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Striving for Light News

Hotfix 0.9.9.3c-e

We have evaluated our recent Projectile Multiplicator -> Multishot redesign and noticed that Multishot in it's current state is not a valid skill choice anymore. This Hotfix brings Multishot up to pair with Scattering Projectile/Cast.

[h3]New Features[/h3]
  • Added a new Feedback button to the main menu. Clicking it will take you to our website, where you can share your detailed feedback. Your input helps us set the right priorities as we prepare for the upcoming 1.0 release.


[h3]Balancing:[/h3]
  • Each Multishot skill now adds 2 projectiles (was 1 before), dividing the 360° angle further with each use to cover more directions. You will notice that picking up one multishot can even be beneficial for shotgun builds.
  • Max distance where player projectiles can trigger AoE effects has been slightly increased (0.9.9.3c2)


[h3]Bugfixes[/h3]
  • Fixed a bug that caused the seasonal challenge to defeat 6 awakened gatekeeper not trigger in softcore (0.9.9.3d)
  • Fixed collected hearts with the corrupted petrified heart trinket remain persistent on the minimap (0.9.9.3d)
  • Fixed wrong resource cost initialisation for echo weapons after exiting the skilltree. A weapon switch had updated the wrong resource cost initialisiation.(0.9.9.3d)
  • Fixed poison ricochet specialisation skill nodes not being able to be respeced on rogue specialisation (0.9.9.3e)


As always we will closely listen to player feedback on our balance changes and stick to our pillar of having as much valid build variety as possible.

Update 0.9.9.3-b

[h3]Improvements[/h3]
  • Enemy and Boss AoE effects now despawn when you get defeated in Softcore game mode. This prevents old AoE effects overlapping with new spawned AoE effects when re-entering a boss fight. (0.9.9.3b)

[h3]Balancing[/h3]
  • Increased corrupted weapon drop chance on corrupted maps
  • Small adjustments to cooldown to awakened cinder colossus to prevent AoE overlaps
  • Epic Map Mod: Icy Spikes now has reduced speed and longer grace time until the AoE effect deals damage. (0.9.9.3b)


[h3]Bugfixes[/h3]
  • Fixed defeat 6 awakened gatekeeper challenge achievement not being triggered due to Softcore and Hardcore awakened Gatekeeper achievements being triggered at once
  • Fixed a bug that caused only 1 of each basic map mod to be able to be added onto a map with the shard of augmentation. This also resulted in tier 15 maps not being able to be fully augmented.
  • Fixed unlock all characters seasonal challenge being unlocked too early
  • Fixed rogue specialisation skill not being able to be refunded (0.9.9.3b)

Hotfix 0.9.9.2b-f

[h3]Major Improvements[/h3]
  • Fixed player shield effect progress is now being displayed much more clearly with a radial clockwise progress (0.9.9.2f)


[h3]Bugfixes[/h3]
  • Fixed not being able to join the race from an selected online save file. (0.9.9.2b)
  • Fixed flying loot goblin not reducing enemy count on escape leading to not triggering map clear achievement (0.9.9.2c)
  • Fixed defeated awakened gatekeeper not uploaded to awakened gatekeeper leaderboard (0.9.9.2c)
  • Fixed stacking sfx for falcon companions (0.9.9.2d)
  • Fixed unlock weapon dialog not being triggered when having enough light (0.9.9.2e)
  • Fixed hardcore awakened gatekeeper achievements triggering in softcore (0.9.9.2e)
  • Fixed legendary vfx of moonblade (0.9.9.2e)
  • Fixed Noctelle the Fallen AoE effect cooldowns to further prevent attack overlaps (0.9.9.2e)
  • Fixed a bug that caused pathfinder tooltips to remain active after selecting a map (0.9.9.2e)
  • Fixed player shield effects from character specialisations displaying the shield-ready effect too early after switching map (0.9.9.2f)

Update 0.9.9.2

[h3]Improvements[/h3]
  • New skill node design for wolf companion
  • New skill node design for falcon companion
  • New skill node design for chicken companion
  • Scattering melee skills: Scattering Hit and Scattering Sweep have been renamed to Molten Hit and Blazing Strike to match the recent skill redesign
  • New skill node design for Molten Hit
  • New Skill node design for Blazing Strike
  • New application icon has been implemented for Striving for Light


[h3]Balancing[/h3]
  • Lifetime of temporary radiant wisp from darokin specialisation have been reduced to 14s (was 16s)


[h3]Bugfixes[/h3]
  • Fixed awakened gatekeeper seasonal challenges not being triggered on softcore mode
  • Fixed dodge UI not being updated correctly when increasing your max dodge charges
  • Fixed the hide tutorial button being visible even though all tutorials have been completed
  • Fixed a visual bug for helejas blink specialisation

Hotfix 0.9.9.1a-h

[h3]Major Changes and Improvements[/h3]
  • Preparations for Race Event
  • Seasonal Challenge leaderboard is now properly separated for hardcore and softcore mode to prevent duplicated player entries for the different game modes.


[h3]Balancing[/h3]
  • Iron Frost Awakened Gatekeeper now spawns less AoE effects
  • Reduced projectile spawn of earth rift trial and rift boss. Further timing adjustments have been made to make this boss encounters easier. (v.0.9.9.1e-f)
  • Melee Scattering Skills now spawn 2 projectiles (was 3 before) to allign them with the range scattering skill nodes. (v.0.9.9.1e)
  • Arda the Fallen now spawns less rotating AoE orbs (v.0.9.9.1g)
  • Enemy Light Ray AoE now has a smaller hitbox (0.9.9.1g)
  • Bone Lance Dark Wanderer range starting weapon has increased damage 10 (was 6) (0.9.9.1h)
  • Epic Map Mod Icy Spikes now have less range to prevent getting surprised by offscreen spawned AoE effects (0.9.9.1h)


[h3]Bugfixes[/h3]
  • Fixed a crash caused by the yesterdays update 0.9.9.1 when encountering bosses without epic map mods active
  • Fixed weapon attack trail delayed rendering
  • Fixed a bug that caused dying in tutorial on hardcore mode to lock you out of the tutorial rooms
  • Fixed melee attack replacer skill effect to not become active before switching your weapons
  • Fixed negative damage numbers when having emerald staff equipped when playing goladir