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Striving for Light News

Rising Flames Update

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This update features a new super boss with new mechanics, new super boss related weapons, new music and some April goodies.


[h3]         New Features[/h3]
  • A new super boss with new mechanics has been added
  • 2 new super boss related weapons have been added
  • A new soundtrack as been added to the game
  • New chickens have been added to the town
  • A special chicken has been added to the town
  • A chicken nest for the special chicken has been added to the town
  • A new chicken related skill has been added



[h3]          Improvements[/h3]
  • Improvements to the world events system
  • Some skill visual effects have been improved
  • The amount of chickens in the town has been increased
  • There are now chickens outside of the town
  • Chickens can now follow you on certain circumstances



[h3]            Balancing[/h3]
  • The amount of chickens in town has been rebalanced to make them appear more consistent
  • Increased weapon drop rates from destructible world objects
  • Increased drop rates of light fragments from destructible world objects
  • Increased drop rates of light fragments from destructible world objects
  • [Skill] Glaring Light: Endurance & Energy cost has been reduced to 1 (was 2 before)



[h3]              Bugfixes[/h3]
  • Fixed some typo in the skill descriptions


We wish you a lot of fun with this Rising Flames (...and chickens) Update for April 1st!

The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.

Patch 0.3.2.7

This patch focuses on a melee knockback rework as well as improved drop algorithms for destructible objects.


[h3]      Improvements[/h3]
  • Enemy knockback has been completely reworked. Enemies now always get knocked away from your current player position. The knockback strength has been increased for all enemy types. This should make playing melee weapons much more viable.
  • Improved drop algorithms for destructible world objects to make hearts and weapon drops more consistent.
  • Improved game over visual effects.


[h3]         Balancing[/h3]
  • Increased enemy heart drop rates
  • Increased heart drop rates from all destructible world objects
  • Decreased maximum trap scaling for endgame levels


We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.

Patch 0.3.2.6


[h3]      Improvements[/h3]
  • [Skill Tree] Added new unique images for increased melee damage and increased projectile damage skill nodes
  • [Skill Tree] Added information to the skill gem window to explain how skill gems are used
  • [Visual Effects] Reworked player level up effect
  • [Visual Effects] Reworked into and menu particle effects


[h3]         Balancing[/h3]
  • [Skills] Increased Melee Damage: Skill node spawn possibility has been increased drastically
  • [Skills] Increased Projectile Damage: Skill node spawn possibility has been increased drastically


We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.

Patch 0.3.2.5


[h3]      Improvements[/h3]
  • [Stats] Added tooltips to the stats window sections to improve the explanation of the different stats
  • [Stats] Added movement speed stats to the stats window
  • [Skills] Improved several skill descriptions
  • [UI] Reworked level up / skill points UI
  • [Performance] Performance improvements for companions
  • [Performance] Performance improvements for various visual effects


[h3]         Balancing[/h3]
  • [Weapons] Darkness Staff: Increased projectile sped to 250 (was 150), increased the travel distance of projectiles to 400 units( was 300 units)
  • [Weapons] Dagger: Increased hitbox size
  • [Weapons] Short Sword: Increased hitbox size
  • [Melee Combat] Faster default endurance regeneration time. It is now 0.8 seconds (was 1.0 second)
  • [Range Combat] Faster default energy regeneration time. It is now 1.0 seconds (was 1.3 seconds)
  • [Skills] Melee Companion: Decreased Endurance & Energy reduction to -1 (was -2 before)
  • [Skills] Range Companion: Decreased Endurance & Energy reduction to -1 (was -2 before)
  • [Skills] Ravaging Companion: Decreased Endurance & Energy reduction to 0 (was -1 before)


We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.

Patch 0.3.2.4

Patch 0.3.2.4 improves the melee knockback behaviour to improve melee viability.


[h3]      Improvements[/h3]
  • [Melee Combat] Improved enemy knockback behaviour for all enemies to improve melee viability and to prevent the rubber banding effect of enemy attacks. Enemies are now not directly returning to the attack state when they have received a melee hit with weapons which cause knockback effects.


[h3]         Balancing[/h3]
  • [Weapons] Increased range of scythe weapon to compensate for knockback improvements
  • [Skills] Range Companion: Decreased Endurance & Energy Regeneration -25% (was -50% before)
  • [Skills] Melee Companion: Decreased Endurance & Energy Regeneration -25% (was -50% before)
  • [Skills] Ravaging Companion: Decreased Endurance & Energy Regeneration -25% (was -50% before)


We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.