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Striving for Light News

New gatekeeper soundtrack

Update 0.6.1.4 adds a new soundtrack the gatekeeper fights. With this new soundtrack the Striving for Light offical soundtrack is reaching a length of over 51 minutes. And there will be more.

  • Added new soundtrack for gatekeeper fights. Here is the new soundtrack "Gatekeeper".
    [previewyoutube][/previewyoutube]


  • A further fix for death player loading bug on fresh save files. If you still encounter this bug please reach out to us and let us know.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Improved Controller Support

Update 0.6.1.3 marks a milestone for the controller support for Striving for Light by adding a node navigation system for controller input on the skill tree and the pathfinder system. Also a lot of controller functionalities have been improved and reworked to make using a controller a much more enjoyable and time efficient option. We will now also head towards steam deck verification.



[h3]Controller Support[/h3]

  • Added a new node navigation system which makes it possible to jump between nodes in the skill tree or the pathfinder system by using the D-pad-buttons on your controller. Pressing right on the D-pad will move the cursor to the nearest node on the right side, moving the cursor down will move it to the nearest node below. This simplifies the cursor navigation and makes controller input on the skill tree/ pathfinder system much more time efficient. You can even use the new node navigation on your keyboard with the arrow keys.



  • Focus locking has been added whenever you perform a certain action to keep active focus in place. For example when placing a skill gem from the skill gem list moving the cursor with the right stick was as well moving the focus in the list which could accidentally swap out the current selected skill gem on placement. Focus is now locked and resumed once you have placed your skill gem or skill shard. Focus locking will also make using the pop up menu in the pathfinder system less confusing and much more enjoyable to use.









  • Added scrolling option to the key rebind menu when using controller input.
  • The skill gem window is now opened and closed by the controller button X which makes it possible to use the B button to cancel an active skill gem placement, which is a much more logical choice. 
  • Deactivating and activating a skill node is now done by button B as well. 
  • Using the virtual keyboard on controller input will now also lock the cursor in place while typing.


  • Fixed health points of ravaging companions


In a recent update we also added further controller support improvements:
https://store.steampowered.com/news/app/1646790/view/3316360267017649407

Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Hotfix 0.6.1.2c

  • Frenzy mode now scales until a max remaining time of 1s (was 0.5s before). Also initial exp gains are increased slightly. The amount needed to trigger frenzy mode on higher dungeon floors has been lowered slightly.


  • Fixed fog of war reset for the map after entering a gatekeeper portal.
  • Fixed first player spawn with 0 health after character selection also on existing save files.

Hotfix 0.6.1.2b

  • Player movement is now more responsive.
  • Swamp bug bullets now have a glow effect for increased visibility on dark backgrounds


  • [Skill] Meteor: Meteor damage increased to 30 (was 20). Meteor now hits a random area in attack direction making possible to aim which area the meteor will hit. This should make the meteor skills much more usable. Improved meteor SFX.


  • Fixed a bug which caused certain skills (mainly meteor) to only damage enemies once
  • Fixed a crash related to the character selection on loading save files
  • Fixed respawning objects after scene switch in gatekeeper arenas
  • Fixed a bug from last update 0.6.1.2 which sets your health to 3 hearts after switching a scene
  • Fixed a bug which caused additional hearts from the leagcy progression system not being applied initially

Update 0.6.1.2


[h3]Controller Support[/h3]
  • Added a new radial selection menu which makes it possible to open the skilltree and the pathfinder with the same select button on your controllers.



  • Added functionality to attack at all angles with the right stick on the controller. You can still use the A/X/Y/B buttons for attacking in fixed angles.



  • Now new maps only can red modifiers by default. If you also add new modifiers now also never a green weaken or empower modifier will be added. Those green modifiers can now only be added additionally.
  • Improved frenzy mode. Now the frenzy mode is harder to activate the deeper you dive into the dungeon floors. Also a new time scaling algorithm has been implemented to shorten the remaining time based on the amount of already defeated enemies in the frenzy mode. Overall the exp bonus has been lowered to compensate the new time scaling algorithm.
  • Improved map modifier shard highlighting. Now only those map modifier shards are highlighted that can actually be applied to a map.


  • Changed the drop chance distribution between the map shards.


  • Fixed a bug which lead to crashes after character selection (v.0.6.1.2a)
  • Fixed a bug which caused parts of old save files to be copied into new save files when switching to a new save file (v.0.6.1.2a)
  • Fixed a recursion with the new controller inputs preventing minimap to open and close (v.0.6.1.2a)
  • Fixed a bug which caused the pathfinder map to open in menu on controller input.
    Fixed a bug which caused piercing blow to fly in random directions.
    Fixed wrong displayed keybindings for opening the pathfinder on the displayed ground tutorial on the first dungeon floors
  • Fixed respawning of captured hearts in various gatekeeper arenas.
  • Fixed a crash related to the character selection save data.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!