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Striving for Light News

Update 0.9.0.3

[h2]New Feature: [/h2]
  • Awakened Gatekeeper now have softcore achievements.
  • The Awakened Gatekeeper Leaderboard got Softcore implementation. Now your progress in defeating all awakened gatekeepers on softcore as well as the time you completed this achievement in the season is tracked by the Awakened Gatekeeper Leaderboard in town.
  • Sorting of Achievements: There are now 3 tabs in the achievement menu which allows you to sort between locked, unlocked and all achievements.
  • Improved controller support on leaderboard UI: You can now use the LT/RT buttons to switch between HC/SC in the leaderboard.


[h2]Fixes: [/h2]
  • You can now use the node navigation on the controller when the stats window is open.

Update 0.9.0.2

[h3]🌟New Features: [/h3]
  • Cycle through Loot: You can now cycle through multiple dropped trinkets and weapons if they have dropped nearly next to each other by pressing down d-pad button on controller
  • Improved Loot Physics: Weapons and Trinkets now behave more physical featuring de-acceleration when dropped, what makes them less likely to lay on top of each other. This should also make it easier to see what items you have dropped from chests


[h3]⚙️ Improvements: [/h3]
  • Improved loot drop positioning for the gambling at Darokin. Also reduced dialog collider of Darokin to make it easier to pick up items around Darokin without triggering his dialog.


[h3]🔧Fixes: [/h3]
  • Fixed city plaza wrong collider placement
  • Trinket stats UI is now as well directly closed when exchange trinket UI is closed
  • Fixed massive shadow on ice bird enemies

Update 0.9.0.1

[h2]🌟New Features: [/h2]
[h3]More Accessible Softcore Mode[/h3]
In softcore mode you will now gain a new shield charge after each defeated gatekeeper. The gained shield charge is now also indicated by a new blue visual effect. Previously shields recharged after each 10 levels. This was way to unclear when shields are recharged and way to unsteady. With this new change softcore mode should be more accessible for new players.

[h3]Shockwave Culling System[/h3]
A new shockwave culling system was implemented that prevents multiple shockwaves being spawned on top of each other, preventing screen articfacts. This should also lead to improved performance.

[h2]⚙️Improvements:[/h2]
  • Companions are now teleported to your current player position whenever you enter a gatekeeper arena, descent expedition room or world event with barriers.
  • Companions on respawning when getting out of reach do not perfectly stack on each other keeping better overview on the amount of companions you have
  • Improved player level up visual effect
  • Redesigned Light Staff and Phoenix Staff Projectile visuals
  • Improved Descent Expedition background visuals
  • Improved bleeding blade visuals


[h2]⚖️Balancing:[/h2]
  • Tower Defense Upgrades: Blade Orbit now does not knockback enemies (did knockback)
  • Tower Defense Upgrade: Each Blade Orbit upgrade now increases the chance to spawn an additional blade orbit (was a guaranteed spawn increase before)


[h2]🔧Fixes:[/h2]
  • Fixed wrong wording on descent defense event start button
  • Paused game on tower defense while selecting upgrades now does not trigger further tower abilities on pause and release all of them when continuing
  • Fixed reset serpents phase spawn on softcore when you have died and re-entering the gatekeeper arena
  • Fixed glaring light total duration of only 1s (should be 3s) (v.0.9.0.1a)
  • Fixed vanishing trinkets that have been exchanged and dropped again (v.0.9.0.1a)

Update 0.9.0.0c

[h3]🌟New Features: [/h3]
  • Quality of Life for Trinkets: On trinket exchange now automatically the next empty slot is focused. If all slots are taken the first trinket slot is focused as usual


[h3]⚙️Improvements: [/h3]
  • Improved Trinket Tooltips: Trinket ability duration now has the suffix "s" to indicate that the trinket ability duration is measured in seconds
  • Improved Trinket Tooltips: Trinket ability cooldown has the suffix "enemies" to indicate that the ability cooldown is depending on defeated enemies
  • Improved player level up visual effect (rolled back)
  • Performance improvements for chicken companions (vfx rework)
  • Performance improvements to range companions (vfx rework)
  • Increased brightness on forest map


[h3]🔧Fixes:[/h3]
  • Fixed crash when exiting rescue darokin world event

Descent Hotfix 0.9.0.0b

Fixes:
  • Stats window now resumes if it was kept open on closing the skill tree
  • Fixed a crash when loading offline save files
  • Fixed ancient tree root attack layering
  • Inverted the functionality of the transparency sliders in the options menu as they actually have controlled the opacity.