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Striving for Light News

QoL-Improvements

With update 0.5.3.2 we are adding a bunch of highly requested QoL improvements to Striving for Light. The update brings, a new game camera zoom function, mouse button support for key rebinds, improved dodge and player hit feedback.

  • Added in game zoom function. You can now use the mouse wheel to zoom the game camera in and out. Its also possible to rebind thes zooming keys in the key rebind menu.



  • Added tutorial for using skill shards. When you first collect a shard you will see a tutorial window in the skilltree explaining where to access them and how to use them.
  • Added a tutorial window in the main menu to introduce players to the online mode (0.5.3.2a)


  • Improved dodge acceleration to make the dodge overall feel more responsive
  • Improved dodge VFX to make the dodge more responsive



  • You can now rebind keys to mouse buttons
  • Frenzy timer is now paused when entering the skilltree (0.5.3.2a)
  • Increased player hit VFX size for improved player hit feedback
  • Increased base player movement speed to 320 (was 300)


  • Fixed inconsitent spawn and animation interruption of Bleeding Swirl and Bleeding Blade skills


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Version 0.5.3.1a

[h3]Improvements[/h3]
  • Improved loading sequence when changing scenes. Which should result in a more fluid transition between scenes.
  • Improved collider on bleak worm gatekeeper boss


[h3]Bugfixes[/h3]
  • Fixed missing projectile modifiers from boss projectiles leading to only straight projectile trajectories.

Frenzy Mode Update

Update 0.5.3.1 brings a new frenzy mode to Striving for Light which will reward defeating enemies in a streak with bonus experience.



[h3]Frenzy Mode[/h3]
When defeating more than 6 enemies in a streak you now enter a new frenzy mode which will reward you with bonus experience points. From the moment you enter the frenzy all gained experience will be multiplied with an ever increasing experience multiplier. Keep the frenzy running by continuing your streak. Multipliers will rise with defeated enemies. When the frenzy runs out you will be rewarded with your bonus experience.



  • Increased range of lightning projectiles to 600 (was 500)
  • Fixed missing projectiles for ice bird boss


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Hotfix 0.5.3.0a

This hotfix fixes reported issues and some regressions from the new added pooling and skill stacking systems for performence improvements.

Bugfixes:
  • Fixed crash on using bursting wield and bursting shot
  • Fixed spread of skills which scatter projectiles
  • Fixed duplicated projectiles on skills which scatter projectiles
  • Fixed a bug which caused wrong number of projectiles being spawned on skills which scatter projectiles
  • Fixed a bug which caused skill that create scattering projectiles to not spawn at all
  • Fixed shadow on fireball projectiles
  • Fixed shadow on enemy fire projectiles
  • Fixed corrupted boss on void map not shooting projectiles
  • Fixed ice trap not shooting projectiles
  • Fixed bug boss not shooting projectiles
  • Fixed ghost boss not shooting projectiles
  • Fixed resetting of projectile trails for new pooling system


Thanks for all the reports. If you encounter any issue please let us know we will try to resolve them as soon as possible.

Join the chat at our discord

Performance Update

Update 0.5.3.0  is all about performance improvements. To make it short for everyone who is not interested in technical details: 

Yes the game has now substantially improved performance, especially noticeable in the endgame. It should make the game feel more responsive in general. Here is a showcase on how substantial the performance improvements are:

[previewyoutube][/previewyoutube]

Now here are the details. With the update comes a lot of under the hood changes which required a substantial part of the code-base to be rewritten. This was a lengthy process which was already prepared many updates before. As always we do a lot of testing but there might be some more crashes or bugs due to the substantial code-base changes. If you encounter any issue please let us know we are looking forward to fix them as soon as possible.



[Tech] Skill Batching: Skills are now batched which leads to a substantial performance increase. Furthermore damage and attributes are now also packed into one skill effect instead of multiple ones. This also keeps the screen much more readable by reducing the amount of active skill effects.

[Tech] Pooling: Objects are now pooled which improves performance on builds with huge amounts of projectiles and skill effects.

  • New fire fields of phoenix and corrupted enemies on void map to substantially improve performance especially on low end GPUs.
  • Improved projectile spread on scattering skills.
  • Improved shadows of bleeding blade / bleeding swirl skill to prevent them covering a lot of the screen on increased area of effect size.
  • Improved glaring light effect culling to only display one effect at the time. This also leads to a substantial performance increase when multiple glaring light effects are active.

  • Flattened enemy HP scaling curve and reduced exponential scaling slightly. The enemy HP scaling curve now sits in between the old and the recently introduced new scaling curve with a more flattened start on endgame.
  • Reduced gatekeeper HP of bleak worm and ancient tree to 100 (was 120)
  • Fixed a bug which caused Ancient Tree to never spawn in endgame gatekeeper arenas
  • Plenty smaller bugfixes


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!