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Striving for Light News

Hotfix 0.8.2.4e

Bugfixes:
  • Changed display settings queue order to prevent crashes on startup.


If you still getting crashes on startup please report them on our -> Official Discord or through our website at: Bugreport-Form.. Please also attach your settings.cfg and your save.json files which are located at:
%appdata%\Godot\app_userdata\StrivingForLight\

Thanks in advance!

Hotfix 0.8.2.4d

Thix update focuses on fixing frequent occurring crashes as well as some further bugs. Some further improvements have been added as well.

If you encounter any crash please report them to us so that we can fix them as soon as possible. If possible please also attach your settings and save files using the bugreport button in main menu or on our website at www.strivingforlight.com/bugreport

[h3]Improvements[/h3]
  • If emerald staff is equiped no projectiles are displayed in the stats window to indicate that you don't have any projectiles when emerald staff is equipped
  • New save files now initially don't have any skill tree shards to not overwealm new players with the initial tutorials


[h3]Balancing[/h3]
  • Glaring light damage scales with your projectile damage.


[h3]Bugfixes[/h3]
  • Fixed a crash when entering a map and keybindings have been changed in a way that one action is not set to a key
  • Fixed a crash when trying to freeze chicken enemies
  • Glaring light effect can now be displayed multiple times to prevent hidden visual effect on fast attack speed or multiple glaring light stacks
  • Fixed heleja carrying weapon offset
  • Tooltips for each stat in the stats window has been fixed so that you can now get more information on the different stats.


If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Hotfix 0.8.2.4c

This update fixes some of the most frequent crashes. If you encounter any crash please report them to us so that we can fix them as soon as possible. If possible please also attach your settings and save files using the bugreport button in main menu or on our website at www.strivingforlight.com/bugreport

[h3]Improvements:[/h3]
  • Crab enemies and stone golem enemies now have red hitbox indicators
  • Added Dodge + Move hint in the tutorials to make it clear that dodge needs a move direction.
  • Performance improvements for enemy hit and enemy critical hit visual effects
  • Game now starts with windowed initialisation to prevent startup crashes on multi monitor setups (if you still have issues please send us your reports and describe your setup and attach your save and settings files)



[h3]Bugfixes:[/h3]
  • Fixed a crash that occurred when picking up a weapon with +1 max health as weapon stat
  • Fixed a bug that could lead to a crash when defeating an boss enemy and collecting a key
  • Game now default uses original Striving for Light soundtrack instead of the Survival soundtrack on initial game start
  • Bursting skills now display correct damage numbers
  • Fixed damage numbers decimal values
  • Fixed locked initial characters in demo version on first run

Update 0.8.2.4

With this update we are focusing the sound effects of Striving for Light.

[h2]New Features:[/h2]

[h3]Random Alternate Sound Effect Trigger System[/h3]
Until now sound effect where rather static as each action was only firing the same sound effect sample. This could become annoying playing weapons with very fast attack speed like the dagger. With this update we are introducing a new alternate sound effect trigger system that not only picks a random sample from a pool of sound effects but also applies random small pitch shifts to the samples so that you will hear a differnt sound effect each action. So now fast dagger stabs will all sound individual and dynamic.

[h3]Brand New Sound Effects[/h3]
Furthermore we have redesigned all projectiles, player skill effects and weapon sound effects and added plenty of new sound effects to the game. This combined with the new alternate sound effect system is adding so much more dynamic and depth to the sonic atmosphere of Striving for Light.

[h3]Improvements[/h3]
  • Performance improvements for all projectiles


[h3]Bugfixes[/h3]
  • Fixed a crash on older save files which did not have a character selected from the new character selection on an active run (v 0.8.2.4a)
  • Fixed a crash on character death on old save files without selected character from the new character selection (v 0.8.2.4b)
  • Fixed weird centipede movement where the enemy could end up accelerating and surrounding you (v.0.8.2.3a)
  • Fixed a crash that could occur on game startup with multi monitor setups and older save files. Now the saved screen resolutions are checked if they are compatible with the current monitor before loaded to prevent crashing the game on startup (v.0.8.2.3a)


Not satisfied with any mechanic or implementation of systems in the game? You encountered a bug or weird behaviour? Then please share your feedback with us so that we can make this game the best it can be! We are very open to feedback and are looking forward to hear your suggestions and follow the discussions on discord and steam forums!

If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Update 0.8.2.3

Continuing the trend of our latest update we are now granting the shard of conjunction and the shard of change a new unique visual and sound effect which should make using those shards even more satisfying.

[h3]New Features:[/h3]
  • Shard of Change has received a visual & sound effect on activation to make using shards more satisfying and improve feedback if the activation was successful. Using the Shard of Change now looks like this:



  • Shard of Conjunction has received a visual & sound effect on activation to make using shards more satisfying and improve feedback if the activation was successful. Reforging connections between nodes now looks like this:



[h3]Improvements[/h3]
  • Pathfinder tooltips have been improved. The overall size of the pathfinder tooltips for the maps and map mods are now much smaller in size which will prevent making them flowing outside of the game window.




  • Vsync is now enabled by default on windowed mode to prevent micro stutters especially in capturing the game via capturing software like OBS


[h3]Bugfixes[/h3]
  • Descriptions for different maps in the pathfinder are now back implemented into the game.
  • Fixed weird centipede movement where the enemy could end up accelerating and surrounding you (v.0.8.2.3a)
  • Fixed a crash that could occur on game startup with multi monitor setups and older save files. Now the saved screen resolutions are checked if they are compatible with the current monitor before loaded to prevent crashing the game on startup (v.0.8.2.3a)


Not satisfied with any mechanic or implementation of systems in the game? You encountered a bug or weird behaviour? Then please share your feedback with us so that we can make this game the best it can be! We are very open to feedback and are looking forward to hear your suggestions and follow the discussions on discord and steam forums!

If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!