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Striving for Light News

Legacy Improvements

Update 0.6.0.1 brings a variety of improvements & bugfixes to the Legacy content update based on various feedback.



  • Added new skill tree icons for basic endurance and energy skill nodes. All basic skill nodes now have a unique icon to make them easier readable when taking color blindness into account.


  • Some skill tree icons how have improved contrast to make them better readable on smaller scale.
  • Now only one skill tree tutorial is shown at a time also preventing gamepad users to be locked out and use the mouse to close a tutorial window.
  • Game is now paused on Merchant Trade
  • Merchant Trade UI now also has tooltips when navigating with gamepad
  • The librarian and smith dialogs are now updated directly after talking to the npcs and not only after switching scenes. Before you had to talk to each npc and return to town to trigger the unlock dialog, you can now do this direcly when talking to them for the first time.
  • You can now re-interact with the Tree of Light and Leaderboard Stone after closing the pop up windows without needing to re-trigger the interaction button.
  • The play online tutorial now also displays the information which season is the current one
  • Added the possibility to only sacrifice one light to the Tree of Light.


  • Fixed a bug which caused current run to be overwritten when renaming your public league name (v0.6.0.1c)
  • Fixed a bug which caused leaderboard stone and tree of light UI to trigger again when already left the activation area (v0.6.0.1.c)
  • Fixed a crash which could occur when finishing the darkness (skill gem) event on the map (v0.6.0.1b)
  • Fixed a typo in the play public notification in the main menu.
  • Fixes a bug which caused bursting companions to not die on enemy contact.
  • Fixed scaling issue of play online tutorial UI in main menu.
  • Active Dialog now deactivates the game zoom function
  • Fixed piercing projectiles not actually piercing.
  • Fixed a crash when entering the hidden superboss area on mountains map.
  • Fixed a bug which caused projectile range to not be permanently increased by skills.
  • Fixed a bug which caused yout to end up on a map with chickens when returning to a map from the town portal. Now a new map is generated therefore. (v0.6.0.0d)
  • Fixed wrong skill descrition on meteor skills (melee and range was switched) (v0.6.0.1b)
  • Fixed wrong acceleration speed of Piercing Blow (v.0.6.0.1b)
  • Fixed a bug which caused the frenzy exp bonus to remain active when switching to the menu (v0.6.0.1b)


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Legacy Content Update

[previewyoutube][/previewyoutube]

The Legacy content update is our largest update for Striving for Light to date. The update features an extensive new meta progression system, 6 new challenging gatekeepers all with their own unique weapon drops, a map progression system along 3 new maps to explore filled with new enemies & bosses to hunt down. We are introducing new "Meteor" skills, some improvements to the controller support and requested chinese language support.

With the Legacy content update the EA-Season 2 will start.



[h2]Legacy Progression System[/h2]
You can now visit the Tree of Light to sacrifice light to gain permanent power ups which carry over between all future runs. The Tree of Light can also be found on certain maps.



The special thing about the new progression system is that you can dynamically change the Tree of Light on each run to match your current build or to compensate missing stats.

[h2]Map progression system[/h2]
Each time you have defeated the endboss-gatekeeper you will unlock a new map which opens a new pathway on your next playtrough.


[h2]New Maps[/h2]
3 new maps have been added. Each map comes with 2 new unique enemies and 2 new map bosses.

[h3]Mountains[/h3]


[h3]Cave[/h3]


[h3]Swamps[/h3]


[h2]New soundtracks[/h2]
Over 12 minutes of music have been added to the soundtrack of Striving for Light. Each new map has its own unique music.

[h2]New Gatekeepers[/h2]
All dungeon levels now have a unique gatekeeper. In total 6 new gatekeeper bosses have been added. Each gatekeeper comes with a unique possible weapon drop.


[h2]New Gatekeepers Weapons[/h2]


[h2]New Skills[/h2]
  • Meteor Blow Your melee attacks have a 30% chance to cast a meteor to a random area in your surroundings. Dealing 2 damage and applying a knockback to enemies. Meteor size scales with your AoE size.

  • Meteor Cast Your range attacks have a 50% chance to cast a meteor to a random area in your surroundings. Dealing 2 damage and applying a knockback to enemies. Meteor size scales with your AoE size.


[h2]Reworked Town Visuals[/h2]


[h2]Chinese Language Support[/h2]
Added chinese (simplified) language support.


[h2]Controller Support[/h2]
Added virtual keyboard for gamepad to allow text input without needing to switch back to the keyboard.


  • Endgame maps now have diverse background parallax effects like the themed maps in the early game
  • When starting the game the save file from your last run will be loaded automatically. So no need to switch to online mode on each game start anymore.
  • The ladders in the hidden super boss arena now also need a confirmation to leave the arena similar to the ladders to enter the arena
  • New and improved player minimap icon
  • Improved performance for the huge skill trees and projectiles
  • Language selection does now use translated language names instead of only abbreviations


  • Enemies now all have the same base HP for endgame scaling (enemies had their standard base HP which was used for endgame scaling)
  • Adjusted gatekeeper exp and hp to allign them with new added gatekeepers


  • Fixed a bug which caused the online mode tutorial window to pop up everytime
  • Fixed lost focus on main menu when navigating with keyboard or gamepad
  • Fixed copying save state into new online league save file
  • Fixed missplaced light occluder of tutorial spider boss
  • Fixed layer issue for the gatekeeper ancient tree
  • Fixed an issue which did not update the tutorials according to the current input type for gamepads



Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Streamer Challenge - Legacy Update



The release of the upcoming major content update Legacy (Version 0.6) is just around the corner. To celebrate the release we have come up with an event for streamers and their communities.

Streamers and their Communities will compete for the top ranks on the leaderboard!

Event Start and Duration
Event starts with the Release of the Legacy content update and lasts for 1 week.
7. - 14. August starting and ending at 7pm CEST

If you are not a streamer...
Invite your favourite streamer to participate in the challenge! Official announcement on our website: https://www.strivingforlight.com/streamer-challenge/

How to participate
  1. Head over to our discord: https://discord.gg/sUCC66Xfer
  2. React to the annoucement Post with ⚔️ and you will then receive a @Streamer Challenge Competitor discord role.
  3. Choose a tag for your community (i.e. -StreamTag-TwitchName)


How it works
- Streamers compete against other streamers in the public online leaderboard with the help of their communities
- Each streamer chooses a community tag after which all players of the community name themselves (e.g. -StreamTag-TwitchName).
- Streamers should stream the full progress (to exclude cheating).
- The streamer with the highest rank at the end of the week wins
- Streamers receive a +1% EXP bonus at the end for each player (at least Lv. 12) from their community in the leaderboard (capped at +50%).
- Everyone can participate in the leaderboard with the free demo, so there is no requirement to buy the game.

Pricepool
For the prizes we will provide several Steam vouchers (total value 100€), which will be distributed to the best 3 streamers.
1. Place: 50€ (5x10€)
2. Place: 30€ (3x10€)
3. Place: 20€ (2x10€)
The streamers are then free to decide how they want to distribute these vouchers to their community.

Important: At least 10 streamers must participate that we will launch the event.


More information on the Legacy content update will follow soon. See you at the event!

Development Forecast

We are sharing a forecast for the massive upcoming update 0.6 and the further game development.

Let us know your thoughts and ideas!



Join our Discord!

EA Public League Season 1

With update 0.5.3.3 we are kicking off the early access public league season 1. This update brings a variety of highly requested improvements, balancing changes and bugfixes.

The well tested online mode is now getting increased visibility by a dedicated tutorial window introducing players to the online functionalities. How long would you wish a league season should be until the next one starts?

  • Public League Season 1 has started. Enter the new season from the main menu.
  • Added captured hearts for various gatekeeper boss fights.



  • [Skill] Charge: Charge now scales the size of summoned pets like the spider companions from the emerald staff.



  • Added a tutorial window in the main menu to introduce players to the online mode.
  • Added a new setting in the options menu which lets you automatically pause the game when the game window loses focus (This seemed to cause some OBS capturing issues before, let us know if those issues still occur)


  • Added [Stackable] tag to ability skill tooltips to display stackability
  • Fixed cut off numbers in stats window for regeneration stats
  • The skill gem event reward window now has a 1 second delay until a reward can be chosen to prevent accidental picks
  • Improved projectile scattering angles for all scatter skills so that projectiles don't overlap (0.5.3.3a)


  • Condition stacks now only get halved between damage intervals instead reset back to 1 stack. This should help upkeeping a higher amount of condition damage when mainly playing condition builds. (0.5.3.3b)
  • Increased enemy Hp scaling to compensate for gained exp frenzy bonus
  • Frenzy mode exp bonus does now scale slower the higher it gets


  • Fixed crash when picking up two weapons at once
  • Fixed crash when using emerald stuff to summon spider companions with charge range attack modifier active
  • Fixed not refreshed tooltips when using shard of change on a skill node multiple times
  • Fixed gatekeeper portal in endless maps switching to normal portal in certain cases
  • Fixed a bug which caused melee scattering sweep and scattering hit to interact with each other and wrongly prevent a skill effect from being spawned (0.5.3.3a)
  • Fixed a bug which caused duplicated save games when entering a new league (0.5.3.3a)
  • Fixed double hit not scaling when multiple double hits are active (0.5.3.3b)


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!