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SpaceBourne 2 Ver 1.0.3 HOTFIX Released

[h2]SpaceBourne 2 – V1.0.3 Hotfix[/h2][p]Thank you all for the incredible amount of feedback and reports following the recent updates. This hotfix resolves multiple UI issues, combat inconsistencies, and dungeon-related problems — alongside a few community-requested improvements.[/p][hr][/hr][h2]Fixes[/h2]
  • [p]Fixed an issue in the Faction Tutorial where progressing early could soft-lock the game.[/p]
  • [p]Resolved a bug that allowed nodes not owned by the player to appear on the scanner.[/p]
  • [p]Ammo crate contents now display correctly after opening a crate.[/p]
  • [p]Soldier equipment stats now show properly in the character menu.[/p]
  • [p]The Continue button on the main menu now loads the most recent save as intended.[/p]
  • [p]Corrected inconsistent firing directions for weapons mounted on Xanthean ships.[/p]
  • [p]Ammo refills now trigger the proper on-screen notification.[/p]
  • [p]Fixed issues with embarking/disembarking Heavy Fighter-class ships.[/p]
  • [p]Building a station with a duplicate name no longer causes existing stations to disappear.[/p]
  • [p]Mouse/camera sensitivity now behaves correctly while using the jetpack.[/p]
  • [p]Fixed an issue where stations could spawn inside battlefields on Invasion maps.[/p]
  • [p]The Landing Tutorial pop-up no longer reappears after loading a save.[/p]
  • [p]Fixed a bug that could cause the (T) Scanner map to display as a white screen.[/p]
  • [p]Adjusted enemy levels in the Mercenary Guild entry mission to scale more appropriately.[/p]
  • [p]Fixed calculation issues affecting shield and armor skills.[/p]
  • [p]Resolved an issue where the character’s 3D model textures could appear corrupted in the character interface.[/p]
  • [p]Mining Stations placing the player far away after warp is now fixed.[/p]
  • [p]Dungeon bosses no longer spawn at higher levels than the dungeon itself. General dungeon balance has been improved. (A major update for Cave Dungeons is coming very soon.)[/p]
  • [p]Fixed an issue where items could be incorrectly generated when transferring Misactor inventory to the ship inventory.[/p]
  • [p]Resolved an issue where, after saving/loading while using a Misactor, the player could become stuck and unable to return to their ship.[/p]
[hr][/hr][h2]New[/h2]
  • [p]Added new options to skip UI tutorials.[/p]
  • [p]New construction completion notification system:
    You will now receive a pop-up alert when construction finishes — no more manually tracking build progress.[/p]
[hr][/hr][h2]Info[/h2]
  • [p]Ship consumables are now managed directly from the Ship Interface, instead of the Services menu.[/p]