1. Striving for Light
  2. News

Striving for Light News

Hotfix 0.8.2.1c

New Features:
  • Constructs can now trigger all legendary on attack and on hit effects
  • Stats window and build viewer now display weapon glowing effects for legendary/rare/epic weapons


Balancing:
  • Melee constucts now have +2 endurance cost and -50% attack speed (was unintentionally 0 for both)
  • Melee constuct has now attack speed of 0.5 attacks per second to be equal as range constructs (was 1 attack per second)
  • Range constucts now have +2 energy cost and -50% attack speed (was unintentionally 0 for both)


Bugfixes:
  • Fixed a bug that could lead to crashes when viewing other builds on the leaderboards

Update 0.8.2.1

[h3]New Features:[/h3]
  • New Legendary Weapon Skill
    Call Bear Your weapon attacks call a bear that attacks for your. Bear attacks count as your melee attacks. Bear lives for 6s. This can appear as a legendary skill on melee and range weapons.

  • New Legendary Weapon Skill
    Light Ray Your attacks have a 50% chance to trigger a light ray on enemy hit. This light ray scales with your melee damage and size scales with your AoE size. This can appear as a legendary skill on melee and range weapons.



  • New item pickup sound effect


[h3]Improvements:[/h3]
  • Performance improvements for all projectiles, this should help improve stuttering issues on mass projectile builds (v.0.8.2.1a)
  • Darokin is now more intelligent and stays in town so that you only have to rescue him once per run
  • Added unlock description to game difficulty tiers
  • Added unlock description to characters in character selection
  • Added new images to toggle skill tutorial
  • Enemy projectiles are now always layered above enemies to make them better visible
  • Ice crystal projectiles have more intense glow
  • Performance improvements for range constructs


[h3]Balancing:[/h3]
  • Slightly reduced enemy & boss hp scaling for easier progress in mid game and to make transition into endgame more fluid
  • Shadow Farmer Chickens have less hp scaling in endgame


[h3]Bugfixes:[/h3]
  • Fixed a bug that could prevent you from entering the gatekeeper arena after reloading your run
  • Fixed dropped legendary weapons converting to non legendary weapons when switching maps
  • Fixed text overflow in weapon stats UI
  • Fixed map swap when leaving aeodra arena, secret basement bosses and the hideout bosses
  • Fixed melee weapon in crafting weapon not being able to be selected on first clicks (v.0.8.2.1a)
  • Fixed removed light fragments when a second "unlock character" dialog is chosen at an NPC (v.0.8.2.1a)
  • Corrupt save file uploads now display a corrupt upload info instead of crashing the game (v.0.8.2.1b)


If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Hotfix 0.8.2.0b-d

[h3]Improvements:[/h3]
  • Completly reworked controller cursor navigation in the skilltree and in the pathfinder, you will find the cursor navigation with the controller much smoother now
  • Added new controller sensitivity setting in the options which lets you adjust the sensitivity of your thumbsticks, this will give you complete control
  • New tooltip system for pathfinder that prevents the tooltips of your map and the tooltips for the radial menu to overlap when using controller input. The tooltips now dynamically re-adjust depending on which radial menu item has focus. This is how it looks in action.
  • Hideout Bosses now drop a chest that contains valuable items (v.0.8.2.0e)



[h3]Balancing:[/h3]
  • Hideout Bosses now have reduced HP scaling
  • Shadow Farmer now spawns less chickens, chicken eggs now also have less hit points
  • Gatekeepers have reduced HP scaling


[h3]Bugfixes:[/h3]
  • Fixed a bug which made it possible to call the pause menu during scene switches which could lead to a screen freeze in the options menu.
  • Fixed missing cursor in pathfinder on controller input (v.0.8.2.0c)
  • Fixed a bug which caused pressing the public league button to already switch to an online save file (v.0.8.2.0d)
  • Fixed missplaced leg on frog enemies (v.0.8.2.0d)
  • Fixed a bug that could cause no exit portal to spawn in the hideout arena (v.0.8.2.0e)


If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Hideout Content Update

With the Hideout Content Update (v.0.8.2) we are adding 6 new playable characters, a new character selection, 3 secret hideout boss encounters, 3 new weapon tiers that feature new weapon stats, a new weapon shard to craft stats onto weapons, improved enemy projectiles, AoE effects and HP bars and much more!

[h2]New Season Start[/h2]
[h3]EA-Season 9 will start at 05.04.2023 at 6pm CEST
with the release of the hideout update.[/h3]

[h2]New Features[/h2]

[h3]6 New Player Characters[/h3]

With the hideout update we are adding 6 new player characters to Striving for Light. Some of them you might already know from your journey through Ankerath and surrounding territories. This now leads to a total of 8 unique player characters each with unique starting stats and abilities. Along the new characters there are 3 new secret hideout bosses to defeat in order to unlock some of the new characters.



The new characters come along with new in-game achievements to master during your season journey. The world dynamically changes based on which character you play so for example playing as Darokin will remove the option for gambling items in Ankerath for this run.

[h3]Uncommon/ Rare/ Epic Weapons[/h3]

We are also introducing 3 new weapon tiers. Next to the familiar common weapons and the quite rare legendery weapons, we are adding uncommon, rare and epic weapons to the game. These new weapon tiers feature additional weapon stats which can be nearly every stat which is available in the game. These stats count always when you have this weapon equiped but you don't have to use the weapon for gaining the stat. So if you have a sword that grants you +1 projectiles you will have this stat also when using your ranged weapon. This should bring more useability to "off-hand" weapons when you are totally focusing on a range or melee build.



Each weapon tier has a unique loot beam and an unique weapon frame effect that should make it easier to see what tier the an item is.
  • Common weapons have low intensity yellow sparkles
  • Uncommon weapons have a yellow beam
  • Rare weapons have a blue beam
  • Epic weapons have a purple beam


There is now also a new weapon shard which allows you to craft stats onto your weapon and transfrom weapons into higher tiers.

Shard of Instability
A shard that holds the power to reforge weapon stats and transform weapons in uncommon, rare and epic versions.

And if you might asked you self if you can upgrade an epic weapon with 3 weapon stats to an epic legendary weapon... yes, you are right, you can! Here is an epic legendary version of the hammer.



Epic Legendaries are very rare to find and very hard to craft but hold insane powers for the ones who take it upon themselves to go on this hunt!

[h3]Improved Leaderboard Backend[/h3]
The new wapon tiers with weapon stats are now also transfered to your leaderboard entry so you can show off your best weapons to the whole playerbase.

[h3]New Character Selection[/h3]
To complement the new characters a new character selection was added to the game. When you now get defeated you will find yourself in this new character selection where you can also adjust the difficulty for your next run. Don't worry if you forget to select the right difficulty you can still change it in the pathfinder before you enter the first map.



In the new character selection you will find a "hide UI" button that lets you disable all the UI which you can use to create your own wallpapers or thumbnails for your favourite character.



[h3]New Range Weapon: Darokin's Staff[/h3]

Your projectile hits have a 25% chance to cast a light ray upon enemies. Damage scales with your melee damage.

[h3]Pathfinder Improvements[/h3]
When the game difficulty is locked the pathfinder will now only display the currend difficulty instead of the deactivated buttons.



[h3]New Collect Item UI[/h3]
The legacy collect item UI was replaced by a new designed UI.



[h2]Improvements[/h2]
  • Pathfinder mouse and controller navigation has been improved
  • Pathfinder tooltip positioning has been improved
  • Improved enemy projectiles
  • Improved enemy AoE Effects
  • Performance improvements for all enemy projectiles and enemy AoE effects
  • Reworked companion movement
  • New craft weapon visual effects
  • New designed enemy HP bars to make them better readable with the highlighted enemy option 
  • New enemy HP bars now automatically switch to alternate colour when highlighted enemies option is enabled
  • Improved visuals of base characters
  • Increased player dodge acceleration to make the dodge more responsive
  • Improved Forest Map design
  • Highlighting of possible skill connections in the skill tree


[h3]Balancing:[/h3]
  • Player invincibility is now 2s after you received damage (was 1s)
  • Companions have increased movement speed
  • Reduced elite enemy spawn rate has been decreased to 2/4/6/8/10% for Difficulty Tier 1-5 (was 3/6/9/12/15%)
  • Gatekeepers and secret bosses now also scale with player level to prevent them being unproportionally easy on the first map
  • Bear Caller weapon now has 1 endurance and 1 energy cost (was 1 endurance and 2 energy before)



[h2]Bugfixes[/h2]
  • Fixed missing key icon in game UI
  • Fixed restarting of original soundtrack when switching between skill tree and gameplay
  • Fixed not interactible radial buttons in the pathfinder on first click
  • Darokin Rescue event now also uses new NPC model
  • Fixed a bug which caused the skill node additional projectiles to not cost any additional energy
  • Fixed tooltips in the pathfinder not hiding when they should leading to overlapping tooltips
  • Fixed freeze when player died directly on scene load
  • Fixes for hidden mouse cursor (if you still have issues with this please report it in discord/via mail or steam forums so that we can gather more information what is actually causing this for some players)


If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Hotfix 0.8.1.2a

[h3]Improvements[/h3]
  • Increased the spawn possibility scaling for the base skill nodes when a lot of skills are already unlocked. This should help keeping the base skill node spawn possibility on the same level as when only a few skills have been unlocked.