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Striving for Light News

Hotfix 0.6.1.6c

[h3]Bugfixes[/h3]
  • Emerald Staff: Fixed rotated spider pet spawn.
  • Fixed paused game after weapon or skill unlock has been chosen.
  • Fixed player performing an attack after closing the leaderbord and Tree of Light UI.
  • Fixed a crash when pressing enter in the skill tree search bar on mouse/key inputs.
  • Fixed pause menu not being interactable when unlock notification is active.

Update 0.6.1.6b

[h2]Upate 0.6.1.6b[/h2]

  • All boss soundtracks are now used for the gatekeeper fights and are now randomised and do not switch on scene change.
  • Improved the look of the new main menu.


  • Energy regeneration and endurance regeneration from the legacy tree (Tree of Light) have been increased to +15% (was 5%).


This coupled with the latest balance changes for regeneration should give the legacy progression more weight, especially on the early/mid game. Altogether this should bring more build possibilities for the early/mid game by providing more resource regeneration for fewer nodes while also allowing us to better balance the endgame experience.

EA-Season 4

With update 0.6.1.5 we are doing massive balancing changes to the regeneration system along performance improvements and more, With those balance changes we are also also kicking off a new season EA-public-season-4! We wish everyone a lot of fun in the new season. If you encounter any bugs please let us know.



[h2]Main Menu[/h2]
With so many assets being reworked the main menu slowly shows its date. So we have created a new main menu scene. Here is how the new main menu looks like.



[h3]Performance Improvements[/h3]

  • Added new projectile cluster system which batches a bunch of projectiles together to trigger on hit effects. This will improve performance drastically since less collisions have to be calculated. Instead of creating 5 damage areas of nearby projectiles we cluster them and only create one damage filed with 5 times the damage of the single area. The projectile clustering only gets activated if there are a decent amount of projectiles on each attack so that it can be assumed that a whole cluster would hit an enemy. 
  • Improved particle culling system which is now scaling the culling area with AoE size increase.





  • You are now not performing an attack when talking to NPCs and progressing through the dialog.
  • Improved performance for darkness projectiles.
  • Exploding Skills now use a new particle system running on the GPU to improve performance.




  • We are making huge changes to how regeneration works. Currently regeneration is stacking multiplicative which eventually grant near infinite regeneration of energy and endurance. We are changing this system to scale additive. To compensate we increased the base percentage of regeneration which will grant you more resource regeneration early on but with a steady instead of an exponential increase. 
  • Energy Regeneration now grants + 50% increased energy regeneration (was 20% before)
  • Endurance Regeneration now grants +50% increased endurance regeneration (was 20% before)
  • Projectiles on hit effects are now only triggered when you have a small distance to enemies to prevent shotgunning bosses (triggering all projectiles.
  • Bursting Companions] Endurance and energy regeneration malus are now -40 % (was 50%).
  • [Melee Companion] Endurance and energy regeneration malus are now -25 % (was 50%).
  • [Range Companion] Endurance and energy regeneration malus are now -25 % (was 50%).


  • Fixed a bug which caused initial dodge regeneration to be much higher than it should be. (v.0.6.1.5b)
  • Fixed a bug which caused the gatekeeper portal to open even though the map mini boss was not defeated yet
  • Frenzy mode timer will now remember the current + % EXP bonus after switching scenes
  • Fixed the possibility to un-pause the game while not selected an unlocked skill or weapon


Last but not least we have a new wallpaper freely available for download at our official website at:
www.strivingforlight.com



Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

New gatekeeper soundtrack

Update 0.6.1.4 adds a new soundtrack the gatekeeper fights. With this new soundtrack the Striving for Light offical soundtrack is reaching a length of over 51 minutes. And there will be more.

  • Added new soundtrack for gatekeeper fights. Here is the new soundtrack "Gatekeeper".
    [previewyoutube][/previewyoutube]


  • A further fix for death player loading bug on fresh save files. If you still encounter this bug please reach out to us and let us know.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Improved Controller Support

Update 0.6.1.3 marks a milestone for the controller support for Striving for Light by adding a node navigation system for controller input on the skill tree and the pathfinder system. Also a lot of controller functionalities have been improved and reworked to make using a controller a much more enjoyable and time efficient option. We will now also head towards steam deck verification.



[h3]Controller Support[/h3]

  • Added a new node navigation system which makes it possible to jump between nodes in the skill tree or the pathfinder system by using the D-pad-buttons on your controller. Pressing right on the D-pad will move the cursor to the nearest node on the right side, moving the cursor down will move it to the nearest node below. This simplifies the cursor navigation and makes controller input on the skill tree/ pathfinder system much more time efficient. You can even use the new node navigation on your keyboard with the arrow keys.



  • Focus locking has been added whenever you perform a certain action to keep active focus in place. For example when placing a skill gem from the skill gem list moving the cursor with the right stick was as well moving the focus in the list which could accidentally swap out the current selected skill gem on placement. Focus is now locked and resumed once you have placed your skill gem or skill shard. Focus locking will also make using the pop up menu in the pathfinder system less confusing and much more enjoyable to use.









  • Added scrolling option to the key rebind menu when using controller input.
  • The skill gem window is now opened and closed by the controller button X which makes it possible to use the B button to cancel an active skill gem placement, which is a much more logical choice. 
  • Deactivating and activating a skill node is now done by button B as well. 
  • Using the virtual keyboard on controller input will now also lock the cursor in place while typing.


  • Fixed health points of ravaging companions


In a recent update we also added further controller support improvements:
https://store.steampowered.com/news/app/1646790/view/3316360267017649407

Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!