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Striving for Light News

Hotfix 0.9.4.2b

[h3]New Challenges:[/h3]
  • New Challenge added, have gloomtide and sunfire sceptre weapons equipped
  • New Challenge added, have sun orb and moon blade weapons equipped
  • Upated Challenge, equipp 4 buzz keeper trinkets and the buzz harbinger (was play the dark wanderer before)


  • [h3]Bugfixes:[/h3]
  • Fixed permanent player effects not being directly activated after extiting skilltree
  • Fixed persistent treasure goblin minimap icons
  • Fixed challenge unlock all weapons triggered to early

Treasure Race Event - 0.9.4.2



TREASURE RACE EVENT

[h3]We are hosting a 48h Treasure Race Event which will take place at the 14th-16th June 2024 starting and ending at 7pm CEST.[/h3]

[h3]Unique Twist[/h3]
Each map will contain a special flying trasure goblin that you can hunt down for additional treasure! But beware some might fight back!



[h3]Participate with Demo Version[/h3]
For this race we decided to update our Striving for Light Demo to make it possible for all players to fully participate in this event with the Demo Version without any restrictions. This is a unique possibility to invite all your friends & content creators to join the event and experience Striving for Light.

[h3]Dynamic Price Pool[/h3]
Another twist is the dynamic price pool. The price pool will depend on the amount of participating players and increase by 1€ / each participating player that reaches at least 50 challenge points in the leaderboards and has registered for joining the event on the Igniting Spark Games Discord.

[h3]Price Pool[/h3]
  • 1. Place: 50% of price pool + Design Weapon/Skill/Trinket together with the devs which will be implemented into the game.
  • 2. Place: 30% of price pool
  • 3. Place: 20% of price pool
  • 4.- 6. Place: Striving for Light: Survival Steam Key

Price pool will be rounded up to available steam gift cards, price pool can't exceed 1000€

[h3]How to participate[/h3]
  • Join the Igniting Spark Games discord & introduce yourself in #treasure-race
  • Please stick to fairplay, no cheating, no offensive player names, violation will result in disqualification of this and future events


[h3]How to win[/h3]
  • Complete seasonal challenges to earn challenge points, the player with the most challenge points wins!


[h3]Special Features:[/h3]
  • Each map contains a special flying treasure goblin that can be hunt down for additional treasure. But beware some might fight back!
  • You can fully play the whole treasure race event with the Striving for Light Demo.
  • Dynamic Price Pool: So invite all your friends and your favourite content creators to increase the price pool!
  • Refined challenges.
  • Race is hardcore only


Update 0.9.4.2 also features:
  • New minimap icons for treasure goblins to better seperate them from map bosses



Feel invited to Join the Igniting Spark Games discord !

Hotfix 0.9.4.1b

This patch fixes the reported crashes when having an attack replacer skill active and trying to pick up a new weapon. This bug wasn't straight forward to fix as it had some further hidden issues related to the recently introduced new scene management system.

[h3]Bugfixes:[/h3]
  • Fixed occuring crashes when picking up a new melee weapon when you had an attack replacer skill active (like cyclic might, melee constructs, ...)
  • Fixed a bug that caused wrong attack animations to be activated when switching between different attack replacer skill nodes
  • Fixed skill effects not being correctly activated when switching weapons, activating skill nodes or changing embedded legendary skill effects on your weapons

Update 0.9.4.1

The ground trembled as rifts tore open across Ankerath, unveiling gateways to instable realms where only the bravest wanderers dared to venture. They sought to prove their might amongst others and forge yet uncovered legacies.

A sneak peak of the upcoming 0.9.5 content update for Striving for Light.



New Features:
  • A new mysterious rift has appeared... no one knows what has caused this rift to appear nor how it can be utilised...


Bugfixes:
  • Fixed crashes related to pressing the unspent skill point UI button.

Hotfix 0.9.4.0a-m

[h3]Improvements[/h3]
  • New map design for descent expedition maps (v.0.9.4.0b)
  • Improved cloak animation for unknown wanderers (v.0.9.4.0d)
  • Increased size of gloomtide aoe effect (v.0.9.4.0m)


[h3]Bugfixs[/h3]
  • Fixed skill tree tutorial not being hidden after entering the skilltree for the first time
  • Fixed missing translation tags for new weapons and weapon achievements
  • Fixed kill streak frenzy UI not showing up (v.0.9.4.0b)
  • Fixed greatsword always showing swing vfx (v.0.9.4.0b)
  • Fixed crash when switching scenes on maps where centipede like enemies are present (v.0.9.4.0b)
  • Fixed multiple cashes on switching to skilltree during fights (v.0.9.4.0b)
  • The heart positions are now not only updated on the minimap overlay but also on the normal minimap, yes that feature was actually missing until now 🙂(v.0.9.4.0c)
  • Fixed player minimap position and boss minimap positions hidden after scene switch (v.0.9.4.0c)
  • Fixed crashes on scene transitions (v.0.9.4.0c)
  • Fixed persistent damage numbers after scene switch (v.0.9.4.0c)
  • Fixed initial skilltree tutorial not being hidden (v.0.9.4.0c)
  • Fixed unspent skillpoint ui not being hidden (v.0.9.4.0c)
  • Fixed further crashes on scene transitions (v.0.9.4.0d)
  • Fixed crash when freezing enemeis with frozen vessel weapon (v.0.9.4.0d)
  • Fixed skygems not being removed from minimap after pickup (v.0.9.4.0e)
  • Fixed not updated player walk animation when walking while attacking (v.0.9.4.0f)
  • Fixed bug related to freeze conditions (v.0.9.4.0g)
  • Fixed clear tier 1 map without spending skill points challenge achievement had wrong enemy count for maps (v.0.9.4.0h)
  • Fixed descent expedition events not starting when entering rooms (v.0.9.4.0i)
  • Fixed attack replacer skills like (constructs) not updating after exiting skill tree (v.0.9.4.0j)
  • Fixed glaring light not applying correct melee/ projectile damage (v.0.9.4.0k)
  • Fixed all weapons all skills challenges trigger to early (v.0.9.4.0l)
  • Fixed additional skill point gem icon staying on minimap after pickup (v.0.9.4.0l)
  • Fixed wrong reset of map enemy counter UI (v.0.9.4.0l)
  • Fixed descent event increasing elite spawns of other events (v.0.9.4.0l)
  • Fixed a crash when switching to skill tree when utilizing permanent companions (v.0.9.4.0m)
  • Fixed awakened gatekeeper not spawning additional boss loot chest (v.0.9.4.0m)
  • Fixed enemies being idle after scene switch and getting stuck in spawning state (v.0.9.4.0m)


[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.