1. SpaceBourne 2
  2. News
  3. SpaceBourne 2 Early Access Ver. 5.2.8 Released

SpaceBourne 2 Early Access Ver. 5.2.8 Released

SpaceBourne 2 Early Access Ver. 5.2.8

  • Fixed an instant death issue when entering the HQ Cave.
  • Resolved a crash that occurred during warp transitions.
    We believe we have resolved this at this stage, but if you encounter this issue again, please report it.
  • Fixed enemy level mismatch in the first Bounty Hunters mission (Xen): The mission was level 7, but enemy fighters spawned at level 30.
  • Fixed a system capture issue: If the player passed through a stargate at the moment a raid ended, the system was not marked as captured.
  • Fixed an issue with Stellar Keys: If the player had only one key and defeated a boss, the key would be removed from the inventory without proper reward handling.
  • Resolved a bug in “The Big Meeting” mission: The mission would complete even if the player didn’t have enough money to purchase the mothership.
  • Fixed an access issue after dropping off Momo: Players were unable to re-enter the AsTech Factory.
  • Balanced enemy levels in bounty: station hack missions: Enemies were spawning far above mission level and killing players instantly.
  • Fixed several issues in quests given by station-based Quest Givers.
  • Resolved a shield component glitch: Removing the shield module from the ship didn’t remove it from the slot, allowing players to duplicate it for infinity money.
  • Fixed an issue where dungeon bosses were not dropping keys.
  • Resolved a visual bug in character creation: Duplicate "Class" text appeared under the class selection, causing visual clutter.
  • Fixed level imbalance in station-based hack missions: Shooter enemies now match the appropriate mission level.
  • Fixed an issue where village raids would never end: Reinforcements kept arriving indefinitely.
  • Resolved a bug preventing planetary landings: Players would get stuck on a black screen while attempting to land.
  • Fixed a visibility issue in cockpit mode: Damage taken would obscure the player’s view completely.