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Striving for Light News

Patch 0.3.3.3

  • Added new tutorial for temporarily deactivating skills: Since this may get overseen by quite a huge amount of players there is now a new animated tutorial explaining how to temporarily deactivate skillnodes to save resources.


  • Explode visual effects have been increased in size to make the effect more impactful and visible without AoE increase.


  • [Weapon] Scythe: Has now knockback


  • Fixed a bug which caused the minimap to reset after the second floor (this time it should be fixed, let me know if not)


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

            Join Official Discord!

Dodge Rework

This patch is all centred around improving the dodge mechanics to decouple it from the melee resource and increase melee viability. The new dodge resource system also lays the foundation for a new skill type: Dodge Skills.

                 New Features
  • New dodge resource system:
    Dodging is now decoupled from the endurance resource for melee attacks. This should increase melee viability and remove the disadvantage using a lot of dodging while in melee combat.



  • New Skill Scattering Dodge has been added: Your dodge throws 3 projectiles.



  • New Skill [Exploding Dodge] has been added: Your dodge triggers an explosion.



  • New Skill [Blazing Dodge] has been added: Your dodge burns the ground below you.



  • New Skill [Max Dodge] has been added: Increase your maximum dodge charges
  • New Skill [Dodge Regeneration] has been added: Increase your dodge charge regeneration


                 Bugfixes
  • Fixed a bug which caused the minimap overlay to reset after entering the skill tree and returning


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

            Join Official Discord!

Localisation Update

With this update we continue our localisation process by adding support for French, Italian and Spanish language.

The current localisation is work in progress and automatically generated. If you notice any mistakes or have suggestions for improvements please post your corrections in the steam forums at:

Localisation Steam Forum

                   New features
  • Added localisation for French language
  • Added localisation for Italian language
  • Added localisation for Spanish language

Rising Flames Update

[previewyoutube][/previewyoutube]




This update features a new super boss with new mechanics, new super boss related weapons, new music and some April goodies.


[h3]         New Features[/h3]
  • A new super boss with new mechanics has been added
  • 2 new super boss related weapons have been added
  • A new soundtrack as been added to the game
  • New chickens have been added to the town
  • A special chicken has been added to the town
  • A chicken nest for the special chicken has been added to the town
  • A new chicken related skill has been added



[h3]          Improvements[/h3]
  • Improvements to the world events system
  • Some skill visual effects have been improved
  • The amount of chickens in the town has been increased
  • There are now chickens outside of the town
  • Chickens can now follow you on certain circumstances



[h3]            Balancing[/h3]
  • The amount of chickens in town has been rebalanced to make them appear more consistent
  • Increased weapon drop rates from destructible world objects
  • Increased drop rates of light fragments from destructible world objects
  • Increased drop rates of light fragments from destructible world objects
  • [Skill] Glaring Light: Endurance & Energy cost has been reduced to 1 (was 2 before)



[h3]              Bugfixes[/h3]
  • Fixed some typo in the skill descriptions


We wish you a lot of fun with this Rising Flames (...and chickens) Update for April 1st!

The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.

Patch 0.3.2.7

This patch focuses on a melee knockback rework as well as improved drop algorithms for destructible objects.


[h3]      Improvements[/h3]
  • Enemy knockback has been completely reworked. Enemies now always get knocked away from your current player position. The knockback strength has been increased for all enemy types. This should make playing melee weapons much more viable.
  • Improved drop algorithms for destructible world objects to make hearts and weapon drops more consistent.
  • Improved game over visual effects.


[h3]         Balancing[/h3]
  • Increased enemy heart drop rates
  • Increased heart drop rates from all destructible world objects
  • Decreased maximum trap scaling for endgame levels


We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.