1. Striving for Light
  2. News

Striving for Light News

Hotfix 0.7.2.1b-c

[h3]Improvements:[/h3]
  • Limit to damage numbers to keep them readable in the endgame scenarios and to limit the performance impact. You might have noticed that in the endgame a lot of damage numbers can pop up which could make them unreadable and therefore miss the purpose of having them in the game. With the new damage number spawn limit only a maximum amount of 20 damage numbers per second can be displayed which keeps them readable and minimises the performance hit.
  • Improvements and fixes for stuttering with v-sync in window mode. This should solve stuttering issues especially on capturing the game via OBS or other video capturing software.


[h3]Bugfixes:[/h3]
  • Fixed old man missing dialog.
  • Some on attack effects of legendary weapons have not been applied to range constructs after weapon switch. Now all on attack effects are immediately updated.
  • Fixed infinite map loading bug for endgame maps (v.0.7.2.1c)
  • Increased message queue length to support skill trees with very high number of skill nodes (v.0.7.2.1c)


If you encounter any issues please use the bug report button in the main menu to report them to us. Also consider attaching your save file for any issue which frequently comes up during your run.

Join the official discord:
https://discord.com/invite/GNEBkQDyUb

Hotfix 0.7.2.1a

Bugfixes:

Fixed recurring crashes on loading save files.

If someons still gets crashes on loading save files or when opening the skill tree, please report it via the bugreport button or via discord and please attache your save file where you get the crashes so that we can fix it as soon as possible.

Join the official discord:
https://discord.com/invite/GNEBkQDyUb

Update 0.7.2.1

  • You can now remove weapons from the town and receive a small gift of appreciation from the old man once you unlocked gambling.


  • The Aeodra portal now also has to be interacted with the interaction key to enter the portal. This should prevent accidentally entering the arena during fights.
  • Increased minimap icon size of fragments of light.


  • Fixed wrong displayed/calculated damage of weapons on tooltips.
  • Fixed cut off weapon description in weapon stats.
  • Fixed mouse cursor on reward and unlock UI's jump to the top left of the window.
  • Fixed double tooltips on reward and unlock UI's.
  • Fixed a bug which caused a random map environment to be loaded instead of the previous environment when exiting a secret boss arena.


If you encounter any crashes or issues please use the bug reports button in main menu and dont't forget to attach your save file so that we can fix the bugs a soon as possible.

Join the official discord at:
https://discord.com/invite/GNEBkQDyUb

Hotfix 0.7.2.0b

[h3]Improvements[/h3]
  • Performance improvements for all snake/worm like enemies. You might have noticed decreased FPS in the desert map or other maps where snake like enemies were present. You should now have a fluid experience on those maps as well.


[h3]Bugfixes:[/h3]
  • Fixed crash when opening/closing the gamble window


If you encounter any bugs or issues please report them using the bugreport button in the main menu.

Join the community on discord:

https://discord.com/invite/GNEBkQDyUb

Hunt & Rescue Content Update

With the Hunt & Rescue Content Update we are introducing two new world events, a gambling system, damage numbers and winter themed weapons to Striving for Light.

With this update we are also kicking off Season 7 of our Early Access Online Leaderbords.



[h3]Hunt Event[/h3]
Maps can now have a rare new monster type to hunt down. Make sure you hurry up before it escapes to get rewarded with guaranteed loot drops.



[h3]Rescue Event[/h3]
Rescue a NPC in a difficult world event to unlock gambling in town for your current run.

[h3]Gambling[/h3]
Once gambling is unlocked for your current run you can always access a new gamble system in Ankerath. There are different recipes to discover to convert your collected items into new different items.



[h3]Fragments of Light Limit[/h3]
The limit to 10 fragments of light which you are able to carry has been removed. You can now carry as many fragments of light as you wish. We have heard your feedback regarding the light limit and decided to remove it to have less interruption during your runs and reduce backtracking.

The icon for the fragments of light has also been updated with a more accurate representation of what the fragments in the game look like. This should prevent new players from getting confused. As the new light fragment UI displays numbers it will also be easier for new players to connect these numbers to the fragments of light you have already collected.



[h3]Damage Numbers[/h3]
Damage numbers have been added to the game displaying your dealt damage with all your AoE skills, weapon hits and projectiles. If you receive damage a big red damage number will also be displayed to improve the visibility of received damage. Damage numbers can be deactivated in the options menu anytime.



[h3]Winter is here![/h3]
Temperatures have dropped, and the snowfall has also reached Ankerath. To keep you warm in this cold season two new winter themed weapon have been added to the game. These weapons can of course also be found as legendary versions. Furthermore some small visual surprises are waiting for you.



[h3]New way to report bugs![/h3]
The main menu now has a bug report button which takes you directly to our webpage where you can fill in all relevant information about the bug/crash you have encountered. You can furthermore attach a screenshot and you can attach your settings.cfg and your save games to help us fixing the issues as fast as possible. This is now the preferred option to report bugs but you can still use the discord channels/ steam forums for this as well.



[h3]Controller Support[/h3]
The cursor is now locked to the elements on the current screen and does not flip outside of the screen when using the node navigation method with the d-pad buttons.

[h3]Further Improvements[/h3]
  • Weapon Shard now also have unique loot beams to make item drops better visible.
  • Destroyable world objects can now be destroyed by all skills.
  • Explode skills have now smaller distortion VFX which should improve performance using this skill with large AoE increase.
  • Piercing blow melee skill got visually reworked.




[h3]Condition damage:[/h3]
  • Subsequent damage over time ticks now deal all equal damage instead of slightly reduced damage for continuous ticks. This will ramp up condition damage in general.
  • Increased condition damage skill node now increases condition damage by +100% (was 70%) and reduces attack speed by -15% (was -10%), energy regeneration by -20% (was -30%) and endurance regeneration by -20% (was -30%).


[h3][Melee Skill] Piercing blow[/h3]
Has an increased chance to be triggered which is now 50% (was 20%). Piercing blow also has now increased traveling speed and a higher range.

[h3]General Balancing[/h3]
  • Increased Boss HP.
  • Increased Gatekeeper HP.
  • Adjusted player exp level curve. In the endgame exp curve has been adjusted slightly to give a steeper exp increase for very high player levels.
  • Reduced attack speed of great sword.
  • Enemy HP now also scale slightly with player levels.


  • Fixed corrupted merchant projectiles having too short range.
  • Fixed some legendary effects not being triggered.
  • Fixed a bug which did not apply projectile damage to burst skills correctly.
  • The throwing spear ranged weapon now no longer bypasses the immune to knockback map modifier.
  • Fixed a bug which caused near town portals located weapons to switch the weapon and use the portal which resulted in the loss of your carried weapon.


In case you have encountered any kind of bugs or crashes please report them via the new bugreport button in the main menu or via our discord. We dont track player data and rely on players reporting their issues. We are always happy to receive your feedback and reports!

Thanks for being with us on this exiting journey and we are looking forward to hear your thoughts on the new content update.

Join the community on discord!