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  3. SpaceBourne 2 Beta Ver. 1.3.2 Release Notes

SpaceBourne 2 Beta Ver. 1.3.2 Release Notes

[h3]SpaceBourne 2 Beta Ver. 1.3.2 [/h3]

[h3]NEW FEATURES AND CHANGES :[/h3]

  • • Impact and Shoot Camera Shake adjuster added to the Gameplay Settings
  • • HUD Long shadow effect adjuster added to the Gameplay Settings
  • • All Freelancer missions and space combat balanced
  • • All Mercenary missions and TPS combat balanced
  • • TPS Boss perks balanced
  • • Audio Engine updated with new bus hierarchy
A basic balance adjustment has been made. The missions may still not be fully balanced. If you encounter tasks that are too difficult or too easy, please let us know.

BUG FIXES:
Reported by players as follows :
  • • If I exit the game with ALT+F4 I'm getting a crash and windows freezes for couple secs
  • • Bosses at mercenary missions are always spawned level 1 tier 2
  • • If I open the Scanner or Atlas interface on the faction tactical screen, the tactical interface remains on the screen. If I remove the faction Tactical interface with ESC from the screen, I cannot control the ship.
  • • Audio effects skip 1 sec in the random time period. (sounds on for couple secs then muted for 1 sec)
  • • Everything went dark after I exited a pirate station.
  • • Galaxy Web freelance and mercenary missions timer don't go to zero and cause that new mission won't appear,
  • • If I save while the system is jumping, then when I load, I stay in the middle of two solar systems and cannot progress.
  • • At Ammo stations, if you press "cancel" then "fill" money is deducted without any ammo added.
  • • In the Journal interface, multiple tasks stand with the tracked icon.
  • • I can’t click ships in the faction battle manager
  • • Heavy fighter turrets can inflict very high damage at once and destroy the ship with a single hit.
  • • Minor quality of life improvements
  • • Some unreported bugs fixed