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Striving for Light News

Hotfix 0.8.2.1d

Bugfixes:

  • Fixed locale dependent display of weapon stats in the build viewer due to "." and "," decimal separators. Now for all locales the right weapon stat values should be displayed
  • Fixed always displayed weapon glow even on weapons that did not have any weapon stats
  • Fixed overflowed weapon stats unlock description
  • If Fullscreen and borderless mode is both set active
  • If fullscreen is active borderless mode is now always deactivated on game start as this might lead to crashes on the steam deck.
  • Fixed not unlocking difficulty tier after run was saved and loaded again
  • Fixed some not existing achievements triggering

Update 0.8.2.1c

New Features:
  • Constructs can now trigger all legendary on hit and on attack effects
  • Stats window and build viewer now also display weapon glow effects


Balancing
  • Constructs now have +2 resource cost and -50% attack speed (unintentionally they did not have any tradeoffs in the last few updates) Melee constructs now attack once each 2 seconds to allign them with range construcs


Bugfixes
  • Fixed a bug that could lead to a crash when interacting with the leaderboards

Hotfix 0.8.2.1c

New Features:
  • Constructs can now trigger all legendary on attack and on hit effects
  • Stats window and build viewer now display weapon glowing effects for legendary/rare/epic weapons


Balancing:
  • Melee constucts now have +2 endurance cost and -50% attack speed (was unintentionally 0 for both)
  • Melee constuct has now attack speed of 0.5 attacks per second to be equal as range constructs (was 1 attack per second)
  • Range constucts now have +2 energy cost and -50% attack speed (was unintentionally 0 for both)


Bugfixes:
  • Fixed a bug that could lead to crashes when viewing other builds on the leaderboards

Update 0.8.2.1

[h3]New Features:[/h3]
  • New Legendary Weapon Skill
    Call Bear Your weapon attacks call a bear that attacks for your. Bear attacks count as your melee attacks. Bear lives for 6s. This can appear as a legendary skill on melee and range weapons.

  • New Legendary Weapon Skill
    Light Ray Your attacks have a 50% chance to trigger a light ray on enemy hit. This light ray scales with your melee damage and size scales with your AoE size. This can appear as a legendary skill on melee and range weapons.



  • New item pickup sound effect


[h3]Improvements:[/h3]
  • Performance improvements for all projectiles, this should help improve stuttering issues on mass projectile builds (v.0.8.2.1a)
  • Darokin is now more intelligent and stays in town so that you only have to rescue him once per run
  • Added unlock description to game difficulty tiers
  • Added unlock description to characters in character selection
  • Added new images to toggle skill tutorial
  • Enemy projectiles are now always layered above enemies to make them better visible
  • Ice crystal projectiles have more intense glow
  • Performance improvements for range constructs


[h3]Balancing:[/h3]
  • Slightly reduced enemy & boss hp scaling for easier progress in mid game and to make transition into endgame more fluid
  • Shadow Farmer Chickens have less hp scaling in endgame


[h3]Bugfixes:[/h3]
  • Fixed a bug that could prevent you from entering the gatekeeper arena after reloading your run
  • Fixed dropped legendary weapons converting to non legendary weapons when switching maps
  • Fixed text overflow in weapon stats UI
  • Fixed map swap when leaving aeodra arena, secret basement bosses and the hideout bosses
  • Fixed melee weapon in crafting weapon not being able to be selected on first clicks (v.0.8.2.1a)
  • Fixed removed light fragments when a second "unlock character" dialog is chosen at an NPC (v.0.8.2.1a)
  • Corrupt save file uploads now display a corrupt upload info instead of crashing the game (v.0.8.2.1b)


If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Hotfix 0.8.2.0b-d

[h3]Improvements:[/h3]
  • Completly reworked controller cursor navigation in the skilltree and in the pathfinder, you will find the cursor navigation with the controller much smoother now
  • Added new controller sensitivity setting in the options which lets you adjust the sensitivity of your thumbsticks, this will give you complete control
  • New tooltip system for pathfinder that prevents the tooltips of your map and the tooltips for the radial menu to overlap when using controller input. The tooltips now dynamically re-adjust depending on which radial menu item has focus. This is how it looks in action.
  • Hideout Bosses now drop a chest that contains valuable items (v.0.8.2.0e)



[h3]Balancing:[/h3]
  • Hideout Bosses now have reduced HP scaling
  • Shadow Farmer now spawns less chickens, chicken eggs now also have less hit points
  • Gatekeepers have reduced HP scaling


[h3]Bugfixes:[/h3]
  • Fixed a bug which made it possible to call the pause menu during scene switches which could lead to a screen freeze in the options menu.
  • Fixed missing cursor in pathfinder on controller input (v.0.8.2.0c)
  • Fixed a bug which caused pressing the public league button to already switch to an online save file (v.0.8.2.0d)
  • Fixed missplaced leg on frog enemies (v.0.8.2.0d)
  • Fixed a bug that could cause no exit portal to spawn in the hideout arena (v.0.8.2.0e)


If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!