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  3. SpaceBourne 2 – Version 2.0.8

SpaceBourne 2 – Version 2.0.8

[p]SpaceBourne 2 – Version 2.0.8 Patch Notes [/p]
  • [p]Fixed the “Restore Windows” button in Scanner and Atlas so it works correctly.[/p]
  • [p]Grenade damage increased by 180%.[/p]
  • [p]Fixed an issue where pods were not despawning after passing through a Stargate and changing systems.[/p]
  • [p]Fixed a bug where low-level soldiers’ levels were reset when moved from Space Forces to “Ready to Assign.”[/p]
  • [p]Added Capital Docks to Guilds.[/p]
  • [p]Fixed an issue where security levels in the Trade menu did not correctly reflect system security.[/p]
  • [p]Fixed various spelling errors reported by players.[/p]
  • [p]Fixed floating lights in the Mercenary interview mission.[/p]
  • [p]Fixed an issue during the “Opposite” mission where players could get stuck on the planet surface and be unable to leave with their ship.[/p]
  • [p]Fixed an issue where the Frontier ship’s blue turbo effect would sometimes disappear after warp and not return.[/p]
  • [p]Fixed some sounds during the Saving Anka mission that did not fade out properly during warp.[/p]
  • [p]Prevented confusion caused by perks appearing in the menu for Capital ships even though they don’t actually have perks.[/p]
  • [p]Fixed a bug where players couldn’t move after entering dialogue with side quest NPCs at stations.[/p]
  • [p]Resolved confusion related to using “Fulfill” in Miners Guild contracts.[/p]