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Update 0.9.5.4

Post Race Event Rebalancing for Season 15.

It might be the end of the 48h Race Event but Season 15 has just started with fresh Softcore and Hardcore Leaderboards to conquer. We spent a lot of time fixing all emerging issues during the event time.

If you encounter any further issues please report them on our discord. Or via the bug report button in the main menu.

Now we wish everyone good luck and a lot of fun diving into Season 15!

[h3]Balancing Changes for Rifts:[/h3]
  • Slightly increased enemy hp scaling in rifts.
  • Reduced traps amount in rifts.

Hotfix 0.9.5.3d

Major Fixes:
  • Fixed video memory spike caused by rift content udpate regression

Update 0.9.5.3

Major Changes and Improvements:
  • Increased corrupted weapon drop rate on corrupted maps by +80% (they have been quite rare)

[h3]Bugfixes:[/h3]
  • Fixed out of map teleport after completing a rift
  • Fixed shard of instability being able to craft 4 weapon stats, displaying the weapon as corrupted weapon even though it is not.
  • Removed the reach level 150 seasonal challenge so that the challenge leaderboard is able to update again
  • Fix for craft all echo weapon challenge not unlocking
  • Fixed not found references that could lead to stuttering on map load
  • Fixed companions not following you after switching maps (v.0.9.5.3a)

Mini Patch 0.9.5.2

[h3]Bugfixes[/h3]
  • Fixed huge memory leak for all companions with limited life duration - you should experience massive performance improvements when playing anything that heavily relies on minions
  • Fixed map stats for increased damage being applied to rifts
  • Fixed wrong % display of melee and range damage in character tooltip
  • Fixed wrong damage calculation in echo weapons
  • Fixed wrong teleport destination after completing a rift when you have been in gatekeeper arena
  • Fixed shard of quality re-forging a legendary weapon multiple times when trying to upgrade the weapon to ascended quality

Update 0.9.5.1

[h3]Improvements and Major Changes[/h3]
  • All enemies and traps now have deactivated animations when out of sight, which should lead to performance improvements. Please let us know if you encoutner weird enemy behaviour.
  • Deactivated trial effects for improved performance (shader compilation)


[h3]Bugfixes[/h3]
  • Fixed a bug that caused a crash when unlocking weapons
  • Fixed wrong calculated enemy melee damage on higher map tiers
  • Fixed range projectiles colliding with upper walls when standing close
  • Fixed map damage applied on rifts
  • Fixed rift progress UI being active after completing rift
  • Fixed persistant rift scaling on the current active map after completing a rift
  • Fixed decimal values on tooltips
  • Fixed corrupted trinket not displaying +1 received damage stat information