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Content Update 0.9.4.0

Content Update 0.9.4 has arrived and is full packed with a new arsenal of weapons enabling complete new playstyles, plenty of QoL improvements like overlay stats and crafting, faster skill tree and scene transitions and major memory leak fixes.

With update 0.9.4 we are kicking of our Early Access Season 14 and are also announcing the upcoming 48h Cataclysm Race event where things are a bit .... different.

[h3]48h Cataclysm Race Event[/h3]
10.05. -12.05 at 7pm CEST. Featuring a price pool and a design with the devs price. Join our discord to participate and compete for the prices.

Find out more! Join our official disccord.

[h2]New Features:[/h2]

[h3]New Weapons[/h3]
  • Moonblade - Melee Weapon:

    Each attack casts an additional AoE in attack direction, damage scales with projectile damage. If carrying Sun Orb gain 2 sun orbs on attack, damage scales with melee damage.

  • Sun Orb - Range Weapon:

    The projectile deal splash damage which scales with melee damage. If carrying Moonblade gain additional AoE on attack that scales with projectile damage.

  • Gloomtide - Melee Weapon:

    Spawns two orbiting melee blades each 2 seconds without attacking. If carrying Sunfire Sceptre gain 1 additonal orbiting projectile. Both trigger all projectile/melee effects.

  • Sunfire Sceptre - Range Weapon:

    Spawns an orbiting projectile each second without attacking. If carrying Gloomtide gain 1 additonal orbiting melee blade. Both trigger all projectile/melee effects.

  • Buzz Harbinger - Range Weapon:

    Instead of projectiles each attack spawns bumble bee companions that move like your projectiles and scale with companion damage. 30% chance on enemy death to spawn a bumble bee companion for 6 seconds.


[h3]Overlay Stats/ Crafting [/h3]
  • You can now open and view the stats screen during gameplay by pressing the hotkey ("I" or "Z" button depending on your settings)



  • You can now open the crafting window during gameplay by pressing the ("c" button)



  • Added the new stats and crafting window options to the controller selection menu



[h3]Consolidated UI[/h3]
  • The energy ressource bar was moved to the bottom so that you can have energy/endurance and dodge charges as well as your trinket and attack cooldowns all at one place. Please let us know your thoughts on this change. We will closely listen to your feedback.





[h3]Major Reworks[/h3]
  • World and Skill tree are now cached which means no long loading times from switching between skill tree and gameplay anymore
  • Fixed major memory leaks that could lead to degraded performance on long play time
  • Performance improvements for projectile spawns.


[h3]Balancing[/h3]
  • Bumble Bee companions have reduced lifespan of 6 seconds (was 8 seconds before)
  • Very minor increase in enemy hp for endgame
  • Higher tier maps now spawn a little bit earlier


Update 0.9.4 comes with massive changes and improvements to the scene management system which was tested in the beta branch for a while now. However, if you encounter any bugs/crashes please report them so that we can fix those as soon as possible.

Thanks for your support and for being part of this amazing journey!

[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.

First Playtest for 0.9.4 available!

The very first playtest version for the upcoming 0.9.4 update is now available in the public playtest branch.

Note that this playtest version does not reflect the amount of content that will be included in the 0.9.4.0 content update. As always there will be moar...

This update is meant for testing these new QoL features ahead of time, to be able to fix all regressions that come with these huge changes.

Help battle test the newest features and give feedback to help shaping this new update! Note that there most likely will be crashes so bring your bug net and get ready to catch some bugs 🐛!

[h3]New Features:[/h3]
  • You can now open and view the stats screen during gameplay by pressing the hotkey ("I" or "Z" button depending on your settings)



  • You can now open the crafting window during gameplay by pressing the ("c" button)



  • Added the new stats and crafting window options to the controller selection menu



  • World and Skill tree are now cached which means no long loading times from switching between skill tree and gameplay anymore
  • Fixed major memory leaks that could lead to degraded performance on long play time



[h2]Join the public beta branch:[/h2]

Right click on the game --> properties --> Beta Participation --> select: public beta branch


[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.

Hotfix 0.9.3.1d

[h3]Improvements:[/h3]
  • Improved border endboss arena wall colliders to prevent player getting stuck when moving near to walls and opening doorways
  • Improved collision detection in endboss arena to prevent player and loot getting stuck in the arena wall
  • Added system that moves player and loot towards the arena center if it got stuck on the wall collider

Update 0.9.3.1c

[h3]Bugfixes:[/h3]
  • Fixed not being able to view leaderboard on specific system language settings due to wrong converted digits (different floating point seperators)
  • Fixed language selection in options menu showing wrong language

Update 0.9.3.1

🌟New Features:


[h3]Improved Defensive Layers for Bossfights[/h3]
The recently introduced defensive layer system for boss encounters got improved.



We have added shield charges that allow players to shatter the defensive shield of bosses before reaching the health threshold that would have triggered the shield. One shield charge can be removed per second by simply attacking. If you manage to reach the health threshold faster, then this will trigger the defensive shield but only the remaining shield charges will determine how long the remaining shield duration is lasting.

Taking the example of tier 1 maps: If you perform one attack each second and need longer than 3 seconds to reach the first threshold you will not trigger the defensive shield at all. If you are a bit faster and reach the threshold after 2 seconds with one remaining shield charge the shield duration will only be 1 second (3-2).

Thanks for sharing your thoughts and opinions on this new system, we have closely listened to your feedback. We hope that this reworked system boosts the enjoyment of bossfights and keeps them challenging even on high map tiers with powerful builds.

[h3]Improved fragment of light visuals:[/h3]


⚙️Major Changes and Improvements:
  • The new weapon slash effects are now a bit more transparent to cover less screen space and improve visibility.
  • You can now zoom out more (v.0.9.3.1b)


⚖️Balancing:
  • Improved hitboxes of Noctelle's dark ray attacks


🔧Fixes:
  • Fixed a crash on awakened gatekeeper spawn
  • Fixed infrequent a crash on player death (v.0.9.3.1b)


Come, join the community on our offical discord.