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SpaceBourne 2 – Version 2.0.7

SpaceBourne 2 – Version 2.0.7 Patch Notes

• Sniper zoom now remembers the last zoom level you used. You no longer need to readjust it with the mouse wheel every time.

• Fixed an issue where using the catcher during warp would empty the slot, and the ability would not recover afterward.

• Fixed a bug where raiding a system immediately after destroying its station caused the raid to never complete, even after capturing all objectives.

• Fixed an issue in the Feast of the Stars mission where the NPC Efialtes would not appear if the player landed on the planet using a Heavy Fighter.

• Fixed a main story issue where the mining station blueprint appeared in the Build panel before constructing the factory and could not be built.

• Fixed a bug where all creatures displayed the spider silhouette when hit with the Shock Beam.

• Fixed an issue where leaving the Mothership, then boarding another ship inside the hangar, allowed the player to call Alpha Squad again—resulting in 8 members instead of the intended 4.
→ The squad limit is now properly enforced at 4 members.

• Fixed display update errors in the Structures tab, where structures appeared as fully upgraded even when they were not.

• Fixed cases where capturing all structures during a raid did not properly transfer the system to the player’s faction.

• Fixed an issue where, after capturing a research station, the player could enter it but was unable to exit.

• Fixed a bug where automatic repair failed to activate when docking at a station.