1. Striving for Light
  2. News

Striving for Light News

Patch 0.3.2.6


[h3]      Improvements[/h3]
  • [Skill Tree] Added new unique images for increased melee damage and increased projectile damage skill nodes
  • [Skill Tree] Added information to the skill gem window to explain how skill gems are used
  • [Visual Effects] Reworked player level up effect
  • [Visual Effects] Reworked into and menu particle effects


[h3]         Balancing[/h3]
  • [Skills] Increased Melee Damage: Skill node spawn possibility has been increased drastically
  • [Skills] Increased Projectile Damage: Skill node spawn possibility has been increased drastically


We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.

Patch 0.3.2.5


[h3]      Improvements[/h3]
  • [Stats] Added tooltips to the stats window sections to improve the explanation of the different stats
  • [Stats] Added movement speed stats to the stats window
  • [Skills] Improved several skill descriptions
  • [UI] Reworked level up / skill points UI
  • [Performance] Performance improvements for companions
  • [Performance] Performance improvements for various visual effects


[h3]         Balancing[/h3]
  • [Weapons] Darkness Staff: Increased projectile sped to 250 (was 150), increased the travel distance of projectiles to 400 units( was 300 units)
  • [Weapons] Dagger: Increased hitbox size
  • [Weapons] Short Sword: Increased hitbox size
  • [Melee Combat] Faster default endurance regeneration time. It is now 0.8 seconds (was 1.0 second)
  • [Range Combat] Faster default energy regeneration time. It is now 1.0 seconds (was 1.3 seconds)
  • [Skills] Melee Companion: Decreased Endurance & Energy reduction to -1 (was -2 before)
  • [Skills] Range Companion: Decreased Endurance & Energy reduction to -1 (was -2 before)
  • [Skills] Ravaging Companion: Decreased Endurance & Energy reduction to 0 (was -1 before)


We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.

Patch 0.3.2.4

Patch 0.3.2.4 improves the melee knockback behaviour to improve melee viability.


[h3]      Improvements[/h3]
  • [Melee Combat] Improved enemy knockback behaviour for all enemies to improve melee viability and to prevent the rubber banding effect of enemy attacks. Enemies are now not directly returning to the attack state when they have received a melee hit with weapons which cause knockback effects.


[h3]         Balancing[/h3]
  • [Weapons] Increased range of scythe weapon to compensate for knockback improvements
  • [Skills] Range Companion: Decreased Endurance & Energy Regeneration -25% (was -50% before)
  • [Skills] Melee Companion: Decreased Endurance & Energy Regeneration -25% (was -50% before)
  • [Skills] Ravaging Companion: Decreased Endurance & Energy Regeneration -25% (was -50% before)


We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.

Patch 0.3.2.3


[h3]      Improvements[/h3]
  • [Super Bosses] Super Boss Arenas can now be revisited after going back to the normal dungeon floor to pick up remaining fragments of light or loot
  • [Scenes] Decreased scene transition time to make switching to the skill tree faster and feel more responsive
  • [Player Movement] Fixed unresponsive player behaviour on the start of movement
  • [Minimap] Chests now display already opened state on the minimap as well
  • [Camera] Increased the player camera speed to prevent a decreased vision in walking direction with high movement speed
  • [Skills] Projectile Multiplicator: Added extended explanation for additional shooting directions


[h3]         Balancing[/h3]
  • [Endgame] Increased enemy hp scaling on the endless mode
  • [Weapons] Dark Staff projectiles now can only pierce through a target one time
  • [Enemy] Wood Crawler:  AoE field duration has been decreased to 2 seconds (was 3 seconds before)
  • [Enemy] Snake: Has increased cooldown between attacks

[h3]         Bugfixes[/h3]
  • Fixed a bug which caused the uncovered minimap state to get reset after returning from a super boss arena
  • Fixed a bug which caused collected keys get lost when entering the super boss arena
  • Fixed a bug which caused buttons in the skill tree to be not working when switching from gamepad to mouse input and vice versa
  • Fixed a bug which caused the game to crash when entering the options menu while inside of a super boss arena
  • Fixed a bug which caused not all buttons of the pause menu being interactable while being in the super boss arena
  • Fixed a bug which caused destructible objects to trigger the destroy effects multiple times



We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.

Patch 0.3.2.2


[h3]      Improvements[/h3]
  • [Skills] Revert Shot is now depending on projectile range instead of projectile speed, which now always keeps the projectiles in your range independent from the current projectile speed
  • [Skilltree] You will now get a notification that you can disable skills with right click as soon as one of your skill cost exceed your maximum resources.
  • [Skilltree] Reworked some of the skill tree UI
  • [Tutorial] Added unlock weapon and skills tutorial when first talking to NPCs to introduce new players to the light fragment system
  • [Visuals] Reworked light and darkness projectiles
  • [Visuals] Improved visibility of enemy projectiles


[h3]         Balancing[/h3]
  • [Superbosses] Superbosses now additionally drop hearts
  • [Superbosses] Superboss Gride now has increased cooldown between attacks to increase melee viability
  • [Superbosses] Increased drop rates for superboss chests to make fighting superbosses more rewarding
  • [Enemies] Cellar Spiders now have increased cooldown between attacks to increase melee viability
  • [World Events] Increased darkness world event spawn possibility to 100%
  • [World Events] Increased the radius of the darkness world event slightly to grant more space to move in endgame scenarios

[h3]         Bugfixes[/h3]
  • [Controls] Skill gem menu is now opened on Button B with the gamepad



We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.