  • 2. Place: 30% of price pool
  • 3. Place: 20% of price pool
  • 4.- 6. Place: Striving for Light: Steam Key

Price pool will be rounded up to available steam gift cards, price pool can't exceed 200€

[h3]How to participate[/h3]
  • Join the Igniting Spark Games discord & introduce yourself in #rift-race
  • Please stick to fairplay, no cheating, no offensive player names, violation will result in disqualification of this and future events


[h3]How to win[/h3]
  • Complete seasonal challenges to earn challenge points, the player with the most challenge points wins!


[h3]Special Features:[/h3]
  • New challenges featuring the new content of the rift content update.
  • You can fully play the whole treasure race event with the Striving for Light Demo.
  • Dynamic Price Pool: So invite all your friends and your favourite content creators to increase the price pool!
  • Refined challenges. We removed the 100 bloodstained chest challenge :)
  • Race is hardcore only


This race celebrates the extensive Rift Content Update v.0.9.5. You can read the update preview here to prepare yourself for what is coming to Striving for Light:

https://store.steampowered.com/news/app/1646790/view/4525646159699148751

Feel invited to Join the Igniting Spark Games discord !

Patch 0.9.4.6c

[h3]Changes[/h3]
  • Implemented Race Event Banner for upcoming Rift Race Event
  • Preparations for Rift Content Update


https://store.steampowered.com/news/app/1646790/view/4525646159699148751?l=english

Rift Content Update Preview

It is no secret by now that we have been working tirelessly over the past few months on the largest update Striving for Light has ever seen. We're thrilled to finally share a preview of what's coming your way with the "Rift" Content Update.

[h3]Release Date[/h3]
The release of the Rift Content Update is planed for the 25.10.2024.

[h3]Release Race Event - Season 15[/h3]
As it already became tradition we will celebrate the update release and kick off Season 15 with a 48h race event. Plenty of new challenges await to be conquered. This race will feature a design with the devs price, up to 200€ price pool and some SfL Keys. You can already register for the race at our Discord. Just drop a message that you want to join. Everyone can join, you can even participate with the free demo!

Lets jump into all the new content that the Rift Content Update will hold in store for you! All you are going to see is still in active development and not final and might change until update release.

New Features

[h3]Rift Endgame System[/h3]
Some might have noticed a new portal that has appeared in Ankerath. This portal will allow you to enter Unstable Rifts.

Rifts are unstable realms on the brink of collapse. Use your time wisely to conquer the darkness, unlocking new depths and challenges.

Unstable Rifts are a new endgame challenge coming to Striving for Light. In these unstable rifts, you will face not only powerful foes and treacherous environments but also a new nemesis: Time itself. A entire new leaderboard will log your required time completing a certain rift level.



Rifts utilise a brand new world generation algorithm resulting in dense packed levels. Your current rift progress as well as the remaining time will be displayed at a dual progress bar on the right.



Once you have defeated enough enemies a portal will spawn that leads to one of 4 new uber pinnacle rift boss encounters.



If you manage to complete a rift in time you gain access to the sky forge, granting a chance to upgrade your weapons to ascended quality. With higher rift levels your upgrade chances will rise.



[h3]Rift Trials[/h3]
Entering an unstable rift is not easy, you will have to proof worthy and overcome the 4 trails of the elements to obtain the required key pieces to activate the portal and tear an unstable rift into reality.





[h3]Ascended Weapons[/h3]
Conquering the unstable rifts now grants you access to the forge of light where you can utilise light itself to ascent your weapons beyond legendary powers. Ascended weapons can hold up to 5 weapon stats and always have 2 embedded legendary abilities. This are the weapons you want to get to break the game.



Ascended Weapons can also be crafted and found as a random drop but they will be a lot more rare to find compared to legendaries which makes the sky forge the most reliable source for obtaining those powerful weapons.

[h3]Corruption System[/h3]
Greed comes at a cost. Maps now have a chance to become corrupted when applying modifiers. Corrupted maps increase your received damage by 1 but also grant you access to corrupted weapons and new trinkets.



But beware, the immense power of these corrupted items comes with a cost. Carrying a corrupted item will increase all received damage by +1. Corrupted weapons always roll 4 weapon stats and have increased base damage rolls.



You now might ask yourself what happens if you try to upgrade a corrupted weapon to legendary or ascended quality. Well... you will be able to craft Ascended Corrupted items, and they will benefit from both the increased base damage stat rolls of the corruption and the ascension. This will be difficult to obtain but for the ones that are willing to go all in, these weapons hold powers never before seen in Striving for Light.



[h3]Echo Weapons and Echo Crafting System[/h3]
A complete new echo crafting system allows players to craft their own echo weapons which are then added to the global loot pool. There will be over 5000+ weapon combinations and the possibility to inscribe messages into your weapon. When your run ends you will be rewarded by one echo fragment per achieved level of your character. These fragments can be used to upgrade your echo weapons transforming them into very powerful options to strike down your foes.





Here are some design examples of the more than 5000+ possible echo weapons you will be able to craft. Echo fragments can also be used to upgrade your echo up to tier 25 improving various weapon stats. With echo weapons you can immortalise yourself and leave messages for other players. The item drop pool will be ever evolving and bring the online experience to a whole new level.



[h3]Redesigned Player Characters[/h3]
The most iconic and oldest player characters have been completely redesigned to align with the visual quality of the new content.


[h3]Interaction Hints[/h3]
All interactable world objects now have hints what your interaction will lead you into. This should make it easier for new players to see what portal leads to which destination and where an interaction will result in a dialog or a challenging boss fight.



[h3]New Evolution Weapon + Rework[/h3]
A new ranged weapon Wildfire's Wrath has been added. Defeating enemies will charge up this weapon and increase the amount of projectiles per attack.



The Abyssal Hunger evolution weapon has received a rework. Now for all evolution weapons charges when getting hit vanish by -30% instead of a total number of charges which makes early charge gaining much more forgiving. Keeping high amount of charges will be more challenging as well which should make playing these weapons much more interesting.

[h3]Corrupted Trinket - Wraps of Dread[/h3]
Increases all damage sources but also increases your received damage by +1. Increased companion damage +10, +10% Crit Damage, +80% Melee Damage, +80% Projectile Damage, +5 Condition Damage



[h3]Currency Inventory[/h3]
There is now a currency inventory giving you an overview of all currency shard items you currently have collected without having to switch through all menus.



[h3]Reimagined UI[/h3]
A while back we have asked for feedback on our current work in progress UI redesign and even though the majority liked the redesign there have been votes for the old UI. We took this as an indication that the new UI needed some further polish so we further refined the new UI and hope that everyone is happy with the new design. If not please give us distinct feedback so that we know on which areas we need to improve to satisfy as much players as possible. Also the new UIs will feature a dedicated "X"-Close button :).

[h3]Major Improvements and Changes[/h3]
  • Redesigned enemy AoE effects for improved perspective, utilising new shaders for improved performance and improved visibility
  • Redesigned main menu
  • Player Movement Animation has been reworked to fix delayed animation starts what made movement feel less responsive
  • Invincibility after Teleport: Player Character is now invincible for 3s after teleporting to a new map or teleporting back into a map when you got defeated in softcore
  • Further minor improvements
  • Countless bugfixes


We are sure that there will be even more new features and improvements ready until the Rift Content Update release on 25.10. for you to explore. We will post the full patch notes shortly before release day.

If you are excited about this update please share the word, your support means a lot to us.

After this content update we are quickly approaching the 1.0 release of Striving for Light. We tried to include all major new mechanics and systems into this update, so that there is enough time to iron out bugs and listen to your feedback to improve and polish the game for its 1.0 release.

So it is more important than ever to report bugs, give us your constructive feedback and let us know what you think about these new features and what you would like to see improved for the 1.0 release.

We value your feedback and appreciate your invested time.

At this point we want to thank you for all your continuous support on this wild - almost 3 year long - early access journey.

You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Hotfix 0.9.4.6b

[h3]Bugfixes:[/h3]
  • Fixed a crash related to the added tree of light legacy skill nodes.

Modify Skill Chances

With update 0.9.4.6 we are adding a new long awaited feature that lets you modify the skill spawn chance of skills in the skilltree by 4 new legacy skill nodes available at the tree of light.

[h3]New Features:[/h3]
  • Modify Skill Spawn Chances: 4 new legacy skill nodes have been added to the tree of light that can be used to modify the skill spawn chances of certain skill types like melee, ranged, companions or condition damage skill nodes.



    This should make it possible to target specific builds even when you fully unlocked all the available skills and have more control over the skill tree randomness. Note that there are as well plenty of skill tree shards that can be used strategically to shape your skilltree.



[h3]Improvements[/h3]
  • Improved range construct aim: Ranged constructs have received an improved aim algorithm to better target enemies.
  • Improved hitboxes: Plenty of enemy and destroyable map objects have received improved hitboxes


[h3]Bugfixes:[/h3]
  • Fixed active abilities not being re-activated when switching the map (fixing also not running out effects of trinkets like Lifecasque)
  • Fixed melee weapon damage not being updated directly when activating increased melee damage skill nodes
  • Fixed a recently introduced but that caused the first dungeon level scale as if it was already floor 2, this is now fixed and should result in smoother leveling progression


Let us know what you think about this new feature on our official discord.