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Striving for Light News

Update 0.6.1.1


[h3]New Town[/h3]
The town got complete redesigned, adding new elements to the town.

[h3]New interaction system[/h3]
Interactible objects (weapons, portals, events) now have a reworked interaction system which only allow one object to be interactible at the time. This should fix unexpected behaviour when a weapon drops in the range of a portal and is not interactible without triggering the portal.

[h3]Save System Rework[/h3]
The complete save system got overhauled which should make it much less vulnerable to save file errors.

  • Items which are dropped in town are now saved and can be picked up also after switching to the skill tree or leaving through the town portal. Once your run is over also the town instance will be reset.
  • Increased the size of the merchant trade UI.


  • [Condition Damage] Fixed a bug which caused conditions on stacked skills not being applied equal to the amount of skill stacks.
  • Fixed a bug which prevented the gatekeeper exit doorways on the cave map from opening after the fight is completed.
  • Fixed type for pheonix staff.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Patch 0.6.1.0e

  • Visually reworked dialog indicator for NPCs to improve visibility of dialog options.

  • NPCs now only show the dialog indicator when there are new possible interactions for the NPC. Smith and Librarian will now only show the glowing dialog indicator when you have enough fragments of light to actually unlock new weapons or skills. The dialog indicator for the old man is now only glowing when you have to talk to him to unlock new dungeon levels.


  • Improved female player animation.


  • [Skill Node] Increased melee damage: Increases melee damage by 15 (was 10).
  • [Skill Node] Increased melee damage: Spawn possibility in the skill tree has been increased to make up for more range options to increase projectile damage.


  • Dialog indicator now only appears when there are new possible interactions.
  • Fixed text overflow in stats window for spanish translation.
  • Fixed a bug which made it possible to skip dungeon levels after a gatekeeper fight when returning to town before entering the activated portal.
  • Fixed a bug which caused captured heart at cave gatekeeper fight to respawn.
  • Fixed a bug which made it possible to return to the gatekeeper arena and fight the gatekeeper a second time.
  • Fixed gatekeeper barriers not opening when dungeon level already has been unlocked from previous runs.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Update 0.6.1.0d

[h2]Balancing:[/h2]
  • Changed placement for captured hearts and spider eggs in gatekeeper arena to prevent them being hitable from outside the arena.
  • First serpent gatekeeper forms of void map now have reduced health in endgame similar to the scaling in the early game.
  • Faded maps now have 15 % increased EXP bonus (was 10%), additionally they also have 10% increased enemy health and 5 % more enemy spawns.


[h2]Improvements[/h2]
  • Reduced deceleration of map tree shards when dropping from enemies


[h2]Bugfixes[/h2]
  • Fixed a bug which caused weaken and empower modifier to cancel out the effect on map mods in an unintended way. If you now apply very much weaken mulipliers on a map to reduce the effects of other mods you can end up receiving negative EXP bonuses. This prevents canceling out mods by throwing massive amounts of weaken modifiers onto a map.
  • Fixed unlocked maps not being spawned in the initial pathfinder maps.
  • Fixed gatekeeper arena colliders making player getting stuck while walking around the closed exit door areas.
  • Fixed merchant not offering skill tree shards
  • Fixed text out of bounds for weapon tooltips
  • Fixed a bug which caused no further maps to be connected to your pathfinder map


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Improved Chinese Translation

Update 0.6.1.0c brings an improved chinese translation as well as in game credits to Striving for Light.

New Features:
  • Credits have been added.


Improvements:
  • Chinese translation has been improved. A special thanks to Starling for providing an improved chinese community translation.
  • Added support for chinese letters in the leaderboard entries for non-chinese language settings.
  • Updated game stats window UI for improved chinese language support
  • Added shader functionality for screen sampling


Bugfixes:
  • Fixed missing font on leaderboard UI elements for chinese language setting
  • Fixed a crash when loading old save files with active runs


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Pathfinder Hotfix 0.6.1.0b

[h3]Improvements[/h3]
  • Added tutorial hint for the pathfinder for first map activation
  • New maps are now unlocked after defeating the gatekeeper at floor 5 (was floor 6 before)
  • Weapon tooltips now have a 1/s suffix for better explaining the attack speed rating


[h3]Balancing:[/h3]
  • Incereased sting weapon damage to 12 (was 10)
  • Incereased spear weapon damage to 14 (was 10)
  • Incereased sword of the phoenix weapon damage to 11 (was 10)
  • Increased detection range for corrupted light void map boss
  • Slightly reduced enemy amount scaling on endgame maps


[h3]Bugfixes:[/h3]
  • Fixed a crash which could occur when loading a save game
  • Fixed infinite damage scaling of enemy projectiles when map modifiers are active
  • Fixed translations for various map shards
  • Fixed melee weapon tooltips displaying wrong damage numbers
  • Fixed a bug which caused multiple damage instances being applied to the player when walking into multiple overlapping snail trails.


If you encounter crashes of bugs please let us know!

Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!