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Striving for Light News

Update 0.8.2.5a

[h3]New Features:[/h3]
Projectile Shield Range Attack Replacer Skill got a complete rework and now works different. First of this is how the projectile shield rework looks in action:



Projectiles now orbit around you with your player position as the origin. Projectile Shield now sets the projectile speed to a much lower value which is not dependent on the type of projectiles.

Previously you would find Projectile Shield almost unusable on very slow or very fast projectiles as the radius would have been to small or too large. Also aiming was quite hard if you did not have a few projectile multiplicators set up.

This as well changes with the new projectile shield rework. All projectiles orbit with the same radius and are therefore much easier to aim. You can now even increase the radius of the orbit by increasing your Area of Effect. Skill descriptions have been adjusted accordingly.

The game now initialises in fullscreen mode. If you still getting crashes on startup please report them on our -> Official Discord or through our website at: Bugreport-Form.. Please also attach your settings.cfg and your save.json files which are located at:
%appdata%\Godot\app_userdata\StrivingForLight\

Thanks in advance!

Update 0.8.2.5

Update 0.8.2.5 focuses on balancing and improvements for the skill lightning strike. Also negative tradeoffs from life-leech and collect range have been removed.

[h3]Balancing[/h3]
  • Projectile Shield now grants additional 50% projectile range
  • Lightning Strike now targets aimed direction
  • Life Leech now has no tradeoffs (had +1 Dodge Cost before)
  • Increaesd Collecting Range now has no tradeoffs (had +1 Dodge Cost before)
  • Darokin glaring light effect now is triggered on melee and range attacks (was only melee attacks)
  • Dark Wanderer gained additional 5 companion damage


[h3]Bugfixes[/h3]
  • Fixed wrong lifeleech display in build viewer
  • Fixed darokin offering the unlock character dialog even though you have already unlocked the character darokin


If you still getting crashes on startup or during gameplay please report them on our -> Official Discord or through our website at: Bugreport-Form.. Please also attach your settings.cfg and your save.json files which are located at:
%appdata%\Godot\app_userdata\StrivingForLight\

Thanks in advance for helping us tracking down those bugs and crashes :)

Hotfix 0.8.2.4e

Bugfixes:
  • Changed display settings queue order to prevent crashes on startup.


If you still getting crashes on startup please report them on our -> Official Discord or through our website at: Bugreport-Form.. Please also attach your settings.cfg and your save.json files which are located at:
%appdata%\Godot\app_userdata\StrivingForLight\

Thanks in advance!

Hotfix 0.8.2.4d

Thix update focuses on fixing frequent occurring crashes as well as some further bugs. Some further improvements have been added as well.

If you encounter any crash please report them to us so that we can fix them as soon as possible. If possible please also attach your settings and save files using the bugreport button in main menu or on our website at www.strivingforlight.com/bugreport

[h3]Improvements[/h3]
  • If emerald staff is equiped no projectiles are displayed in the stats window to indicate that you don't have any projectiles when emerald staff is equipped
  • New save files now initially don't have any skill tree shards to not overwealm new players with the initial tutorials


[h3]Balancing[/h3]
  • Glaring light damage scales with your projectile damage.


[h3]Bugfixes[/h3]
  • Fixed a crash when entering a map and keybindings have been changed in a way that one action is not set to a key
  • Fixed a crash when trying to freeze chicken enemies
  • Glaring light effect can now be displayed multiple times to prevent hidden visual effect on fast attack speed or multiple glaring light stacks
  • Fixed heleja carrying weapon offset
  • Tooltips for each stat in the stats window has been fixed so that you can now get more information on the different stats.


If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Hotfix 0.8.2.4c

This update fixes some of the most frequent crashes. If you encounter any crash please report them to us so that we can fix them as soon as possible. If possible please also attach your settings and save files using the bugreport button in main menu or on our website at www.strivingforlight.com/bugreport

[h3]Improvements:[/h3]
  • Crab enemies and stone golem enemies now have red hitbox indicators
  • Added Dodge + Move hint in the tutorials to make it clear that dodge needs a move direction.
  • Performance improvements for enemy hit and enemy critical hit visual effects
  • Game now starts with windowed initialisation to prevent startup crashes on multi monitor setups (if you still have issues please send us your reports and describe your setup and attach your save and settings files)



[h3]Bugfixes:[/h3]
  • Fixed a crash that occurred when picking up a weapon with +1 max health as weapon stat
  • Fixed a bug that could lead to a crash when defeating an boss enemy and collecting a key
  • Game now default uses original Striving for Light soundtrack instead of the Survival soundtrack on initial game start
  • Bursting skills now display correct damage numbers
  • Fixed damage numbers decimal values
  • Fixed locked initial characters in demo version on first run