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Striving for Light News

Update 0.7.1.1

[h2]New Features[/h2]
  • Map mods now have legendary drop rate and weapon shard drop rate modifiers. So now you can enjoy increased legendary and weapon shard drop rates on higher tier maps.
  • Map mods now have weapon drop rate as a modifier. So you can now enjoy higher weapon drop chances on higher tier maps.
  • Added small tutorial hint for the crafting window that a weapon has to be selected first in order to craft.


[h2]Improvements[/h2]
  • Triggered AoE Effects are now positioned on the enemy instead of next to the enemy. This should make it easier to apply conditions with smaller AoE effect sizes.
  • [Ranged Weapon] Unstable Potion has received a new SFX when the poison splash gets triggered.



[h2]Balancing[/h2]
  • [Skill Node] Increased Condition Damage is increased to +70 % condition damage (was +50%) (v.0.7.1.1a).
  • Readjusted drop rates of all shards, in general drop chances of all shard has been increased.
  • Massively increased drop chances for weapon shards from chests (there was a 0 too much :) )
  • Increased drop rate for weapon shards.
  • Increased exp reward of Aeodra Arena.
  • Enemies now also have a small chance in dropping weapons.
  • Small adjustment to enemy spawn rates in the Aeodra Arena.
  • Boomerang now decreases your attack speed by -50% to balance out the power gain on increased attack range. Especially when using slower weapons with high base weapon damage.



[h2]Bugfixes[/h2]
  • Fixed a bug which caused condition damage stacks to deal always 10 damage instead of the actual increased damage per damage tick (v.0.7.1.1a)
  • Fixed not saved settings on first game launch. When you experienced weird behaviour when first launching the game and changing resolution or also the sound volume and it reverted back instead of saving it. This all should now be fixed.
  • Fixed the UI scaling bug on the Tree of Light legacy UI.
  • Fixed to small player detection radius on enemies and bosses.
  • Fixed Flood skill not reducing cooldown time on increased skill stacks.
  • Fixed a crash when picking up a flail weapon.
  • Fixed a bug which only let you aquire one chicken companion skill gem at once from the chicken in town.


If you encounter any bugs or inintented behaviour please report it on the steam forums or on our discord! This helps us a ton to hunt down those bugs.

Thanks for being part of our game development journey for Striving for Light.

You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Legendary Content Update Hotfixes

[h2]Improvements[/h2]
  • Weapon Shard Items can now also be obtained from the merchant (v.0.7.1.0c)
  • Improved visual effects for the unstable potion ranged weapon poison splash (v.0.7.1.0c)


[h2]Balancing[/h2]
  • [Range Weapon] Unstable Potion: Now inflicts poison stacks also on bullet hit additionally to have a 30% chance in triggering a poison splash AoE effect. Base Weapon Attack Speed reduced to 1.1/s (was 1.0/s). Attack Cost has been increased to compensate the power gain to 1 Endurance and 1 Energy (was 1 Endurance).




[h2]Bugfixes[/h2]
  • Fixed a bug which caused legendaries to vanish on gatekeeper and aeodra arenas (v.0.7.1.0a)
  • Fixed a bug which caused legendary weapon vfx being always active on certain weapons (v.0.7.1.0a)
  • Fixed a bug which caused unreliable projectile range behaviour with reverting shot and increased projectile range nodes. Mostly the projectile range increase of skill nodes was only affecting the first spawned projectiles and had no effect on later spawned projectiles. (v.0.7.1.0b)
  • Fixed a crash when entering secret boss arena on void map (v.0.7.1.0c)
  • Fixed a crash when changing ranged weapons with active range attack replacer skills (v.0.7.1.0c)
  • Fixed a crash on certain enemies with reverting projectiles (v.0.7.1.0c)
  • Charge does now actually scale the projectile damage when charging projectiles (v.0.7.1.0c)


If you encounter any bugs or inintented behaviour please report it on the steam forums or on our discord! This helps us a ton to hunt down those bugs.

Thanks for being part of our game development journey for Striving for Light.

You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Legendary Content Update

Here are the full patch notes for the Legendary Content Update (v. 0.7.1.0) featuring legendary weapons, a crafting system, reworked stats window and skill gem UI, reworked skills, balancing changes and further highly requested improvements.

[h3]The Legendary Content Update will be released on Monday 28th of November at 8pm CET.[/h3]
With the update lauch we will start Season 6.





[h2]Legendary Weapons[/h2]
With this update we are adding a complete new weapon tier to the game: Legendary Weapons. All weapons in the game receive a legendary tier which not only has a higher base damage but also comes with a skill socket. The skill socket can hold a big variety of different ability skills which can freely be combined with your abilities from the skill tree. This will lead to over 1000 new legendary weapons to hunt for and bring your builds to the next level.



[h2]Crafting System[/h2]

With this update we are introducing a crafting system as well as 3 collectible weapon shards into the game. These weapon shards are rare drops which can be found in every corner of the world granting you new ways to upgrade and modify your weapons.

This are the 3 new introduced weapon shards and what you can use them for.

  • Shard of Power
    A shard which holds the power to modify the base damage of any weapon.

  • Shard of Quality
    A shard which holds the potential to transform a normal weapon into a legendary weapon. 

  • Shard of Recast
    A shard with the power to recast an embedded skill into something new.





[h3]Reworked Weapons[/h3]
All weapons now have random generated damage stats. It is easy to find a weapon with normal base damage but in rare cases you can now find weapons with very high base damage.

[h3]New Damage Scaling[/h3]
Along the random generated attributes we are also changing the damage scaling of skill nodes. In the past it did not make a huge difference how much damage a weapon has dealt because the base damage got quickly overshadowed by the increased damage buffs from the skill tree. With this update we are scaling the increased damage skill nodes based on your weapon base damage. So if you are wielding a dagger with a lower base damage but fast attack speed the increased damage nodes from the skill tree will grant less damage increase compared to wielding the elder club with over 3 times more base melee damage. This should make weapon choices more substantial and not only about their attack speed and range.

[h3]Reworked Stats Window[/h3]
The stats window has shown its age and got completely reworked with unique icons for energy, endurance and dodge. Also the weapon attack cost are now displayed much clearer to make it easier for new players to understand the resource system. The second page of the stats window now has more space to display your active ability skill nodes.


[h3]New skill gem filters[/h3]
You can now use optional category filters on the skill gem UI to quickly find the skill gem you are searching for.


[h3] New increased Condition Damage Skill Node[/h3]

A new increased condition damage skill node has been added to the game which lets you further scale your condition damage. All conditions inflict +50% additional damage per tick and damage stack applied.

  • Ability skill nodes that deal condition damage now also display the total damage per tick considering all skill stacks and increased condition damage nodes.
  • On each new skill tree there will always be a ranged and melee ability node spawned near the centre.
  • You can now search the skill tree with the shortcut CTRL+F and end the search with the return button.
  • Decreased volume of intro cinematic.
  • Weapon stats can now be viewed directly when walking over a weapon without the need to equip it.
  • Weapon stats can now be viewed anytime from the stats or the crafting window.
  • Portals now require to interact to use them. This should prevent not intended interactions when accidentally walking near a portal when during fights.
  • Added a save button in the options menu that simply saves your altered settings, you can use this button if the back button does not automatically save your changed settings.



[h3]General[/h3]
  • Increased base character movement speed.


[h3]Weapons[/h3]
  • [Melee Weapon] Hammer: Smash AoE does now scales with player melee damage. Base damage has been increased to 16 (was 10). Hammer attack animation was reworked leading to an overall faster hit attack animation.
  • [Melee Weapon] Elder Club: Decreased attack speed and upated attack animation. Base damage got reduced to 25 (was 30).
  • [Melee Weapon] Greatsword: Base damage got reduced to 18 (was 20).
  • [Ranged Weapon] Unstable Potion: Deals 7 base damage (was 5).
  • [Melee Weapon] Searing Axe: Weapon has been renamed to Ripping Axe.
  • [Melee Weapon] Greatsword: Reduced attack speed of greatsword.


[h3]Aeodra Arena[/h3]
Decreased EXP gain in the Aeodra Arena and increased the item rewards of the Aeodra Arena (weapons, shards, fragments of light). This should make the Aeodra Arena a better farming experience. In general the level based exp gain of the arena reward has been changed to a flat exp gain which still is affected by random exp bonuses on rewards per wave and your current map modifiers.

Increased enemy spawns in the early waves of the Aeodra Arena to make the first waves more challenging.

[h3]Skills[/h3]
  • Increased Endurance Regeneration is increased to +60 % (was +50)
  • Increased Energy Regeneration is increased to +60 % (was +50)
  • Decreased the spawn rate of attack speed skill nodes in the skill tree.
  • Increased spawn rate of Projectile Multiplicator skill nodes.
  • Increased spawn rate of Empowered Companions skill nodes.
  • Increased spawn rate of Projectile Damage skill nodes.
  • Empowered companions now has less dodge regeneration malus -15% (was -25%)
  • Increased Dodge Regeneration skill node now increases Dodge Regeneration by +40% (was +20%)
  • Trembling Ground does now trigger 3 On Hit effects instead of On Attack Effects this should also make it possible to combine the attack replacer skill with more other skills.
  • Wind shock has reduced knockback strength.


[h3]Legacy Tree[/h3]
  • Attack speed legacy skill nodes now grant +5% attack speed ( was 3%).
  • Dodge Regeneration legacy skill nodes now grant 15% increased dodge regeneration (was 5%).


[h3]Enemy[/h3]
  • Increased Gatekeeper max HP.
  • Increased Arda, the fallen max HP.


[h3]Drop Chances[/h3]
  • Increased drop rate of Fragment of Light.
  • Increased drop rate of skill tree shards and map shards.


  • Fixed a bug which prevented the Skill Ability Flood to only hit enemies once. This mainly affected bosses as only one time damage could be dealt.
  • Fixed a bug which caused set resolution not being saved when entering the options menu from the main menu.
  • Fixed darkness challenge reward window effect scaling on ultra wide monitors.
  • Various smaller bugfixes



Thanks for being part of our game development journey for Striving for Light.

You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Legendary Content Update - Preview (Part 2)

In this post we are going to take a deep dive into the new weapon tier we are adding with the Legendary Content Update (Version 0.7.1)... yes, you guess it right, we are adding legendary weapons to the game. And we will also take a closer look on how you can modify weapons with the new introduced crafting system.

[h3]The Legendary Content Update will be released on Monday 28th of November at 8pm CET.[/h3]
With the update lauch we will start Season 6.



[h2]Legendary Weapons[/h2]
With this update we are adding a complete new weapon tier to the game: Legendary Weapons. All weapons in the game receive a legendary tier which not only has a higher base damage but also comes with a skill socket. The skill socket can hold a big variety of different ability skills which can freely be combined with your abilities from the skill tree. This will lead to over 1000 new legendary weapons to hunt for and bring your builds to the next level.



The legendary abilities will open up completely new build possibilities. You want to build melee constructs while casting a shot from your ranged weapon, or summon companions on melee attacks, or what about trigger AoE explosions directly on attacks? Furthermore legendary weapons complement themself. So if you wield 2 legendary weapons those legendary abilities can influence each other.



[h2]Crafting System[/h2]

With this update we are introducing a crafting system as well as 3 collectible weapon shards into the game. These weapon shards are rare drops which can be found in every corner of the world granting you new ways to upgrade and modify your weapons.

This are the 3 new introduced weapon shards and what you can use them for.

  • Shard of Power
    A shard which holds the power to modify the base damage of any weapon.

  • Shard of Quality
    A shard which holds the potential to transform a normal weapon into a legendary weapon. 

  • Shard of Recast
    A shard with the power to recast an embedded skill into something new.


With the new crafting system you can not only re-roll the base damage of the weapon you can also try your luck with shards of quality to upgrade a normal weapon to a legendary weapon.



Once you obtained a legendary weapon you can re-roll the socketed skill with shards of recast to a new ability to hunt for the perfect synergies for your builds.



[h3]Reworked Weapons[/h3]
All weapons now have random generated damage stats. It is easy to find a weapon with normal base damage but in rare cases you can now find weapons with very high base damage.

Along the random generated attributes we are also changing the damage scaling of skill nodes. In the past it did not make a huge difference how much damage a weapon has dealt because the base damage got quickly overshadowed by the increased damage buffs from the skill tree. With this update we are scaling the increased damage skill nodes based on your weapon base damage. So if you are wielding a dagger with a lower base damage but fast attack speed the increased damage nodes from the skill tree will grant less damage increase compared to wielding the elder club with over 3 times more base melee damage. This should make weapon choices more substantial and not only about their attack speed and range.

There is even more to come with the legendary content update (version 0.7.1), we will post the full patch notes close to the update release date.

Thanks for being part of our game development journey for Striving for Light.

You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Hotfix 0.7.0.3d

[h3]Improvements[/h3]
  • The health bar is now dynamically decreasing the size to fit all of the max health onto the screen. Yes, actually players managed to break the game and gain over 50 health.
  • Re-enabled player cloak. Did anyone notice that the cloak was missing? We didn't...

If you encounter any crashes please report them via discord or the steam forums, this is of great help to fix them all.

You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!