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Striving for Light News

Patch 0.4.1.2

With patch 0.4.1.2 the skill spawning system has been completely overhauled and optimized to make batching for multiple equivalent skill spawns possible. This should increase the performance, especially in endgame scenarios, a lot.

With this update also the most crucial memory leaks have been fixed so that you should not reiceive regular crashed on very high dungeon floors. The Skill tree got some performance improvements and the zoom setting is now also set to the value when you left the skill tree.

  • Overhauled skill spawning system which enables batching of multiple equivalent skills, this should lead to performance improvements in endgame scenarios.
  • Improved skill tree performance
  • Skill tree zoom settings is now set to the value when you have left the skill tree.
  • Various codebase improvements, which should lead to some degree of improved performance.


  • Fixed some crucial memory leaks which lead to crashes on very high dungeon floors.


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!


Patch 0.4.1.1

  • Improved weapon thumbnails for all UI elements


  • Fixed a bug which caused tooltips to be displayed outside the window, especially on high dpi displays (1080p+)
  • Fixed regular crashes which occured when running on higher dungeon levels
  • Fixed some merchant related bugs


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Merchant Update

With the merchant content update (version 0.4.1.0) we are adding three new consumable items which carry over to your future runs. These items can be used on the skill tree to have more possibilities shaping your builds. There are now weapon stats. A merchant NPC has been added where you can trade your fragments of light.



    [h2]New items[/h2]

  • Added "Shard of Conjunction" a new consumable item which can be used on skill tree nodes. A shard with the power to reforge the connections of a skill.



  • Added "Shard of Change" a new consumable item which can be used on skill tree nodes. A shard with the power to change an unactive skill to a new random skill.



  • Added "Shard of Refund" a new consumable item which can be used on skill tree nodes. A shard with the power to undo skill choices which do not interact with other skills.



    [h2]Merchant NPC[/h2]

  • New merchant NPC has been added where you can trade your fragments of light during your runs.



    [h2]Weapon Stats[/h2]

  • Weapon stats have been implemented.



    [h2]World Event[/h2]

  • New world event has been added.




  • Drop rates have been adjusted to make up for the new implemented consumable items.


  • Fixed a bug which caused skill gems being placed accidentially when clicking somewhere on the skill gem UI


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Update 0.4.0.1

The update 0.4.0.1 adds a "Confirm Interaction" option which prevents unintentional pickup or portal interactions along a improvement to the skill node search field.

We have heard your feedback and pushed this to a very high priority due to all the pain this caused for accidental weapon swaps in endgame scenarios.



  • A confirm Interaction option has been added to prevent unintentional pickup or portal interactions. This option is on by default but can be turned of anytime in the options menu to get back the old interaction system. You can dynamically switch this setting on and off during your runs to suit your playstyle.





  • The search and filter field on the skilltree now automatically deletes entered text to make it ready for your input without having to delet the content first.
  • The borderless window mode should now keep the game always on top and running when clicked outside the game window


  • Fixed a bug which caused the super boss area timer to not reset properly making it unable to leave the area on some cases.
  • Fixed a bug which caused two soundtracks not being played in the endgame map rotation. Soundtracks should now not be so repetitive in the endgame.


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Void Content Update

With the void content update (version 0.4) we are adding a complete new map, new enemy types and new bosses to Striving for Light. A search & filter option for the skill tree along some other highly requested quality of live features have made it into this update, like resuming the old view position hen entering the skill tree.

[previewyoutube][/previewyoutube]

  • The "void" has  been added as a complete new map with new destructible objects, new traps and obstacles.
  • Along the new map a new soundtrack "the void" has been added to the game. This is now pushing the total play time of the game soundtrack to over 30 minutes, with even a lot more to come.
  • Added two new enemy types (centipede and corrupted light).
  • Added two new map bosses.
  • Added lantern as obstacle objects for the endgame maps.
  • Added a new skill tree search function where you can now search through all skills and skill descriptions to highlight matching nodes. You can even search by trigger type or skill type or the applied condition. This should make it easier to navigate through big skill trees.



Lets get into some details how the search & filter function can be used to find the desired skills in huge skill trees. Lets say you want to search for the skill "Cutting Shot". You can either search for the skill name directly but you could also search for any keyword in the description like "Projectiles", "Melee Damage" or "AoE". You can even search for the skill type: "Range" or "Melee" or the type of skill effekt like "On Hit", "On Attack" or "On Dodge".



  • The skill tree can now be used in the town for active runs.
  • When opening the skill tree the last view where you left the skill tree is restored.
  • Big performance improvements.
  • Enemies now not switch to the wander state when out of sight, improving performance and keeping enemies in place.
  • The available time for escaping super boss arenas has been increased to 12 seconds (was 6 seconds). The remaining time is now saved so that re-entering does not reset the remaining time.
  • [Skill] Glaring Light: Has now improved VFX with effect culling to improve screen readability when multiple active effects.
  • Increased trap distance from player spawn location in super boss arenas.
  • Removed the city map from the endgame map pool.


  • Fixed a bug which made it possible to escape from the super boss areas when entering the skill tree.


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join Official Discord!