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Striving for Light News

Hotfix 0.9.5.11c

[h3]Major Changes and Improvements[/h3]
  • Decrease minimum distance for projectiles to move until they can trigger on hit effects


Bugfixes:
  • Fixed a bug that caused one player character in coop mode to not use the correct range/melee attack assignment, resulting in one character not attacking until switching scenes.
  • Fixed companions not following Player. There was a recursion in the latest udpate.
  • Fixed secret sheep dialog displaying wrong dialog after multiple interactions
  • Fixed wrong legendary ability description for ravaging companion on attack and the ravaging companions skill node

Update 0.9.5.11

Working on major improvements for the save file system I made a mistake that lead to unintended re-initialisation of loaded save files in the latest hotfix 0.9.5.10c. I have rolled back this update immediately after noticing a few minutes later. Some got affected by this update and might have lost progress. First off, sorry for the inconvenience this might has caused you. If you have lost substantial amount of progress, please reach out to me via discord or the bugreport button on the main menu, and I will try to see what I can do to restore your progress.

The good news is that I was able to fix some major issues with the save file system making it more robust and fail safe for the future. Especially for upcoming timed events like races or mini leagues or mini seasons.

Furthermore this update brings improvements to critical hit damage number visibility as well as plenty highly anticipated improvements and bugfixes.

[h3]Major Changes and Improvements[/h3]
  • Critical hit damage numbers now have a different colour scheme and are more orange tinted to make them better distinguishable from the remaining damage numbers. The critical hit damage number animation was also updated to make them stand out more compared to normal damage numbers. Let us know how you like this change, we are open to iterate on this based on your feedback.
  • The Race Event system and how save files are handles has been improved. Preventing unintended switch of an offline save file to the race save file. A new system was implemented that checks if your offline save file is currently saved as race save file, if this is the case it will be converted back as normal offline save file.
  • Highlighted Cursor is now deactivated by default for new players, since the Windows OS has some issues displaying the software cursor in fullscreen mode. If you are having this issue this windows mouse setting might solve it for you:
    1. Click on start and then go to control panel.
    2. Then click on mouse.
    3. Uncheck the option Enhance Pointer Precision.

    If this still does not bring back your cursor navigate to the options menu -> display via keyboard and toggle the highlighted cursor option to reset behaviour.
  • Lowered the maximum possible zoom in for player camera
  • Implemented new UI for first online/offline choice window on first game start up
  • Weapon resource cost on tooltips now do not display decimal values


[h3]Bugfixes[/h3]
  • Fixed crashes on opening leaderboard build viewer for some builds
  • Fixed permanent companions duplicating when exchanging weapons
  • Fixed wrong weapon attack resource cost in stats window
  • Fixed a bug when dying in the tutorial level on softcore mode would incorrectly update your shields and not update your initial player stats. This resulted in incorrect initial damage stats.
  • Fixed echo weapons resource cost for upgraded echos not being applied on attacks (you might now find strong echo weapons that exceed your current resources now, just to keep this in mind)
  • Fixed currency inventory hot showing the amount of collected map shards and weapon shards
  • Fixed abandon run button not being able to be accessed via controller input
  • Fixed enemies spawning outside of map (let me know if you still found enemies outside the map)
  • Fixed emerald widow spawning wrongly oriented AoE effects
  • Fixed event border colliders to prevent player character being able to glitch out of non-exit world events
  • Fixed tree collider to prevent player character getting stuck
  • Fixed range projectile shooting direction offset when using mouse input. (v.0.9.5.11b)

Hotfix 0.9.5.10c

[h3]Major Changes and Improvements[/h3]
  • Highlighted Cursor is now deactivated by default for new players, since windows has some issues displaying the software cursor on some windows versions.

    If you encounter this issue navigate to the options menu -> display via keyboard and uncheck the highlighted cursor option.


[h3]Bugfixes:[/h3]
  • Fixed a bug when dying in the tutorial level on softcore mode would incorrectly update your shields and not update your initial player stats. This resulted in incorrect initial damage stats.

Hotfix 0.9.5.10b

[h3]Bugfixes[/h3]
  • Fixed glaring light damage not directly updating when picking additional melee and projectile damage
  • Fixed missing translation for the sky forge

Update 0.9.5.10

[h3]Major Changes and Improvements[/h3]
  • All projectiles created by alternative spawners like slingshot additional projectiles or scattering projectiles now have increased max range to trigger on hit effects. This is limited for performance reasons and to prevent unintended offscreen chain reactions. You should find your additional projectiles created triggering on hit effects much more consistently now.
  • Improved the display and glow effect for Echo Weapons on all UI.
  • Gamble was now consistently renamed to transmute for Darokin Dialog and UI
  • Increased space between skygems and fragments of light on UI to prevent covering on light charge counts >100


[h3]Bugfixes[/h3]
  • Fixed weapon tooltips for legendary weapons showing ascended skill container
  • Fixed a possible crash when switching scenes shortly before death
  • Fixed a crash when switching to skilltree and stats window was open when using non controller input
  • Fixed wrong calculated weapon resource cost on ascended weapons
  • Fixed charge range attack replacer effect active by default
  • Fixed not enough resources hint in skilltree not taking ascended weapon cost into account
  • Fixed skill tree node search tutorial not being able to complete on controller input