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SpaceBourne 2 Early Access Ver. 3.2.1 Hotfix Released

SpaceBourne 2 Early Access Ver. 3.2.1 Hotfix


  • The bug where the player couldn't use active perks in Ground Character has been fixed.

  • The bug where the player couldn't pick up Laser Rifle types has been fixed.

SpaceBourne 2 Early Access Ver. 3.2.0 Released

Dear Community ;

We are currently rolling out a minor update to the game. Please be assured that a substantial update is on the way, packed with numerous new features.

However, it's important to note that all these features are interconnected, making it impossible for us to release them piecemeal. We sincerely apologize for the wait and appreciate your patience and understanding as we work diligently to bring you the best gaming experience. Stay tuned for more exciting updates coming soon


• Spanish Language is updated
• Japanese Language is updated


SpaceBourne 2 Early Access Ver. 3.2.0


[h3]BUG FIXES:[/h3]
Reported by players as follows :


    • In Kar's mission, if we kill the surrounding soldiers and save the game, the mission sequence is broken when we load it.

    • When planning an operation in the Expend mission, if the 'Clear All' button is pressed or the screen is closed, the progress sequence gets disrupted. The same issue occurs if an extra operation Phase is added in the same scenario.

    • In the operation screen, sometimes, even though my army level is high, I encounter a 'low level' warning and cannot start the operation

    • If I press the G key to fly while in the first-person camera, the character's body remains invisible in the Third person camera view

    • Our character accelerates, if we destroy slow time device during our slow time while in boss fight

    • When there is a looping sound effect (like when firing), if I enter a dialogue, the sound doesn't stop and continues to play in a loop. It keeps playing until I close the game.

    • Raid video tutorial (about plunder) have two times same line

    • In the Vessel Venture mission, I get very low performance in the As-Tech factory and I fall down when I reach certain parts of the floor.

    • In some independent stations, if I pass by (without going into it) and then enter another independent station, it opens the interier of both stations.

    • Sometimes motherships become duplicates. In this case, when I try to board the ship from the cockpit, the game freezes and crashes.

    • In the mission Big Girl when you first get your fathers ship, The ceiling is suppose to open but its not
    • In the 'Saving the Anka' mission, the 'Waiting for raid' objective is not progressing.

    We believe the waiting time here is too long. Therefore, we have halved the waiting time. If you are still encountering this issue, please send us your save file via Discord or [email protected]. This way, if there is another issue we haven't identified, we can better understand what the problem is

    • If I 'jump' from one system to another (without using a Stargate), the game crashes right in the middle of the jump sequence.

    • Sometimes when I level up as a pilot, it shows that I have leveled up, but I don't receive a perk point.

    • If I have a mission in the same solar system where a raid is taking place, the mission becomes active during the raid, and the warp drive remains offline.

    • Some freelancer missions are not spawning the mission area. When I go to the target system, the mission point does not appear.

    • The mothership may not be able to align at stations. When I enter a station, part of the mothership appears inside the station and prevents me from moving inside the station

    • If there are multiple stations in a system, when I exit from Station A, I can be teleported to the door of Station B, but my ship remains at Station A.

    • When we first went to the city of Arkansas, the screen fades out and stays that way. The "Talk with Drane" objective appears but the fade screen doesn't close.

    • Some Armor is painted in the decal color when passing over the decals.

    • When we operate on Falron stations, sometimes the ground battle area does not appear and I cannot finish the battle on the ground.

    • After the raid starts, if I am in a major system, I can see distant systems when I activate the warp drive and can jump to those systems while the raid is ongoing. In this case, when the raid ends, I capture the system I jumped to.

    • There is an infinite loop in stargates. The jump effect gets stuck, and I can't move to the new system. (This only happens in systems captured by the player)

    • After saving the game in a guild station, if I load a save file taken from another guild station, the stock of the guild market where I first saved is transferred to the second station.

    • When I establish a sub house and give too many systems to this sub house, suddenly the "independence demand" reaches 100%.

    • In the main story, during the part where I fight with a mech, many bullets pass through the mech, and I can only hit a small area.

    • When I connect VKB brand controllers to my computer, the game crashes.

    “We fixed this bug, and we got the VKB joysticks fully functional, but these controllers have an unusual button system. Therefore, when you enter the HOTAS settings, it appears as if there are about 140 buttons for each controller. This doesn't affect the game, but don't be surprised when you see it :)”

    Additionally, with our new community manager on board, our social media channels have become much more active. If you want to stay up-to-date with the latest news, developments, and surprises related to our game, please make sure to follow us on social media. We're excited to share more with you and engage with our amazing community. Stay connected for all the latest updates!

    Twitter , Instagram , Facebook

    SpaceBourne 2 Early Access Ver. 3.0.1 Released

    Dear Community ;

    I'd like to begin by extending my apologies for the recent delay in updates. Currently, we're tirelessly working day and night on a major update. However, since this update will take a bit more time, I plan to address the reported bugs during this period with smaller updates.

    In the upcoming major update, the main storyline will be completed and thoroughly polished from start to finish. Additionally, there will be significant changes to the Faction system. But all of this takes time, so I want to express my gratitude for your patience.


    SpaceBourne 2 Early Access Ver. 3.0.1

    [h3]CHANGES :[/h3]
    • Mining earnings have been updated and rebalanced for a more equitable experience.
    • A new multi-purpose mining ship has been added to the game.

    [h3]BUG FIXES:[/h3]
    Reported by players as follows :


      • In the second part of the same mission, even if I eliminate all the enemies in the landing pad cleanup objective, the mission does not update for about 2 minutes.

      • In the Clear Debris mission, at the point where Axa joins us, the crosshair remains fixed in the center of the screen after the screen fades.

      • In the Saving The Anka mission, the "Destroy Enemy Ships" objective appears in the Return to Izner city objective before the mission starts but completes immediately.

      • When landing on certain planet points, when the cockpit camera closes during landing, the 3D mesh of the cockpit is still visible.

      • In The Kold mission, during the section where we need to follow the ship, the ship we are following can sometimes become invisible.

      • After a System Jump, the jump effect sound remains in the game and continues to play until the game is closed and reopened.

      • When exiting the Molyax Ship, when I activate the warp drive, an effect occurs as if we were on the planet's surface, opening the navigation instead of the warp drive.

      • If we warp before the dialogues are finished when exiting the Molyax ship, the save feature remains disabled in the game.

      • There is a red square around the exit door of the Molyax ship.

      • There is a sequence issue when entering the Molyax ship. The fade ends prematurely, and the character hovers for a while. During this time, if we activate the jetpack, we start flying inside the station.

      • When the Warp Drive is active or there is an indicator, opening the Scanner or Space Atlas leaves the indicators on the screen, sometimes making it difficult to click on scanner points.

      • The scale of the NPC ship coordinator at the Morthra station is very large, and they often hover in the air.

      • There are meshes at Morthra station that do not belong to the level.

      • Sometimes, the jetpack thruster effect remains on the character, even when the jetpack is turned off.

      • If we press the weapon change keys in quick succession, sometimes the weapon disappears from the character's hand, but I can still continue firing.

      • In Bounty missions, if I save/load at certain points, the mission progress gets corrupted.

      • In some planet types, the collision on mountains and slopes is not updating. The player's feet can go through these surfaces, and sometimes even fall beneath the surface. (We couldn't reproduce this bug, but we've made some changes to prevent it. If you still encounter this issue, please report it.)
      • In the "Get your ship" section of Arkansan City, if I save/load the game before taking the ship, the ship disappears, and the game freezes.

      • In the Arkansans city, if I use the "call ship" feature before actually taking the ship, the ship doesn't come to me but continuously rotates in its position.

      • In the Alaysia mission, when talking to Alaysia, Drane doesn't appear by our side, but Drane's dialogues continue to play as if they were with us.

      • In the Kold mission, during the ship hijacking section, if my character is at a higher level, they cannot inflict any damage on enemy ships.

      • When leaving the Mothership and going to the deck, if I save/load before boarding the ship on the deck, I can see an unused ship in the Ship Interface located on the deck.

      • In some Camp dungeons, enemy AI only fires at me when I walk past them.




    We have a new community manager on board! Please don't hesitate to contact them through Steam (@misirciogluece) , Discord(@melismisircioglu) , or via email at [email protected] anytime you need assistance.

    Exciting News: We've Made It To The Finals of The GDWC !

    Greetings Pilots ;

    We are excited to announce that SpaceBourne 2 has made it to the finals in the 'Best Action Game' category of The Game Development World Championship (GDWC)! The award ceremony will be held live on YouTube on September 21. Thank you so much for your continued support

    SpaceBourne 2 Early Access Ver. 3.0.0 Released

    SpaceBourne 2 Early Access Ver. 3.0.0

    • Main Story Extended
    (Part of the new features are related to the main storyline, therefore to avoid spoilers, they will not be published here.)

    • Sub-House Management: Players can now create and manage sub-houses under their own faction. Players will have to maintain diplomatic relations not only with their own faction but also with sub-houses. 8 main sub-faction diplomatic decisions have been added to the game.

    • Soldier Train Camp Added: Players can now quickly level up 4 soldiers by sending them to the training camp via the barracks at the capital station.

    • NP Faction Intelligence Improved: NP factions AI has been enhanced with new features.

    • AI Wars Added: AI factions can now engage in wars with each other. Players and their factions can directly influence these wars. Players can participate in AI vs. AI wars individually or with their faction and change the course of the battle.

    • Faction Wars Balanced: Faction wars are now more challenging.

    • Support Buildings Activated in Faction Wars: Capturing and holding support buildings can change the course of the war.

    • New Crew Members Added.

    • Ground Combat AI Improved: The AI for ground combat has been improved (still under development, but smarter than before).

    • Texture and Overlays Optimized: Many poor-looking textures have been updated.

    • AI Facial Morphs and Dialogue Animations Improved: AI characters' lips now move in sync with the dialogue text.

    • Planet Landing and Surface Loading System Improved: It is now more performance-optimized and less bug-ridden. This should also fix bugs related to mission areas not spawning on the planet's surface.

    • General Game Optimization: Projectiles, effects, shadows, and high frame rate animations have been optimized to prevent crashes due to performance issues.

    • Diplomatic News Tab Added: Players can now follow diplomatic news and wars from the diplomacy interface.

    • Landing Port Added to Player Faction Stations, for Motherships, and other big class Ships.

    • New Soundtracks by TrapMusic Industry: 2 new environmental music tracks (for guilds and some stations) have been added. Many thanks to them!



    [h3]BUG FIXES:[/h3]
    Reported by players as follows :

    • Some wars never end, regardless of whether I win or lose.

    • If there is a war in a system, war starts even if I warp somewhere other than that battlefield.

    • During a battle, if the battle ends while performing a "battle warp", the ship is stuck in the battle warp sequence. Cannot return to generic gameplay.

    • My squad can sometimes attack me or ally ships.

    • If I open the pause menu while quick saving the game, the save sequence is paused, and if I save the game from the menu at that time, both save files become corrupted.

    • Bullet guide indicators stuck on the screen if the target ship is too far away.

    • When a station is attacked, if I save/load the game within 4 seconds after the attack starts, I automatically win the war.

    • If I leave large ships in the center of independent Faction stations and go inside, I cannot enter some areas in the interior. The ship's collision affects the inside of the station.

    • Sometimes, quest locations (villages, camps, etc.) and other structures spawn on top of each other on some planet surfaces.

    • I can make faction meetings at the old HQ (Cave) after I build a capital station. And when I do, newly added characters are not visible in the meeting, only their voices are heard.

    • NPCs at the villages or the camps on the planet's surface are duplicated every time I use the hoverbike.

    • Some side quests do not spawn when playing in languages other than English. The mission does not start when I go to the point indicated by the scanner.

    • When looting ammo crates, sometimes it adds less or even negative amounts of ammo. For example, my ammo drops from 10 to -20 after looting.

    • On some planets, the landing animation (sequence) starts to take off from the surface before it is completed, and I can never land on those planets. (We couldn't reproduce that bug but we think this is happening on planets with very short atmospheric distances, and we made some changes to prevent this, please let us know if the problem persists) )

    • While purchasing a resource on the Faction trade screen, if I bring all the amount sliders to the end, I can buy all of them even if my money drops to 0.

    • Some automatically opened tutorials do not register as seen and keep reopening. The Stargate tutorial appears every time I go to a Stargate.

    • The game sometimes crashes if multiple enemy ships explode at the same time.

    • In the main mission chain, the Jen Cave doesn't spawn on the planet's surface.

    • When using the Misactor near a planet, it plays effects as if I landed on the planet, and all the lights in the game turn off, transitioning the game to a dark void.

    • After the Alaysia mission, checkpoints are not saved properly. Loading some checkpoints opens a much older save file.

    • Despite losing limbs in the gore system, AI continues to move and fight.

    • If I re-enter the ship while the cockpit cover opening animation is playing after disembarking from the WRA ship, the ship's cockpit cover remains open.

    • Even if I accept a peace treaty from a faction I am at war with, peace is not established. The treaty gets removed from the list, but the interface that shows the wars still indicates that we are at war.

    • If I track a main quest, it always sets the 1st quest in the list to track status, and if I track a side quest while a main quest is "tracked", the game tracks both of them at the same time.

    • NPCs walking in outposts get stuck and crowd in stairs and narrow spaces, preventing the player from passing through that point.

    • In bounty missions, some high-reward bounties are easier than low-reward bounties. (We will revise the bounty system with a completely new mechanic in the upcoming updates, so we have added a temporary solution for now.)

    NOTE: Translations for new tasks and dialogues have not been done yet, so the language of new tasks and dialogues is currently only in English. We will add them in the upcoming updates.



    If you'd like to follow the SpaceBourne 2 Roadmap, it is regularly updated on Trello:

    Roadmap