1. Striving for Light
  2. News

Striving for Light News

Hotfix 0.7.2.0b

[h3]Improvements[/h3]
  • Performance improvements for all snake/worm like enemies. You might have noticed decreased FPS in the desert map or other maps where snake like enemies were present. You should now have a fluid experience on those maps as well.


[h3]Bugfixes:[/h3]
  • Fixed crash when opening/closing the gamble window


If you encounter any bugs or issues please report them using the bugreport button in the main menu.

Join the community on discord:

https://discord.com/invite/GNEBkQDyUb

Hunt & Rescue Content Update

With the Hunt & Rescue Content Update we are introducing two new world events, a gambling system, damage numbers and winter themed weapons to Striving for Light.

With this update we are also kicking off Season 7 of our Early Access Online Leaderbords.



[h3]Hunt Event[/h3]
Maps can now have a rare new monster type to hunt down. Make sure you hurry up before it escapes to get rewarded with guaranteed loot drops.



[h3]Rescue Event[/h3]
Rescue a NPC in a difficult world event to unlock gambling in town for your current run.

[h3]Gambling[/h3]
Once gambling is unlocked for your current run you can always access a new gamble system in Ankerath. There are different recipes to discover to convert your collected items into new different items.



[h3]Fragments of Light Limit[/h3]
The limit to 10 fragments of light which you are able to carry has been removed. You can now carry as many fragments of light as you wish. We have heard your feedback regarding the light limit and decided to remove it to have less interruption during your runs and reduce backtracking.

The icon for the fragments of light has also been updated with a more accurate representation of what the fragments in the game look like. This should prevent new players from getting confused. As the new light fragment UI displays numbers it will also be easier for new players to connect these numbers to the fragments of light you have already collected.



[h3]Damage Numbers[/h3]
Damage numbers have been added to the game displaying your dealt damage with all your AoE skills, weapon hits and projectiles. If you receive damage a big red damage number will also be displayed to improve the visibility of received damage. Damage numbers can be deactivated in the options menu anytime.



[h3]Winter is here![/h3]
Temperatures have dropped, and the snowfall has also reached Ankerath. To keep you warm in this cold season two new winter themed weapon have been added to the game. These weapons can of course also be found as legendary versions. Furthermore some small visual surprises are waiting for you.



[h3]New way to report bugs![/h3]
The main menu now has a bug report button which takes you directly to our webpage where you can fill in all relevant information about the bug/crash you have encountered. You can furthermore attach a screenshot and you can attach your settings.cfg and your save games to help us fixing the issues as fast as possible. This is now the preferred option to report bugs but you can still use the discord channels/ steam forums for this as well.



[h3]Controller Support[/h3]
The cursor is now locked to the elements on the current screen and does not flip outside of the screen when using the node navigation method with the d-pad buttons.

[h3]Further Improvements[/h3]
  • Weapon Shard now also have unique loot beams to make item drops better visible.
  • Destroyable world objects can now be destroyed by all skills.
  • Explode skills have now smaller distortion VFX which should improve performance using this skill with large AoE increase.
  • Piercing blow melee skill got visually reworked.




[h3]Condition damage:[/h3]
  • Subsequent damage over time ticks now deal all equal damage instead of slightly reduced damage for continuous ticks. This will ramp up condition damage in general.
  • Increased condition damage skill node now increases condition damage by +100% (was 70%) and reduces attack speed by -15% (was -10%), energy regeneration by -20% (was -30%) and endurance regeneration by -20% (was -30%).


[h3][Melee Skill] Piercing blow[/h3]
Has an increased chance to be triggered which is now 50% (was 20%). Piercing blow also has now increased traveling speed and a higher range.

[h3]General Balancing[/h3]
  • Increased Boss HP.
  • Increased Gatekeeper HP.
  • Adjusted player exp level curve. In the endgame exp curve has been adjusted slightly to give a steeper exp increase for very high player levels.
  • Reduced attack speed of great sword.
  • Enemy HP now also scale slightly with player levels.


  • Fixed corrupted merchant projectiles having too short range.
  • Fixed some legendary effects not being triggered.
  • Fixed a bug which did not apply projectile damage to burst skills correctly.
  • The throwing spear ranged weapon now no longer bypasses the immune to knockback map modifier.
  • Fixed a bug which caused near town portals located weapons to switch the weapon and use the portal which resulted in the loss of your carried weapon.


In case you have encountered any kind of bugs or crashes please report them via the new bugreport button in the main menu or via our discord. We dont track player data and rely on players reporting their issues. We are always happy to receive your feedback and reports!

Thanks for being with us on this exiting journey and we are looking forward to hear your thoughts on the new content update.

Join the community on discord!

Hunt & Rescue Content Update Announcement

With the Hunt & Rescue Content Update we are introducing two new world events, a gambling system, damage numbers and winter themed weapons to Striving for Light!

With this update we are also kicking of Season 7 of our Early Access Online Leaderbords.

[h3]The update will release at the 21th December at 7pm CET. [/h3]

We will share the full patch notes shortly before the update launch in the next days.
Here is the overview of the new features coming to Striving for Light:



[h3]Hunt Event[/h3]
Maps can now have a rare new monster type to hunt down. Make sure you hurry up before it escapes to get rewarded with guaranteed loot drops.

[h3]Rescue Event[/h3]
Rescue a NPC in a difficult world event to unlock gambling in town for your current run.

[h3]Gambling[/h3]
Once gambling is unlocked for your current run you can always access a new gamble system in Ankerath. There are different recipes to discover to convert your collected items into new different items.

[h3]Damage Numbers[/h3]
Damage numbers have been added to the game displaying your dealt damage with all your AoE skills, weapon hits and projectiles. If you receive damage a big red damage number will also be displayed to improve the visibility of received damage. Damage numbers can be deactivated in the options menu anytime.

[h3]Winter is here![/h3]
Temperatures have dropped, and the snowfall has also reached Ankerath. To keep you warm in this cold season two new winter themed weapons have been added to the game. These weapons can of course also be found as legendary versions. Furthermore, some small visual surprises are waiting for you.

[h3]Balancing & Bugfixes[/h3]
This content update also includes plenty of balancing changes and bugfixes to Striving for Light.


In case you have encountered any kind of bugs or crashes please report them via our steam forums, our discord our our website via the contact form. We dont track player data and rely on players reporting their issues. We are always happy to receive your feedback and reports!

Thanks for being with us on this exiting journey and we are looking forward to hear your thoughts on the new content update when you have it in your hands on December 22th.

Join the community on discord!

Update 0.7.1.3



  • Added a new melee version of explode which scales with your melee damage instead of projectile damage.
  • In the skill tree and the pathfinder music presence is now rolled back by a smooth transition. This should make a more relaxed atmosphere while crafting your builds and modifying your maps before jumping back into the action. 




  • Constructs can now attack destroyable world objects by their own.
  • Improved gamepad navigation for the pathfinder.
  • The trembling ground effect is now positioned below enemies. On huge AoE size trembling ground just overlayed everything making enemies and enemy projectiles very hard to see. This should now be fixed by proper layering of the particle effects. 




  • Fixed a bug which caused projectile damage to not be applied correctly.
  • Fixed a bug which caused the altered base damage of ranged weapons from crafting not being displayed and updated projectile damage correctly
  • Fixed a bug which caused the frenzy mode 1 exp gained message to show up even though no frenzy mode was started
  • Fixed disappearing cursor when using gamepad on the pathfinder.


If you encounter any bugs or inintented behaviour please report it on the steam forums or on our discord! This helps us a ton to hunt down those bugs.

Thanks for being part of our game development journey for Striving for Light.

You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Update 0.7.1.2

[h2]New Features[/h2]
  • When using a shard of power you now see the applied difference in base weapon damage.
  • When using a shard of quality you now see an additional failed or success information.
  • You can now only apply a shard of power if the weapon is not already maxed out. This should prevent re-rolling the base weapon damage from the highest possible value to a much lower value. Its now also displayed once a weapon is maxed outcraft.
  • Companions can now destroy world objects (v.0.7.1.2b)
  • On high tier maps a new high tier map icon will be displayed instead of all overlapping map modifiers. The relevant mitigation and empowerment modifiers are still displayed along the high tier map icon to giving better feedback on altering map mods. (v.0.7.1.2d)


[h2]Improvements[/h2]
  • Player health bar now scales even further down to make +100 hearts visible on the screen (v.0.7.1.2c)


[h2]Balancing[/h2]
  • Massively increased shard of quality legendary crafting chance.
  • Slightly reduced shard of quality drop rate.
  • Increased the aeodra arena exp reward, the exp reward is now scaling with the dungeon floor you are visiting the arena.
  • Increased melee damage skill node now increases +80% base weapon damage (was +100 %)
  • Exploding Projectile skill nodes now additionally scales with your projectile damage (v.0.7.1.2a)
  • Exploding Hit skill nodes now additionally scales with your projectile damage (v.0.7.1.2a)
  • Bursting Shot skill node now additionally scales with your melee and your projectile damage (v.0.7.1.2a)
  • Fragmentation skill node now additionally scales with your melee and your projectile damage (v.0.7.1.2a)



[h2]Bugfixes[/h2]
  • Fixed a bug which caused shard of quality have a much lower chance to craft a legendary item.
  • Fixed a bug which caused altered base weapon stats from crafting not being saved.
  • Fixed a bug which caused hearts in the aeodra arena getting lost on scene switch.
  • Fixed a bug which caused old save file which have not completed all levels to forever stay on dungeon floor 1.
  • Fixed wrong tooltips on merchant UI when revisiting the merchant later on.
  • Fixed several wrong calculated skill damage numbers in the skill tooltips on when having multiple stacks active (v.0.7.1.2a)
  • Fixed player cloak layering (v.0.7.1.2a)
  • Added further description for emerald staff that spiders count as companions (v.0.7.1.2a)
  • Fixed range weapon shard of recast not changing the embedded skill of a legendary weapon (v.0.7.1.2b)
  • Fixed wrong displayed resource cost on legendary weapons with embedded skills (v.0.7.1.2b)
  • Fixed shard of recast not working on ranged legendary weapons (v.0.7.1.2b)
  • Fixed bosses having to low player detection range (v.0.7.1.2c)
  • Fixed stone smasher gatekeeper projectiles having reduced range (v.0.7.1.2c)
  • Fixed a memory overflow crash related to too many map mods being spawned on (v.0.7.1.2d)


If you encounter any bugs or inintented behaviour please report it on the steam forums or on our discord! This helps us a ton to hunt down those bugs.

Thanks for being part of our game development journey for Striving for Light.

You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!