1. Striving for Light
  2. News

Striving for Light News

Early Access Roadmap



Thanks for being part of our game development journey for Striving for Light. We want to share our current early access roadmap to give you a basic idea of the upcoming content & feature updates.

You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Steam Cloud Support

[h2]New Features[/h2]

[h3]Steam Cloud Saves[/h3]

Striving for Light now utilises Steam Cloud Saves with cross platform support. Save directories do not change. Steam now synchronises all your save files between your different devices up to a maximum of 100 save files. So you can now start a run on your Windows PC (or Linux) and continue your run on the road with your steam deck.

[h2]Improvements[/h2]
  • [Melee Weapon] Shortsword: Improved sword animations.


[h2]Balancing[/h2]
  • Enemies now have reduced HP scaling. Enemies on the second floor now have 46 HP (was 60 HP before). This should make progressing through the early game much more fluid and fun. This should also compensate for some of the recent regeneration system changes.


[h2]Bugfixes:[/h2]
  • [Coop] Fixed a bug which caused a 90° offset in attack direction for some attack inputs


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Coop-Mode

With Update 0.6.2.0 we are adding an extensive new feature to Striving for Light. A local multiplayer coop-mode. And here is how it looks in action.

[previewyoutube][/previewyoutube]

[h2]New Features[/h2]

[h3]Local Coop-Mode[/h3]

You will now find a mysterious stone in town. Interacting with this stone lets you synchronise your actions with the humming of the stone to connect with another player to start the local coop-mode. Starting the coop mode will slightly empower enemies. You can enter and exit the new coop-mode also no existing runs whenever and however you like. You can activate coop for an already existing run play in coop for a few hours and then turn of coop and continue solo.



In this coop mode each player gets a specific role (range or melee) and the skill tree as well as the resources are shared between both players. Therefore strategic gameplay as well as a new way of theorycrafting your builds is mandatory to master the coop-mode.



Coop-Mode for now will not get an own leaderbord as balancing should mostly remain comparable with the non-coop mode.

[h3]Steam Remote Play Together[/h3]

The new Coop-Mode can also be played through internet by using the steam remote player together feature. Information on how to use the remote play together mode: https://store.steampowered.com/remoteplay/

If you are looking for someone to play Coop we created a coop-lfg (looking-for-group) channel on our discord at: Join the official Discord!


[h2]Bugfixes[/h2]

  • Fixed wrong displayed melee weapon damage in weapon pick up stats
  • Improved layering in gatekeeper arenas to make all skill effects visible. Some skills previously got hidden behind the ground layer of the gatekeeper arena.
  • Fixed lightning staff projectiles not triggering scattering projectiles or other projectile related skills.
  • Fixed a crash related to skill gem placement on controller input.



Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Dev Livestream - New Feature Reveal

A new feature for Striving for Light will be revealed today at 3 pm CEST.

We will reveal the new feature on a developer livestream on twitch at:

https://www.twitch.tv/deventide

So bring some coffee, snacks and all your questions. See you in chat!

Update 0.6.1.7

Update 0.6.1.7 brings a new notification UI for collected items like skill shards, map shards, or skill gems. The UI will also display some general information about the collected item like the item type to get a better overview what was collected. Furthermore skill gems are now items which can be collected like the other shards.

  • A new notification UI has been added which will pop up when ever you pick up a new skill shard, map shard or skill gem to make clear what item type has been collected.



  • Skill Gems are now droppable items to make it clearer when you actually picked up and received a new skill gem. So from now on unlocking new skills in town, trading at the merchant or completing a skill gem event on the map will drop a collectible skill gem.


  • Improved main menu visual effects.


  • Fixed a bug which prevented active runs before the pathfinder update to activate maps.
  • Fixed some typos in the skill descriptions.
  • Fixed item drop position to prevent items spawning outside the map.